private void CreateObjects()
 {
     Transform transform = base.transform.Find("UIMiddle/WindowBg");
     this.mSummonCollectionLayer = transform.Find("collectionLayer").gameObject.AddComponent<SummonCollectionLayer>();
     this.mSummonCollectionLayer.InitWithBaseScene(this);
     this.InitPetAndSetInfos();
     base.StartCoroutine(this.DoInitCollectionItems());
 }
 public void InitWithBaseLayer(SummonCollectionLayer baseLayer)
 {
     this.mBaseLayer = baseLayer;
     this.DoInit();
 }