Exemple #1
0
    public void AddComponent(UnsafeMatchingArchetypePtrList archetypeList, EntityQueryFilter filter, ComponentType componentType)
    {
        if (!m_IsMainThread)
        {
            throw new InvalidOperationException("Must be called from the main thread");
        }

        EntityComponentStore->AssertCanAddComponent(archetypeList, componentType);

        using (var chunks = ChunkIterationUtility.CreateArchetypeChunkArray(archetypeList, Allocator.TempJob, ref filter, EntityManager.DependencyManager))
        {
            if (chunks.Length == 0)
            {
                return;
            }

            EntityComponentStore->AssertCanAddComponent(chunks, componentType);

            EntityManager.BeforeStructuralChange();
            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            //@TODO the fast path for a chunk that contains a single entity is only possible if the chunk doesn't have a Locked Entity Order
            //but we should still be allowed to add zero sized components to chunks with a Locked Entity Order, even ones that only contain a single entity

            /*
             * if ((chunks.Length == 1) && (chunks[0].Count == 1))
             * {
             *  var entityPtr = (Entity*) chunks[0].m_Chunk->Buffer;
             *  StructuralChange.AddComponentEntity(EntityComponentStore, entityPtr, componentType.TypeIndex);
             * }
             * else
             * {
             */
            StructuralChange.AddComponentChunks(EntityComponentStore, (ArchetypeChunk *)NativeArrayUnsafeUtility.GetUnsafePtr(chunks), chunks.Length, componentType.TypeIndex);

            /*
             * }
             */

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);
            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
    }
Exemple #2
0
    /// <summary>
    /// EntityManager.BeforeStructuralChange must be called before invoking this.
    /// ManagedComponentStore.Playback must be called after invoking this.
    /// EntityQueryManager.AddAdditionalArchetypes must be called after invoking this.
    /// Invoking this must be wrapped in ArchetypeChangeTracking.
    /// </summary>
    /// <param name="archetypeList"></param>
    /// <param name="filter"></param>
    /// <param name="componentType"></param>
    /// <exception cref="InvalidOperationException"></exception>
    public void AddComponentDuringStructuralChange(UnsafeMatchingArchetypePtrList archetypeList, EntityQueryFilter filter, ComponentType componentType)
    {
        if (!m_IsMainThread)
        {
            throw new InvalidOperationException("Must be called from the main thread");
        }

        using (var chunks =
                   ChunkIterationUtility.CreateArchetypeChunkArray(archetypeList, Allocator.TempJob, ref filter,
                                                                   DependencyManager))
        {
            if (chunks.Length == 0)
            {
                return;
            }

            StructuralChange.AddComponentChunks(EntityComponentStore, (ArchetypeChunk *)NativeArrayUnsafeUtility.GetUnsafePtr(chunks), chunks.Length, componentType.TypeIndex);
        }
    }