Exemple #1
0
        void OnRequestReceived(NetWork.Session session, BinaryRequestInfo requestInfo)
        {
            Console.WriteLine("OnRequestReceived success.");

            ByteBuffer buffer = new ByteBuffer(requestInfo.Body);

            if (buffer == null)
            {
                Console.WriteLine("----------Error data");
                return;
            }

            try
            {
                //int length = buffer.ReadShort ();
                int            length    = 0;
                C2S_Proto_Type protoType = (C2S_Proto_Type)buffer.ReadShort();
                Console.WriteLine("Receive proto size : {0}, name : {1}", length, protoType);
                switch (protoType)
                {
                case C2S_Proto_Type.Proto_Stuff_Login:
                {
                    Stuff_Login login = ProtoUtil.Deserialize <Stuff_Login>(buffer);

                    if (CheckAuthentication(login))
                    {
                        Player player = new Player(login.PlayerId);
                        player.SetSession(session);
                        player.OnPlayerLogin();
                    }
                }
                break;

                case C2S_Proto_Type.Proto_Stuff_Account:
                {
                    Stuff_Account account = ProtoUtil.Deserialize <Stuff_Account>(buffer);
                    Console.WriteLine(account.UserName + account.PassWord);
                }
                break;

                default:
                    break;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Deserialize exception : {0}", ex.Message);
            }
        }
Exemple #2
0
 // Connect Au server to authentication username and password
 private bool CheckAuthentication(Stuff_Login login)
 {
     return(true);
 }