private void Update() { if (!capturing || currentCaptureTimeout <= 0) { Debug.Log("################### Update MARKERDETECTIONHOLOLENS -> not capturing!"); return; } currentCaptureTimeout -= Time.deltaTime; if (currentCaptureTimeout <= 0 && capturing) { Debug.Log("Capture timed out"); SuccessSound.Play(); StopCapture(); } }
/// <summary> /// Process the image to figure out whether a marker has been detected /// If it has, it'll notify it /// </summary> /// <param name="imageData">The captured image</param> /// <param name="imageWidth">Width of the image</param> /// <param name="imageHeight">Height of the image</param> private void ProcessImage(List <byte> imageData, int imageWidth, int imageHeight) { #if WINDOWS_UWP detector.Detect(imageData, imageWidth, imageHeight, markerSize); Vector3 pos; Quaternion rot; Vector3[] pos_group = new Vector3[markerBoard]; Quaternion[] rot_group = new Quaternion[markerBoard]; int[] detectedMarkerIds; detector.GetMarkerIds(out detectedMarkerIds); Debug.Log("################### ProcessImage detectedMarkerIds.Length " + detectedMarkerIds.Length); if (detectedMarkerIds.Length == markerBoard) { if (!stationaryRefFrameRecenter) { UnityEngine.XR.InputTracking.Recenter(); stationaryRefFrameRecenter = true; } else { for (int i = 0; i < detectedMarkerIds.Length; i++) { if (!detector.GetMarkerPose(detectedMarkerIds[i], out pos, out rot)) { Debug.Log("Can't resolve marker position for marker id: " + detectedMarkerIds[i]); continue; } else { Debug.Log("################### ProcessImage -> detectedMarkerIds " + detectedMarkerIds[i]); Debug.Log("################### ProcessImage -> pos " + pos.ToString()); Debug.Log("################### ProcessImage -> rot " + rot.ToString()); pos_group[i] = pos; rot_group[i] = rot; } } StopCapture(); SuccessSound.Play(); HologramOnARuco(detectedMarkerIds, pos_group, rot_group); GetComponent <CameraCaptureHololens>().enabled = false; GetComponent <MarkerDetectionHololens>().enabled = false; } } #endif }
private void Update() { //Debug.Log("################### Updating!"); if (!capturing || currentCaptureTimeout <= 0) { //Debug.Log("################### Update -> not capturing!"); return; } currentCaptureTimeout -= Time.deltaTime; //Debug.Log("################### currentCaptureTimeout = "+currentCaptureTimeout); if (currentCaptureTimeout <= 0 && capturing) { Debug.Log("Capture timed out"); SuccessSound.Play(); StopCapture(); } }
/// <summary> /// Process the image to figure out whether a marker has been detected /// If it has, it'll notify it /// </summary> /// <param name="imageData">The captured image</param> /// <param name="imageWidth">Width of the image</param> /// <param name="imageHeight">Height of the image</param> private void ProcessImage(List <byte> imageData, int imageWidth, int imageHeight) { #if WINDOWS_UWP //Debug.Log("################### ProcessImage!"); detector.Detect(imageData, imageWidth, imageHeight, markerSize); Vector3 pos; Quaternion rot; int[] detectedMarkerIds; detector.GetMarkerIds(out detectedMarkerIds); for (int i = 0; i < detectedMarkerIds.Length; i++) { if (!detector.GetMarkerPose(detectedMarkerIds[i], out pos, out rot)) { Debug.Log("Can't resolve marker position for marker id: " + detectedMarkerIds[i]); continue; } else { //Debug.Log("################### ProcessImage -> if 111!"); Debug.Log("################### ProcessImage -> detectedMarkerIds " + detectedMarkerIds[i]); Debug.Log("################### ProcessImage -> pos " + pos.ToString()); Debug.Log("################### ProcessImage -> rot " + rot.ToString()); SuccessSound.Play(); HologramOnARuco(detectedMarkerIds[i], pos, rot); /* * if(OnMarkerDetected != null) * { * Debug.Log("################### ProcessImage -> if 222!"); * OnMarkerDetected(detectedMarkerIds[i], pos, rot); * Debug.Log("################### ProcessImage -> OnMarkerDetected -> pos "+pos); * Debug.Log("################### ProcessImage -> OnMarkerDetected -> rot "+rot); * } */ StopCapture(); } } #endif }