public override void StartSkill(Animator animator) { summonField = KOFItem.InstantiateByPool(summonField, GameController.instance.transform, gameObject.layer); summonField.transform.localPosition = hero.transform.localPosition; wurmInstance = KOFItem.InstantiateByPool(wurm, new Vector3(-30, 5.13f, 0), GameController.instance.transform, gameObject.layer); wurmInstance.transform.localRotation = Quaternion.Euler(0, 180, 0); }
public override void StartSkill(Animator animator) { summonField = KOFItem.InstantiateByPool(summonField, GameController.instance.transform, gameObject.layer); summonField.transform.localPosition = hero.transform.localPosition; StartCoroutine(startSkill(animator)); }