private static void OnPurchase(Session Session, ClientMessage Message)
        {
            int    PageId = Message.PopWiredInt32();
            uint   ItemId = Message.PopWiredUInt32();
            string Data   = Message.PopString();

            CatalogPage Page = CatalogManager.GetCatalogPage(PageId);

            if (Page == null || Page.DummyPage || !Page.Visible || (Page.RequiredRight.Length > 0 &&
                                                                    !Session.HasRight(Page.RequiredRight)))
            {
                return;
            }

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                switch (Page.Template)
                {
                default:

                    CatalogItem Item = Page.GetItem(ItemId);
                    if (Item == null || (Item.ClubRestriction == 1 && !Session.HasRight("club_regular")) ||
                        (Item.ClubRestriction == 2 && !Session.HasRight("club_vip")))
                    {
                        return;
                    }

                    HandlePurchase(MySqlClient, Session, Item, Data);
                    break;

                case "club_buy":

                    CatalogClubOffer Offer = CatalogManager.GetClubOffer(ItemId);

                    if (Offer == null || (Offer.Price > 0 && Session.CharacterInfo.CreditsBalance < Offer.Price) ||
                        (int)Offer.Level < (int)Session.SubscriptionManager.SubscriptionLevel)
                    {
                        return;
                    }

                    string BasicAchievement = "ACH_BasicClub";
                    string VipAchievement   = "ACH_VipClub";

                    // Extend membership and take credits
                    Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, -Offer.Price);
                    Session.SubscriptionManager.AddOrExtend((int)Offer.Level, Offer.LengthSeconds);

                    // Check if we need to manually award basic/vip badges
                    bool NeedsBasicUnlock = !Session.BadgeCache.ContainsCodeWith(BasicAchievement);
                    bool NeedsVipUnlock   = !Session.BadgeCache.ContainsCodeWith(VipAchievement);

                    // Reload the badge cache (reactivating any disabled subscription badges)
                    Session.BadgeCache.ReloadCache(MySqlClient, Session.AchievementCache);

                    // Calculate progress
                    int Progress = (int)Math.Ceiling((double)(Offer.LengthDays / 31));

                    if (Progress <= 0)
                    {
                        Progress = 1;
                    }

                    // Progress VIP achievement
                    if (Offer.Level >= ClubSubscriptionLevel.VipClub)
                    {
                        NeedsVipUnlock = !AchievementManager.ProgressUserAchievement(MySqlClient,
                                                                                     Session, VipAchievement, Progress) && NeedsVipUnlock;
                    }
                    else
                    {
                        NeedsVipUnlock = false;
                    }

                    // Progress basic achievement
                    NeedsBasicUnlock = !AchievementManager.ProgressUserAchievement(MySqlClient,
                                                                                   Session, BasicAchievement, Progress) && NeedsBasicUnlock;

                    // Virtually unlock the basic achievement without reward if needed
                    if (NeedsBasicUnlock)
                    {
                        Achievement Achievement = AchievementManager.GetAchievement(BasicAchievement);

                        if (Achievement != null)
                        {
                            UserAchievement UserAchievement = Session.AchievementCache.GetAchievementData(
                                BasicAchievement);

                            if (UserAchievement != null)
                            {
                                Session.SendData(AchievementUnlockedComposer.Compose(Achievement, UserAchievement.Level,
                                                                                     0, 0));
                            }
                        }
                    }

                    // Virtually unlock the VIP achievement without reward if needed
                    if (NeedsVipUnlock)
                    {
                        Achievement Achievement = AchievementManager.GetAchievement(VipAchievement);

                        if (Achievement != null)
                        {
                            UserAchievement UserAchievement = Session.AchievementCache.GetAchievementData(
                                VipAchievement);

                            if (UserAchievement != null)
                            {
                                Session.SendData(AchievementUnlockedComposer.Compose(Achievement, UserAchievement.Level,
                                                                                     0, 0));
                            }
                        }
                    }

                    // Disable any VIP badges if they still aren't valid
                    if (Session.SubscriptionManager.SubscriptionLevel < ClubSubscriptionLevel.VipClub)
                    {
                        Session.BadgeCache.DisableSubscriptionBadge(VipAchievement);
                    }

                    // Synchronize equipped badges if the user has unlocked anything
                    if (NeedsVipUnlock || NeedsBasicUnlock)
                    {
                        RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

                        if (Instance != null)
                        {
                            Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId,
                                                                                     Session.BadgeCache.EquippedBadges));
                        }
                    }

                    // Clear catalog cache for user (in case of changes)
                    CatalogManager.ClearCacheGroup(Session.CharacterId);

                    // Send new data to client
                    Session.SendData(CatalogPurchaseResultComposer.Compose(Offer));
                    Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
                    Session.SendData(FuseRightsListComposer.Compose(Session));
                    Session.SendData(SubscriptionStatusComposer.Compose(Session.SubscriptionManager, true));
                    //Session.SendData(ClubGiftReadyComposer.Compose(1));
                    break;
                }
            }
        }
Exemple #2
0
 private static void GetSubscriptionData(Session Session, ClientMessage Message)
 {
     Session.SendData(SubscriptionStatusComposer.Compose(Session.SubscriptionManager));
 }