public void ShowUpgrade() { FrameMain.SetActive(false); GameObject objSubView = Instantiate(Resources.Load("UI/Lobby/SubViewUpgrade")) as GameObject; objSubView.name = "SubViewUpgrade"; objSubView.transform.SetParent(FrameSubView.transform); objSubView.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; SubViewUpgrade s_upgrade = objSubView.GetComponent <SubViewUpgrade>(); s_upgrade.SetUpgradeType(UPGRADE_TYPE.EQUIPMENT); }
public void ShowUpgrade() { //Upgrade는 몬스터일때만 if (selectedMenu == menu_type.MONSTER) { frameScroll.SetActive(false); GameObject objSubView = Instantiate(Resources.Load("UI/Lobby/SubViewUpgrade")) as GameObject; objSubView.name = "SubViewUpgrade"; objSubView.transform.SetParent(FrameSubView.transform); objSubView.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; SubViewUpgrade s_upgrade = objSubView.GetComponent <SubViewUpgrade>(); s_upgrade.SetUpgradeType(UPGRADE_TYPE.MONSTER); } else { DebugLog.Log(false, "Warning : Montser upgrade only"); } }