/*List<int> yCoordinates = SubBlockRow.GetAllRowsYCoordinates(grid, false); * foreach (int y in yCoordinates) * { * //Debug.WriteLine("test56"); * if (y < minimumY) * { * SubBlockRow subBlockRow = new SubBlockRow(y, grid); * * Debug.WriteLine("test56"); * subBlockRow.Fall(); * Debug.WriteLine("test57"); * } * } */ private void RemoveFullRows() { List <int> yCoordinates = SubBlockRow.GetAllRowsYCoordinates(grid, true); foreach (int y in yCoordinates) { SubBlockRow subBlockRow = new SubBlockRow(y, grid); if (subBlockRow.IsRowFull()) { Debug.WriteLine("test1"); subBlockRow.ClearRow(); MakeRowsFall(y); score += 30; } } }
public static List <int> GetAllRowsYCoordinates(TetrisGrid grid, bool isFullOnly) { List <int> rows = new List <int>(); for (int y = 0; y < grid.height; y++) { SubBlockRow row = new SubBlockRow(y, grid); if (isFullOnly) { if (row.IsRowFull()) { rows.Add(y); } } else { if (!row.IsRowEmpty()) { rows.Add(y); } } } return(rows); }