static void MenuDoSubdivideObject() { SubdivideObject instance = EditorToolbarLoader.GetInstance <SubdivideObject>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifySubdivideObject() { SubdivideObject instance = EditorToolbarLoader.GetInstance <SubdivideObject>(); return(instance != null && instance.enabled); }