Exemple #1
0
 private void Start()
 {
     stylebar = this;
     UIBar    = bar.GetComponent <UISprite>();
     UIChain  = labelChain.GetComponent <UILabel>();
     UIHits   = labelHits.GetComponent <UILabel>();
     UIS      = labelS.GetComponent <UILabel>();
     UIS1     = labelS1.GetComponent <UILabel>();
     UIS2     = labelS2.GetComponent <UILabel>();
     UIsub    = labelsub.GetComponent <UILabel>();
     UITotal  = labelTotal.GetComponent <UILabel>();
     setPosition();
     (baseT = transform).localPosition = exitPosition;
 }
 private void Start()
 {
     instance = this;
     this.setPosition();
     baseT.localPosition = this.exitPosition;
     labelChainT         = labelChain.GetComponent <UILabel>();
     labelHitsT          = labelHits.GetComponent <UILabel>();
     labelST             = labelS.GetComponent <UILabel>();
     labelS1T            = labelS1.GetComponent <UILabel>();
     labelS2T            = labelS2.GetComponent <UILabel>();
     labelsubT           = labelsub.GetComponent <UILabel>();
     labelTotalT         = labelTotal.GetComponent <UILabel>();
     barT = bar.GetComponent <UISprite>();
 }
Exemple #3
0
 private void OnDestroy()
 {
     stylebar = null;
 }
Exemple #4
0
 private void OnAwake()
 {
     stylebar = this;
 }
 void OnDestroy()
 {
     instance = null;
 }
 void Awake()
 {
     instance = this;
     baseT    = base.transform;
     baseG    = base.gameObject;
 }