public void GetSubMachineNameExistant_ReturnsNotNullAndFromFirstLayer() { SubStateMachine subStateMachine = stateMachine.GetSubStateMachine(SubStateMachineSelection.Name, "SubMachineNameToLayerByObjectIsLoop"); Assert.IsNotNull(subStateMachine); Assert.AreEqual(subStateMachine.GetParentLayer().iD, StateMachineBuilder.layerWithEnum); }
public void GetSubMachineIDExistant_ReturnsNotNullAndFromLastLayer() { SubStateMachine subStateMachine = stateMachine.GetSubStateMachine(SubStateMachineSelection.ID, "SubStateIDToLayerByObject", InListLocation.Last); Assert.IsNotNull(subStateMachine); Assert.AreEqual(subStateMachine.GetParentLayer().iD, StateMachineBuilder.layerWithID); }
public void GetSubMachineIDExistant_ReturnsNotNullAndFromFirstLayer() { SubStateMachine subStateMachine = stateMachine.GetSubStateMachine(SubStateMachineSelection.ID, "SubStateIDToLastAddedLayer"); Assert.IsNotNull(subStateMachine); Assert.AreEqual(subStateMachine.GetParentLayer().iD, StateMachineBuilder.layerWithEnum); }
public void RemoveNewSubMachineAddedToLastLayer() { SubStateMachine subStateMachine = stateMachine.AddSubStateMachine("newSubState", "newSubMachine"); Assert.IsTrue(stateMachine.HasSubStateMachine(SubStateMachineSelection.ID, "newSubState", StateMachineBuilder.layerWithEnum)); stateMachine.RemoveSubStateMachine(subStateMachine); Assert.IsFalse(stateMachine.HasSubStateMachine(SubStateMachineSelection.ID, "newSubState", StateMachineBuilder.layerWithEnum)); }
private /* async */ Task ThrowTaskExceptionAsync() { SubStateMachine stateMachine = new SubStateMachine(); stateMachine.This = this; stateMachine.Builder = AsyncTaskMethodBuilder.Create(); stateMachine.State = -1; AsyncTaskMethodBuilder builder = stateMachine.Builder; builder.Start(ref stateMachine); return(stateMachine.Builder.Task); }
public void GetSubMachineNameExistant_ReturnsFromNewlyAddedLayer() { Layer layer = stateMachine.AddLayer("NewLayer"); SubStateMachine subStateMachine = stateMachine.AddSubStateMachine("NewSubState", "NewSubStateMachine", layer); Assert.IsNotNull( stateMachine.GetSubStateMachine(SubStateMachineSelection.Name, "NewSubStateMachine", layer)); Assert.AreEqual( stateMachine.GetSubStateMachine(SubStateMachineSelection.Name, "NewSubStateMachine", layer).GetParentLayer().iD, "NewLayer"); }
static void SaveToPrefab(MenuCommand command) { SubStateMachine behaviour = command.context as SubStateMachine; NodeGraph nodeGraph = behaviour.subFSM; string path = EditorUtility.SaveFilePanelInProject(Localization.GetWord("Save To Prefab"), nodeGraph.graphName, "prefab", ""); if (string.IsNullOrEmpty(path)) { return; } Clipboard.SaveToPrefab(path, nodeGraph); }
void DropNodes(Node[] nodes) { SubStateMachine subStateMachine = target as SubStateMachine; ArborFSM subFSM = subStateMachine.subFSM; Undo.IncrementCurrentGroup(); int undoGroup = Undo.GetCurrentGroup(); Undo.RegisterCompleteObjectUndo(subFSM, "DropNodes"); Clipboard.DuplicateNodes(Vector2.zero, nodes, subFSM, false); graphEditor.DeleteNodes(nodes); Undo.CollapseUndoOperations(undoGroup); }
public override void OnInspectorGUI() { serializedObject.Update(); SubStateMachine subStateMachine = target as SubStateMachine; NodeGraph nodeGraph = subStateMachine.subFSM; if (GUILayout.Button("Open " + nodeGraph.displayGraphName, ArborEditor.Styles.largeButton)) { if (graphEditor != null) { graphEditor.hostWindow.ChangeCurrentNodeGraph(nodeGraph); } } argumentListEditor.DoLayoutList(); serializedObject.ApplyModifiedProperties(); }
protected override void SetSubStateMachine(SubStateMachine ssm, bool entryToStateMachine) { base.SetSubStateMachine(ssm, entryToStateMachine); OnStateChange?.Invoke(); }