Exemple #1
0
    /// <summary>
    /// deal damage to the ship
    /// </summary>
    /// <param name="name"></param>
    public void TakeDamage(string name)
    {
        Debug.Log("name of ship" + name);
        GameObject Ship = GameObject.Find(name);

        PatrolBoatManager      Patrolboat        = Ship.GetComponent <PatrolBoatManager>();
        CruiserManager         cruiserManager    = Ship.GetComponent <CruiserManager>();
        AircraftCarrierManager aircraftship      = Ship.GetComponent <AircraftCarrierManager>();
        SubmarineManager       submarineManager  = Ship.GetComponent <SubmarineManager>();
        BattleShipManager      battleShipManager = Ship.GetComponent <BattleShipManager>();

        if (Patrolboat != null)
        {
            Patrolboat.ShipTakeDamage();
        }
        if (cruiserManager != null)
        {
            cruiserManager.ShipTakeDamage();
        }
        if (aircraftship != null)
        {
            aircraftship.ShipTakeDamage();
        }
        if (submarineManager != null)
        {
            submarineManager.ShipTakeDamage();
        }
        if (battleShipManager != null)
        {
            battleShipManager.ShipTakeDamage();
        }
    }
Exemple #2
0
 public BeginShipTile(float yBegin, float yEnd, float viewXShift, Quadrangle hitBound, int type, List <Quadrangle> collisionRectangles, bool traversable, TypeOfEnemyShip typeOfEnemyShip)
     : base(yBegin, yEnd, viewXShift, hitBound, type, collisionRectangles, traversable)
 {
     this.typeOfEnemyShip = typeOfEnemyShip;
     if (typeOfEnemyShip == TypeOfEnemyShip.PatrolBoat)
     {
         ShipOwner = new PatrolBoatManager(typeOfEnemyShip);
     }
     else if (typeOfEnemyShip == TypeOfEnemyShip.WarShip)
     {
         ShipOwner = new WarShipManager(typeOfEnemyShip);
     }
     else if (typeOfEnemyShip == TypeOfEnemyShip.Submarine)
     {
         ShipOwner = new SubmarineManager(typeOfEnemyShip);
     }
     else
     {
         throw new ArgumentException("Nie dozwolona wartosc dla parametru", "typeOfEnemyShip");
     }
     ShipOwner.AddShipTile(this);
 }