public void IsValidQuiqueSudokuTest() { SudokuController controller = new SudokuController(new GoldenManSudokuGame()); string value = "[[3,7,8,1,4,9,5,2,6],[1,4,5,8,6,2,3,9,7],[6,2,9,7,5,3,1,4,8],[8,3,5,2,6,1,7,9,4],[9,2,1,4,7,3,6,5,8],[4,7,6,8,9,5,3,1,2],[9,8,3,6,1,7,4,5,2],[5,1,4,2,8,9,7,3,6],[2,6,7,5,3,4,9,8,1]]"; bool isValid = controller.IsValidGame(new Board() { Values = JsonConvert.DeserializeObject <int[, ]>(value) }); Assert.IsTrue(isValid); }
public void CreatePuzzle_ShouldReturnPuzzleResponseObject() { mockLogger = new Mock <ILogger <SudokuController> >(); logger = mockLogger.Object; mockService = new Mock <IPuzzleService>(); service = mockService.Object; mockRepository = new Mock <IPuzzleRepository>(); repository = mockRepository.Object; sut = new SudokuController(logger, service, repository); var actualResult = sut.CreatePuzzle(0); Assert.IsInstanceOfType(actualResult, typeof(ActionResult <PuzzleResponse>)); }
public void Solution_ShouldReturnPuzzleResponseObject() { mockLogger = new Mock <ILogger <SudokuController> >(); logger = mockLogger.Object; mockService = new Mock <IPuzzleService>(); mockService.Setup(x => x.GetSolvedSudoku6x6(testData.GetValidPuzzle1())) .Returns(testData.GetValidPuzzle1Solution()); service = mockService.Object; mockRepository = new Mock <IPuzzleRepository>(); repository = mockRepository.Object; sut = new SudokuController(logger, service, repository); var actualResult = sut.Solution(new Puzzle(testData.GetValidPuzzle1())); Assert.IsInstanceOfType(actualResult, typeof(ActionResult <PuzzleResponse>)); }
public void CreatePuzzle_ShouldReturnNotNullObject() { mockLogger = new Mock <ILogger <SudokuController> >(); logger = mockLogger.Object; mockService = new Mock <IPuzzleService>(); service = mockService.Object; mockRepository = new Mock <IPuzzleRepository>(); mockRepository.Setup(x => x.GetPuzzleById(0)) .Returns(new Puzzle(testData.GetValidPuzzle0() )); repository = mockRepository.Object; sut = new SudokuController(logger, service, repository); var actualResult = sut.CreatePuzzle(0); Assert.IsNotNull(actualResult); }
public void CreatePuzzle_ShouldReturnPuzzleForId0() { mockLogger = new Mock <ILogger <SudokuController> >(); logger = mockLogger.Object; mockService = new Mock <IPuzzleService>(); service = mockService.Object; mockRepository = new Mock <IPuzzleRepository>(); mockRepository.Setup(x => x.GetPuzzleById(0)) .Returns(new Puzzle(testData.GetValidPuzzle0() )); repository = mockRepository.Object; sut = new SudokuController(logger, service, repository); var actualResult = sut.CreatePuzzle(0); var expectedResult = new PuzzleResponse(Constants.Code.OK, Constants.Message.Success, testData.GetValidPuzzle0()); Assert.AreEqual(expectedResult.Equals(actualResult.Value), true); }
public void Solution_ShouldReturnNoSolutionForInvalidPuzzle() { mockLogger = new Mock <ILogger <SudokuController> >(); logger = mockLogger.Object; var puzzle = testData.GetInvalidPuzzle(); mockService = new Mock <IPuzzleService>(); mockService.Setup(x => x.GetSolvedSudoku6x6(puzzle)) .Returns((int[][])null); service = mockService.Object; mockRepository = new Mock <IPuzzleRepository>(); repository = mockRepository.Object; sut = new SudokuController(logger, service, repository); var actualResult = sut.Solution(new Puzzle(puzzle)); var expectedResult = new PuzzleResponse(Constants.Code.OK, Constants.Message.SolutionNotFound, null); Assert.AreEqual(expectedResult.Equals(actualResult.Value), true); }
public void SolveSudokuTest() { SudokuController controller = new SudokuController(new GoldenManSudokuGame()); int[,] sudoku = new int[9, 9]; sudoku[0, 0] = 0; sudoku[0, 1] = 0; sudoku[0, 2] = 0; sudoku[0, 3] = 0; sudoku[0, 4] = 0; sudoku[0, 5] = 0; sudoku[0, 6] = 0; sudoku[0, 7] = 0; sudoku[0, 8] = 0; sudoku[1, 0] = 0; sudoku[1, 1] = 0; sudoku[1, 2] = 0; sudoku[1, 3] = 0; sudoku[1, 4] = 0; sudoku[1, 5] = 0; sudoku[1, 6] = 0; sudoku[1, 7] = 0; sudoku[1, 8] = 0; sudoku[2, 0] = 0; sudoku[2, 1] = 0; sudoku[2, 2] = 0; sudoku[2, 3] = 0; sudoku[2, 4] = 0; sudoku[2, 5] = 0; sudoku[2, 6] = 0; sudoku[2, 7] = 0; sudoku[2, 8] = 0; sudoku[3, 0] = 0; sudoku[3, 1] = 0; sudoku[3, 2] = 0; sudoku[3, 3] = 0; sudoku[3, 4] = 0; sudoku[3, 5] = 0; sudoku[3, 6] = 0; sudoku[3, 7] = 0; sudoku[3, 8] = 0; sudoku[4, 0] = 0; sudoku[4, 1] = 0; sudoku[4, 2] = 0; sudoku[4, 3] = 0; sudoku[4, 4] = 0; sudoku[4, 5] = 0; sudoku[4, 6] = 0; sudoku[4, 7] = 0; sudoku[4, 8] = 0; sudoku[5, 0] = 0; sudoku[5, 1] = 0; sudoku[5, 2] = 0; sudoku[5, 3] = 0; sudoku[5, 4] = 0; sudoku[5, 5] = 0; sudoku[5, 6] = 0; sudoku[5, 7] = 0; sudoku[5, 8] = 0; sudoku[6, 0] = 0; sudoku[6, 1] = 0; sudoku[6, 2] = 0; sudoku[6, 3] = 0; sudoku[6, 4] = 0; sudoku[6, 5] = 0; sudoku[6, 6] = 0; sudoku[6, 7] = 0; sudoku[6, 8] = 0; sudoku[7, 0] = 0; sudoku[7, 1] = 0; sudoku[7, 2] = 0; sudoku[7, 3] = 0; sudoku[7, 4] = 0; sudoku[7, 5] = 0; sudoku[7, 6] = 0; sudoku[7, 7] = 0; sudoku[7, 8] = 0; sudoku[8, 0] = 0; sudoku[8, 1] = 0; sudoku[8, 2] = 0; sudoku[8, 3] = 0; sudoku[8, 4] = 0; sudoku[8, 5] = 0; sudoku[8, 6] = 0; sudoku[8, 7] = 0; sudoku[8, 8] = 0; bool isValid = controller.IsValidGame(new Board() { Values = sudoku }); Assert.IsTrue(isValid); }
private void Awake() { _text = GetComponentInChildren <TextMeshProUGUI>(); _cellButton = GetComponentInChildren <Button>(); _sudokuController = FindObjectOfType <SudokuController>(); }
private void Awake() { _sudokuController = GetComponent <SudokuController>(); }
private void Awake() { _sudokuController = FindObjectOfType <SudokuController>(); }