public string attackProjector = "RangedAttackProjector"; // going to be more then one projector later for certian abilites // No heal projector in this one public HealingAttackTurret() { info = new SummonInfo(); SummonAbilites abilites = new SummonAbilites(info); info.HealingCalc(healingDone); //Debug.Log(info.HealAmount); }
public string attackProjector = "RangedAttackProjector"; // going to be more then one projector later for certian abilites // No heal projector in this one public HealingTurretAbility() { info = new SummonInfo(); SummonAbilites abilites = new SummonAbilites(info); }