public int Compare(Submit x, Submit y) { SubmitStatus xStatus = x.ConvertStatus(x.Status); SubmitStatus yStatus = y.ConvertStatus(y.Status); if (x.ConvertStatus(x.Status) == y.ConvertStatus(y.Status)) { if (x.SecondsSinceEnrollment == y.SecondsSinceEnrollment) { return(0); } if (x.SecondsSinceEnrollment < y.SecondsSinceEnrollment) { return(-1); } else { return(1); } } if (x.ConvertStatus(x.Status) < y.ConvertStatus(y.Status)) { return(-1); } else { return(1); } }
public StatusEnum ConvertSubmitStatus(SubmitStatus submitStatus) { switch (submitStatus) { case SubmitStatus.Success: return(StatusEnum.Finished); case SubmitStatus.Submitted: case SubmitStatus.Processing: return(StatusEnum.Started); case SubmitStatus.NullSubmit: return(StatusEnum.NotStarted); case SubmitStatus.ErrorCompilation: case SubmitStatus.ErrorValidation: case SubmitStatus.ErrorTesting: case SubmitStatus.ErrorServer: case SubmitStatus.ErrorUnknown: return(StatusEnum.Failed); default: break; } return(StatusEnum.NotStarted); }
public void UpdateSubmitStatusDetails(int submitId, SubmitStatus newStatus, string details, DateTime statusDate) { if (string.IsNullOrEmpty(details)) { details = "Empty"; } _dataAccess.UpdateSubmitStatusDetails(submitId, newStatus, details, statusDate); NotifySubmitStatusChange(submitId, newStatus, details, statusDate); Submit firstPlaceSubmit = null; //TODO If newstatus is success, check if this submit is in first place for the assignment if (newStatus == SubmitStatus.Success) { // Get the tournamentassignment of the submit Submit submit = _dataAccess.GetSubmitById(submitId); int taId = submit.TournamentAssignment.Id; // Get the submit in first place for the tournamentassignment firstPlaceSubmit = _dataAccess.GetFastestSubmitForTournamentAssignment(taId); } if (firstPlaceSubmit != null && firstPlaceSubmit.Id == submitId) { NotifyFirstPlace(firstPlaceSubmit); } }
public static string GetDescription(this SubmitStatus submitStatus) { switch (submitStatus) { case SubmitStatus.Pending: return("Pending..."); case SubmitStatus.CompilationError: return("Compilation error"); case SubmitStatus.RuntimeError: return("Runtime error"); case SubmitStatus.TimeLimitExceeded: return("Time limit exceeded"); case SubmitStatus.MemoryLimitExceeded: return("Memory limit exceeded"); case SubmitStatus.WrongAnswer: return("Wrong answer"); case SubmitStatus.Accepted: return("Accepted"); case SubmitStatus.ServerError: return("Server error"); } throw new ArgumentOutOfRangeException(); }
public static string getStringFromSubmitType(SubmitStatus type) { switch (type) { case Lib.Enumerations.SubmitStatus.Approved: return Lib.Resources.Messages.ENUM_SUBMITTYPE_APPROVED; case Lib.Enumerations.SubmitStatus.NotApproved: return Lib.Resources.Messages.ENUM_SUBMITTYPE_REPROVED; default: return Lib.Resources.Messages.ENUM_SUBMITTYPE_SUBMITTED; } }
public void NotifySubmitStatusChange(int submitId, SubmitStatus newStatus, string details, DateTime statusDate) { if (_useNotification) { string notifyText; //Get the submit //don't use global setting. this will break the multithreaded buildprocess IDataAccess dataAccess = CreateDataAccess(); Submit s = dataAccess.GetSubmitById(submitId); switch (newStatus) { case SubmitStatus.Success: notifyText = string.Format( "Team '{0}': Processing of submit for assignment {1} submitted at {2} resulted in the following: SUCCESS! You pass, now get coffee.", new object[] { s.Team.Name, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, "", newStatus.ToString(), notifyText); break; case SubmitStatus.Processing: notifyText = string.Format( "Team '{0}': Processing of submit for assignment {1} submitted at {2} has started. Now we wait.", new object[] { s.Team.Name, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, s.Team.Name, newStatus.ToString(), notifyText); break; case SubmitStatus.ErrorCompilation: case SubmitStatus.ErrorValidation: case SubmitStatus.ErrorTesting: case SubmitStatus.ErrorServer: case SubmitStatus.ErrorUnknown: notifyText = string.Format( "Team '{0}': Processing of submit {1} for assignment {2} submitted at {3} resulted in the following: {4}", new object[] { s.Team.Name, s.Id, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss"), details }); NotifyAll(MessageType.Error, statusDate, s.Team.Name, newStatus.ToString(), notifyText); break; case SubmitStatus.Submitted: notifyText = string.Format( "Team '{0}': Submit {1} for assignment {2} has been received at {3}. It's in the queue.", new object[] { s.Team.Name, s.Id, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, "", newStatus.ToString(), notifyText); break; default: break; } } }
public void UpdateSubmitStatusDetails(int submitId, SubmitStatus newStatus, string details, DateTime statusDate) { e.Submit toUpdate = (from s in _m.Submit where s.Id == submitId select s).First(); toUpdate.Status = newStatus.ToString(); toUpdate.ProcessingDetails = details; toUpdate.StatusDate = statusDate; _m.SaveChanges(); _m.Refresh(System.Data.Objects.RefreshMode.StoreWins, toUpdate); }
/// <inheritDoc/> public virtual string GetSubmitMessage(SubmitStatus submitedSuccessfully) { switch (submitedSuccessfully) { case SubmitStatus.Success: return(this.CustomConfirmationMessage); case SubmitStatus.InvalidEntry: return(Res.Get <FormResources>().UnsuccessfullySubmittedMessage); case SubmitStatus.RestrictionViolation: return(Res.Get <FormsResources>().YouHaveAlreadySubmittedThisForm); default: return(string.Empty); } }
public ProgSubmit(SubmitStatus Status) { this.Status = Status; }
/// <inheritDoc/> public virtual string GetSubmitMessage(SubmitStatus submitedSuccessfully) { switch (submitedSuccessfully) { case SubmitStatus.Success: return this.CustomConfirmationMessage; case SubmitStatus.InvalidEntry: return Res.Get<FormResources>().UnsuccessfullySubmittedMessage; case SubmitStatus.RestrictionViolation: return Res.Get<FormsResources>().YouHaveAlreadySubmittedThisForm; default: return string.Empty; } }
public IEnumerable <ActionSubmitPart> Get(SubmitStatus status, VersionOptions versionOptions) { return(_contentManager.Query <ActionSubmitPart, ActionSubmitPartRecord>(versionOptions) .Where(submit => submit.Status == status).List()); }
public IEnumerable <ActionSubmitPart> Get(SubmitStatus status) { return(Get(status, VersionOptions.Published)); }
public string GetSubmitMessage(SubmitStatus submitedSuccessfully) { return(string.Empty); }
protected override void Decode(byte[] Data) { Status = (SubmitStatus)(Data.Length > 1 ? Data[1] : 0); }
private UpdateFilmTheatreResponse GetUpdateFilmThatreResponse(string message, SubmitStatus status) { return(new UpdateFilmTheatreResponse { Message = message, Status = status.ToString() }); }
public void NotifySubmitStatusChange(int submitId, SubmitStatus newStatus, string details, DateTime statusDate) { if (_useNotification) { string notifyText; //don't use global setting. this will break the multithreaded buildprocess IDataAccess dataAccess = CreateDataAccess(); Submit s = dataAccess.GetSubmitById(submitId); switch (newStatus) { case SubmitStatus.Success: notifyText = string.Format( "Team '{0}': Processing of submit for assignment {1} submitted at {2} resulted in the following: SUCCESS! You pass, now get coffee.", new object[] { s.Team.Name, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, "", newStatus.ToString(), notifyText); break; case SubmitStatus.Processing: notifyText = string.Format( "Team '{0}': Processing of submit for assignment {1} submitted at {2} has started. Now we wait.", new object[] { s.Team.Name, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, s.Team.Name, newStatus.ToString(), notifyText); break; case SubmitStatus.ErrorCompilation: case SubmitStatus.ErrorValidation: case SubmitStatus.ErrorTesting: case SubmitStatus.ErrorServer: case SubmitStatus.ErrorUnknown: notifyText = string.Format( "Team '{0}': Processing of submit {1} for assignment {2} submitted at {3} resulted in the following: {4}", new object[] { s.Team.Name, s.Id, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss"), details }); NotifyAll(MessageType.Error, statusDate, s.Team.Name, newStatus.ToString(), notifyText); break; case SubmitStatus.Submitted: notifyText = string.Format( "Team '{0}': Submit {1} for assignment {2} has been received at {3}. It's in the queue.", new object[] { s.Team.Name, s.Id, s.TournamentAssignment.Assignment.Name, s.SubmitDate.ToString("dd-MM-yyyy HH:mm:ss") }); NotifyAll(MessageType.Info, statusDate, "", newStatus.ToString(), notifyText); break; default: break; } } }
public void UpdateSubmitStatusDetails(int submitId, SubmitStatus newStatus, string details, DateTime statusDate) { if (string.IsNullOrEmpty(details)) { details = "Empty"; } _dataAccess.UpdateSubmitStatusDetails(submitId, newStatus, details, statusDate); NotifySubmitStatusChange(submitId, newStatus, details, statusDate); Submit firstPlaceSubmit = null; if (newStatus == SubmitStatus.Success) { // Get the tournamentassignment of the submit Submit submit = _dataAccess.GetSubmitById(submitId); int taId = submit.TournamentAssignment.Id; // Get the submit in first place for the tournamentassignment firstPlaceSubmit = _dataAccess.GetFastestSubmitForTournamentAssignment(taId); } if (firstPlaceSubmit != null && firstPlaceSubmit.Id == submitId) { NotifyFirstPlace(firstPlaceSubmit); } }