Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     allowMoving = false;
     if ((pauseMenu.CurrentState == IMenu.State.Hidden) && (levelCompleteMenu.CurrentState == IMenu.State.Hidden))
     {
         if (Input.GetKey(changeLightKey) == true)
         {
             sunMenu.Show();
             RotateSun();
         }
         else
         {
             sunMenu.Hide();
             allowMoving = true;
         }
     }
     else
     {
         sunMenu.Hide();
     }
     controller.CanMove = allowMoving;
 }