Exemple #1
0
    float speed = 6;     // 移動スピード

    void Start()
    {
        this.rb         = GetComponent <Rigidbody2D>();
        sb              = FindObjectOfType <SubBoss1>();
        hp              = FindObjectOfType <HP>();
        sb.playerAttack = true;

        if (right)
        {
            run = -1;
        }
        else
        {
            run = 1;
        }

        rb.velocity = new Vector2(run * speed, rb.velocity.y);
        hp.HPdamage = true;
    }
Exemple #2
0
 void Start()
 {
     player = FindObjectOfType <PlayerBoss>();
     posC   = FindObjectOfType <BossPosition>();
     sb     = FindObjectOfType <SubBoss1>();
 }