static Utility() { // Menu Summoners.Initialize(); OItems.Initialize(); DItems.Initialize(); CItems.Initialize(); Protector.Initialize(); Cleansers.Initialize(); Settings.Initialize(); }
static Utility() { // Menu Summoners.Initialize(); if (UtilsManager.IsSupported) { Stealer.Initialize(); } OItems.Initialize(); DItems.Initialize(); CItems.Initialize(); Protector.Initialize(); Cleansers.Initialize(); Settings.Initialize(); }
private static void OnGameLoad(EventArgs args) { FileName = "Oracle - " + DateTime.Now.ToString("yy.MM.dd") + " " + DateTime.Now.ToString("h.mm.ss") + ".txt"; ChampionName = Me.ChampionName; Game.OnGameUpdate += Game_OnGameUpdate; Game.PrintChat("<font color=\"#1FFF8F\">Oracle# r." + Revision + " -</font><font color=\"#FFFFCC\"> by Kurisu</font>"); if (!Directory.Exists(Config.LeagueSharpDirectory + @"\Logs\Oracle")) { Directory.CreateDirectory(Config.LeagueSharpDirectory + @"\Logs\Oracle"); Game.PrintChat( "<font color=\"#FFFFCC\"><b>Thank you for choosing Oracle! :^)</b></font>"); Game.PrintChat( "<font color=\"#FFFFCC\"><b>Log files are generated in </b></font>" + Config.LeagueSharpDirectory + @"\Logs\Oracle\"); } else { Game.PrintChat("<font color=\"#FFFFCC\">Feel free to donate to</font>: [email protected]"); } try { var wc = new WebClient { Proxy = null }; var gitrevision = wc.DownloadString( "https://raw.githubusercontent.com/xKurisu/KurisuSolutions/master/Oracle%20(Activator)/Oracle.txt"); if (Revision != gitrevision) { Game.PrintChat("<font color=\"#FFFFCC\"><b>Oracle is outdated, please Update!</b></font>"); } } catch (Exception e) { Console.WriteLine(e); Game.PrintChat("Something went wrong with update checker!"); } Origin = new Menu("Oracle", "oracle", true); Cleansers.Initialize(Origin); Defensives.Initialize(Origin); Summoners.Initialize(Origin); Offensives.Initialize(Origin); Consumables.Initialize(Origin); AutoSpells.Initialize(Origin); var config = new Menu("Oracle Config", "oracleconfig"); var dangerMenu = new Menu("Dangerous Config", "dangerconfig"); foreach (var i in ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.Team != Me.Team)) { var menu = new Menu(i.SkinName, i.SkinName + "cccmenu"); foreach ( var spell in TargetSpellDatabase.Spells.Where(spell => spell.ChampionName == i.ChampionName.ToLower())) { var danger = spell.Spellslot.ToString() == "R" || spell.CcType != CcType.No && (spell.Type == SpellType.Skillshot || spell.Type == SpellType.Targeted); menu.AddItem(new MenuItem(spell.Name + "ccc", spell.Name + " | " + spell.Spellslot)).SetValue(danger); } dangerMenu.AddSubMenu(menu); } config.AddItem( new MenuItem("usecombo", "Combo (Active)") .SetValue(new KeyBind(32, KeyBindType.Press))); config.AddSubMenu(dangerMenu); var cskills = new Menu("Cleanse Special", "cskills"); foreach (var debuff in GameBuff.CleanseBuffs) { cskills.AddItem(new MenuItem("cure" + debuff.BuffName, debuff.ChampionName + " | " + debuff.BuffName)) .SetValue(true); } config.AddSubMenu(cskills); var cleanseMenu = new Menu("Cleanse Debuffs", "cdebufs"); cleanseMenu.AddItem(new MenuItem("stun", "Stuns")).SetValue(true); cleanseMenu.AddItem(new MenuItem("charm", "Charms")).SetValue(true); cleanseMenu.AddItem(new MenuItem("taunt", "Taunts")).SetValue(true); cleanseMenu.AddItem(new MenuItem("fear", "Fears")).SetValue(true); cleanseMenu.AddItem(new MenuItem("snare", "Snares")).SetValue(true); cleanseMenu.AddItem(new MenuItem("silence", "Silences")).SetValue(true); cleanseMenu.AddItem(new MenuItem("suppression", "Supression")).SetValue(true); cleanseMenu.AddItem(new MenuItem("polymorph", "Polymorphs")).SetValue(true); cleanseMenu.AddItem(new MenuItem("blind", "Blinds")).SetValue(false); cleanseMenu.AddItem(new MenuItem("slow", "Slows")).SetValue(false); cleanseMenu.AddItem(new MenuItem("poison", "Poisons")).SetValue(false); config.AddSubMenu(cleanseMenu); var debugMenu = new Menu("Debugging", "debugmenu"); debugMenu.AddItem(new MenuItem("dbool", "Enable Console Debugging")).SetValue(false); config.AddSubMenu(debugMenu); Origin.AddSubMenu(config); Origin.AddToMainMenu(); // Events GameObject.OnCreate += GameObject_OnCreate; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Logger(LogType.Info, "Oracle Revision: " + Revision); Logger(LogType.Info, "Local Player: " + ChampionName); Logger(LogType.Info, "Local Version: " + Game.Version); Logger(LogType.Info, "Local Game Map: " + Game.MapId); Logger(LogType.Info, "Local Summoners: " + Me.Spellbook.GetSpell(SpellSlot.Summoner1).Name + " - " + Me.Spellbook.GetSpell(SpellSlot.Summoner2).Name); foreach (var i in ObjectManager.Get <Obj_AI_Hero>()) { if (i.Team == Me.Team) { Logger(LogType.Info, "Ally added: " + i.ChampionName); } if (i.Team != Me.Team) { Logger(LogType.Info, "Enemy added: " + i.ChampionName); } } }
private static void OnGameLoad(EventArgs args) { Game.OnGameUpdate += Game_OnGameUpdate; ChampionName = Me.ChampionName; Origin = new Menu("花边-神谕", "oracle", true); Cleansers.Initialize(Origin); Defensives.Initialize(Origin); Summoners.Initialize(Origin); Offensives.Initialize(Origin); Consumables.Initialize(Origin); AutoSpells.Initialize(Origin); var Config = new Menu("额外 设置", "oracleconfig"); var DangerMenu = new Menu("危险 配置", "dangerconfig"); foreach (var i in ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.Team != Me.Team)) { var menu = new Menu(i.SkinName, i.SkinName + "cccmenu"); foreach ( var spell in TargetSpellDatabase.Spells.Where(spell => spell.ChampionName == i.ChampionName.ToLower())) { var danger = spell.Spellslot.ToString() == "R" || spell.CcType != CcType.No && (spell.Type == SpellType.Skillshot || spell.Type == SpellType.Targeted); menu.AddItem(new MenuItem(spell.Name + "ccc", spell.Name + " | " + spell.Spellslot)).SetValue(danger); } DangerMenu.AddSubMenu(menu); } Config.AddSubMenu(DangerMenu); var CleanseMenu = new Menu("净化 状态", "cdebufs"); CleanseMenu.AddItem(new MenuItem("stun", "眩晕")).SetValue(true); CleanseMenu.AddItem(new MenuItem("charm", "魅惑")).SetValue(true); CleanseMenu.AddItem(new MenuItem("taunt", "嘲讽")).SetValue(true); CleanseMenu.AddItem(new MenuItem("fear", "恐惧")).SetValue(true); CleanseMenu.AddItem(new MenuItem("snare", "陷阱")).SetValue(true); CleanseMenu.AddItem(new MenuItem("silence", "沉默")).SetValue(true); CleanseMenu.AddItem(new MenuItem("suppression", "虚弱")).SetValue(true); CleanseMenu.AddItem(new MenuItem("polymorph", "变形")).SetValue(true); CleanseMenu.AddItem(new MenuItem("blind", "致盲")).SetValue(false); CleanseMenu.AddItem(new MenuItem("slow", "减速")).SetValue(false); CleanseMenu.AddItem(new MenuItem("poison", "制毒")).SetValue(false); Config.AddSubMenu(CleanseMenu); var DebugMenu = new Menu("调试选项", "debugmenu"); DebugMenu.AddItem(new MenuItem("dbool", "启用活化剂调试")).SetValue(false); Config.AddSubMenu(DebugMenu); Origin.AddSubMenu(Config); Origin.AddItem( new MenuItem("ComboKey", "连招 (启用)") .SetValue(new KeyBind(32, KeyBindType.Press))); Origin.AddToMainMenu(); // Events GameObject.OnCreate += GameObject_OnCreate; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Game.PrintChat("<font color=\"#1FFF8F\">花边-神谕 加载成功!</font>"); }