/// <summary>
    /// 是否数据一致
    /// </summary>
    protected override bool toDataEquals(BaseData data)
    {
        if (!base.toDataEquals(data))
        {
            return(false);
        }

        SubsectionRankSimpleData mData = (SubsectionRankSimpleData)data;

        if (this.subsectionIndex != mData.subsectionIndex)
        {
            return(false);
        }

        if (this.subsectionSubIndex != mData.subsectionSubIndex)
        {
            return(false);
        }

        if (this.rank != mData.rank)
        {
            return(false);
        }

        if (this.value != mData.value)
        {
            return(false);
        }

        return(true);
    }
    /// <summary>
    /// 复制(潜拷贝)
    /// </summary>
    protected override void toShadowCopy(BaseData data)
    {
        base.toShadowCopy(data);

        if (!(data is SubsectionRankSimpleData))
        {
            return;
        }

        SubsectionRankSimpleData mData = (SubsectionRankSimpleData)data;

        this.subsectionIndex    = mData.subsectionIndex;
        this.subsectionSubIndex = mData.subsectionSubIndex;
        this.rank  = mData.rank;
        this.value = mData.value;
    }
Exemple #3
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    protected override void toSetData(FuncToolData data)
    {
        base.toSetData(data);

        SubsectionRankSimpleData dd = (SubsectionRankSimpleData)data;

        _rankData          = GameC.factory.createPlayerRankData();
        _rankData.key      = me.role.playerID;
        _rankData.showData = me.role.getSelfRoleShowData();

        _rankData.rank  = dd.rank;
        _rankData.value = dd.value;

        _subsectionIndex    = dd.subsectionIndex;
        _subsectionSubIndex = dd.subsectionSubIndex;

        if (_pageShowTool != null)
        {
            _pageShowTool.setSubsectionIndex(_subsectionIndex, _subsectionSubIndex);
        }
    }