public void Create(Score score) { using (var ctx = new SuperCubeContext()) { ctx.HighScores.Add(score); ctx.SaveChanges(); } }
//for admin maybe public void Update(Achievement achievement) { using (var ctx = new SuperCubeContext()) { ctx.Achievements.AddOrUpdate(achievement); ctx.SaveChanges(); } }
public void Create(string playerId, int achievementId) { using (var ctx = new SuperCubeContext()) { var itemToAdd = new PlayerAchievement { PlayerId = playerId, AchievementId = achievementId }; ctx.PlayerAchievements.Add(itemToAdd); ctx.SaveChanges(); } }