private void CreateObjects() { Transform transform = base.transform.Find("UIMiddle/WindowBg"); this.mSummonCollectionLayer = transform.Find("collectionLayer").gameObject.AddComponent<SummonCollectionLayer>(); this.mSummonCollectionLayer.InitWithBaseScene(this); this.InitPetAndSetInfos(); base.StartCoroutine(this.DoInitCollectionItems()); }
public void InitWithBaseLayer(SummonCollectionLayer baseLayer) { this.mBaseLayer = baseLayer; this.DoInit(); }