public static Mesh StrokeMesh(List<StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
 {           
     List<List<Vector2>> finalPoints = StrokeShape(segments, thickness, color, lineJoin, lineCap, miterLimit, dashArray, dashOffset, closeLine, roundQuality);
     return TessellateStroke(finalPoints, color);
 }
        public static List<Vector2> Stroke(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
        {
            if(segments == null || segments.Length == 0)
                return null;

            if(segments.Length == 1)
            {
                closeLine = ClosePathRule.NEVER;
            } else if (closeLine == ClosePathRule.AUTO)
            {
                if(segments[0].startPoint == segments[segments.Length-1].endPoint)
                {
                    closeLine = ClosePathRule.ALWAYS;
                } else {
                    closeLine = ClosePathRule.NEVER;
                }
            }

            if(segments[0].startPoint == segments[segments.Length-1].endPoint)
            {
                List<StrokeSegment> tempSegments = new List<StrokeSegment>(segments);
                tempSegments.RemoveAt(tempSegments.Count - 1);
                segments = tempSegments.ToArray();
            }

            List<Vector2> innerPoints = new List<Vector2>();
            List<Vector2> outerPoints = new List<Vector2>();
            
            if(closeLine == ClosePathRule.ALWAYS)
            {
                List<StrokeSegment> tempSegments = new List<StrokeSegment>(segments);
                tempSegments.Add(new StrokeSegment(segments[segments.Length -1].endPoint, segments[0].startPoint));
                tempSegments.Add(new StrokeSegment(segments[0].startPoint, segments[0].endPoint));
                segments = tempSegments.ToArray();
            }

            miterLimit = (miterLimit - 1f) * thickness * 2f;
            if(miterLimit < 1f) miterLimit = 1f;

            int i, i1, j, segmentsLength = segments.Length;
            
            float   segmentsAngle, segmentsAngleRotated, halfWidth = thickness * 0.5f, 
            angleProgress, radAngle = 0f, miterClipHalf = miterLimit * 0.5f, miterClipHalfDouble = miterClipHalf * miterClipHalf;
            Vector2 segmentLeftStartA, segmentLeftEndA = Vector2.zero, segmentRightStartA, segmentRightEndA = Vector2.zero,
            segmentLeftEndB, segmentRightEndB,
            intersectionLeft, intersectionRight, segmentStartCenter;
            
            Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector2.zero, Quaternion.Euler(0f, 0f, 90f), Vector2.one);
            
            if(lineCap == StrokeLineCap.butt || closeLine == ClosePathRule.ALWAYS)
            {                
                innerPoints.AddRange(new Vector2[]{
                    segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth,
                    segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth,
                });
            } else if(lineCap == StrokeLineCap.round)
            {
                segmentStartCenter = Vector2.Lerp(segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, 
                                                  segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, 0.5f);
                
                radAngle = Mathf.Atan2(segments[0].directionNormalizedRotated.y, segments[0].directionNormalizedRotated.x);
                
                float roundSegmentsfAlt = roundQuality * thickness;
                float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1;
                if(roundSegmentsfAltMinusOne > 0)
                {
                    for(j = 0; j <= roundSegmentsfAlt; j++)
                    {
                        angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                        innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth));
                    }
                }
                
                innerPoints.AddRange(new Vector2[]{
                    segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth,
                });
                
                outerPoints.AddRange(new Vector2[]{
                    segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth,
                });
                
            } else if(lineCap == StrokeLineCap.square)
            {
                innerPoints.AddRange(new Vector2[]{
                    segments[0].startPoint - segments[0].directionNormalized * halfWidth - segments[0].directionNormalizedRotated * halfWidth,
                    segments[0].startPoint - segments[0].directionNormalized * halfWidth + segments[0].directionNormalizedRotated * halfWidth,
                });
            }
            
            if(segmentsLength > 1)
            {
                for(i = 1; i < segmentsLength; i++)
                {
                    i1 = i - 1;
                    /*
                    if(segments[i1].length == 0f || segments[i].length == 0)
                    {
                        continue;
                    }
                    */
                    segmentsAngle = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalized);
                    segmentsAngleRotated = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalizedRotated);
                    
                    float miterLength = (1f / Mathf.Sin((Mathf.PI - Mathf.Acos(segmentsAngle)) * 0.5f)) * thickness;
                    float miterLengthHalf = miterLength * 0.5f;
                    Vector2 miterVector = Vector2.Lerp(segments[i1].directionNormalizedRotated, segments[i].directionNormalizedRotated, 0.5f).normalized;
                    Vector2 miterVectorLengthHalf = miterVector * miterLengthHalf;
                    Vector2 miterVectorRotated = rotationMatrix.MultiplyVector(miterVector);
                    
                    segmentLeftStartA = segments[i].startPoint - segments[i].directionNormalizedRotated * halfWidth;
                    segmentLeftEndA = segments[i].endPoint - segments[i].directionNormalizedRotated * halfWidth;
                    segmentRightStartA = segments[i].startPoint + segments[i].directionNormalizedRotated * halfWidth;
                    segmentRightEndA = segments[i].endPoint + segments[i].directionNormalizedRotated * halfWidth;
                    
                    //segmentLeftStartB = segments[i1].startPoint - segments[i1].directionNormalizedRotated * halfWidth;
                    segmentLeftEndB = segments[i1].endPoint - segments[i1].directionNormalizedRotated * halfWidth;
                    //segmentRightStartB = segments[i1].startPoint + segments[i1].directionNormalizedRotated * halfWidth;
                    segmentRightEndB = segments[i1].endPoint + segments[i1].directionNormalizedRotated * halfWidth;

                    if(lineJoin == StrokeLineJoin.miter)
                    {
                        if(miterLimit < miterLength)
                            lineJoin = StrokeLineJoin.bevel;
                    }

                    if(lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip)
                    {            
                        if(segmentsAngle == 1f || segmentsAngle == -1f)
                        {
                            innerPoints.AddRange(new Vector2[]{
                                segmentRightEndB,
                                segmentRightStartA,
                            });
                            
                            outerPoints.AddRange(new Vector2[]{
                                segmentLeftEndB,
                                segmentLeftStartA,
                            });
                        } else {
                            if(segmentsAngleRotated < 0)
                            {
                                if(miterLimit <= miterLength)
                                {
                                    Vector2 a = segments[i1].endPoint + miterVector * miterClipHalf;
                                    Vector2 b = segments[i1].endPoint + miterVectorLengthHalf;
                                    Vector2 c = a + miterVectorRotated;


                                    SVGMath.LineLineIntersection(out intersectionLeft, b, segmentRightEndB, a, c);
                                    SVGMath.LineLineIntersection(out intersectionRight, b, segmentRightStartA, a, c);
                                    
                                    if(miterClipHalfDouble <= (Vector2.Lerp(segmentRightEndB, segmentRightStartA, 0.5f) - segments[i1].endPoint).sqrMagnitude)
                                    {
                                        intersectionLeft = segmentRightEndB;
                                        intersectionRight = segmentRightStartA;
                                    }
                                    
                                    innerPoints.AddRange(new Vector2[]{
                                        intersectionLeft,
                                        intersectionRight,
                                    });
                                    
                                    outerPoints.AddRange(new Vector2[]{
                                        segmentLeftEndB,
                                        segmentLeftStartA,
                                    });
                                } else {
                                    intersectionRight = segments[i1].endPoint + miterVectorLengthHalf;
                                    
                                    innerPoints.AddRange(new Vector2[]{
                                        intersectionRight,
                                    });
                                    
                                    outerPoints.AddRange(new Vector2[]{
                                        segmentLeftEndB,
                                        segmentLeftStartA,
                                    });
                                }
                                
                            } else {
                                if(miterLimit <= miterLength)
                                {
                                    Vector2 a = segments[i1].endPoint - miterVector * miterClipHalf;
                                    Vector2 b = segments[i1].endPoint - miterVectorLengthHalf;
                                    Vector2 c = a + miterVectorRotated;
                                    
                                    SVGMath.LineLineIntersection(out intersectionLeft, b, segmentLeftStartA, a, c);
                                    SVGMath.LineLineIntersection(out intersectionRight, b, segmentLeftEndB, a, c);
                                    
                                    if(miterClipHalfDouble <= (Vector2.Lerp(segmentLeftStartA, segmentLeftEndB, 0.5f) - segments[i1].endPoint).sqrMagnitude)
                                    {
                                        intersectionLeft = segmentLeftStartA;
                                        intersectionRight = segmentLeftEndB;
                                    }
                                    
                                    outerPoints.AddRange(new Vector2[]{
                                        intersectionRight,
                                        intersectionLeft,
                                    });
                                    
                                    innerPoints.AddRange(new Vector2[]{
                                        segmentRightEndB,
                                        segmentRightStartA,
                                    });
                                } else {
                                    intersectionLeft = segments[i1].endPoint - miterVectorLengthHalf;
                                    
                                    outerPoints.AddRange(new Vector2[]{
                                        intersectionLeft,
                                    });
                                    
                                    innerPoints.AddRange(new Vector2[]{
                                        segmentRightEndB,
                                        segmentRightStartA,
                                    });
                                }
                            }
                            
                        }
                    } else if(lineJoin == StrokeLineJoin.bevel) {
                        innerPoints.AddRange(new Vector2[]{
                            segmentRightEndB,
                            segmentRightStartA,
                        });
                        
                        outerPoints.AddRange(new Vector2[]{
                            segmentLeftEndB,
                            segmentLeftStartA,
                        });
                    } else if(lineJoin == StrokeLineJoin.round)
                    {
                        if(segmentsAngle == 1f)
                        {
                            innerPoints.AddRange(new Vector2[]{
                                segmentRightEndB,
                                segmentRightStartA,
                            });
                            
                            outerPoints.AddRange(new Vector2[]{
                                segmentLeftEndB,
                                segmentLeftStartA,
                            });
                        } else {
                            if(segmentsAngleRotated < 0)
                            {
                                innerPoints.AddRange(new Vector2[]{
                                    segmentRightEndB,
                                });
                                
                                outerPoints.AddRange(new Vector2[]{
                                    segmentLeftEndB,
                                    segmentLeftStartA,
                                });
                                
                                segmentStartCenter = segments[i].startPoint;
                                Vector2 dir = segments[i1].directionNormalizedRotated;
                                
                                float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized));
                                radAngle = Mathf.Atan2(dir.y, dir.x);
                                
                                float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle)/ Mathf.PI);
                                if(roundSegmentsfAlt < 1) roundSegmentsfAlt = 1f;
                                float roundSegmentsfAltMinusOne = roundSegmentsfAlt;
                                if(roundSegmentsfAltMinusOne > 0)
                                {
                                    for(j = 0; j < roundSegmentsfAlt; j++)
                                    {
                                        angleProgress = Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                                        innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth));
                                    }
                                }
                                
                                innerPoints.AddRange(new Vector2[]{
                                    segmentRightStartA,
                                });
                            } else {
                                innerPoints.AddRange(new Vector2[]{
                                    segmentRightEndB,
                                    segmentRightStartA,
                                });
                                
                                outerPoints.AddRange(new Vector2[]{
                                    segmentLeftEndB,
                                    
                                });
                                
                                segmentStartCenter = segments[i].startPoint;
                                Vector2 dir = -segments[i].directionNormalizedRotated;
                                
                                float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized));
                                radAngle = Mathf.Atan2(dir.y, dir.x);
                                
                                float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle)/ Mathf.PI);
                                if(roundSegmentsfAlt < 1) roundSegmentsfAlt = 1f;
                                float roundSegmentsfAltMinusOne = roundSegmentsfAlt;
                                if(roundSegmentsfAltMinusOne > 0)
                                {
                                    for(j = 0; j < roundSegmentsfAlt; j++)
                                    {
                                        angleProgress = Mathf.Clamp01(1f -(j / roundSegmentsfAltMinusOne));
                                        outerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth));
                                    }
                                }
                                
                                outerPoints.AddRange(new Vector2[]{
                                    segmentLeftStartA,
                                });
                            }
                        }
                    }
                }
            }
            
            int lastSegmentIndex = segments.Length - 1;
            
            segmentLeftStartA = segments[lastSegmentIndex].startPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentLeftEndA = segments[lastSegmentIndex].endPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentRightStartA = segments[lastSegmentIndex].startPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentRightEndA = segments[lastSegmentIndex].endPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            
            if(closeLine == ClosePathRule.NEVER)
            {                
                if(lineCap == StrokeLineCap.butt)
                {
                    innerPoints.AddRange(new Vector2[]{
                        segmentRightEndA,
                        segmentLeftEndA,
                    });
                } else if(lineCap == StrokeLineCap.round)
                {
                    innerPoints.AddRange(new Vector2[]{
                        segmentRightEndA
                    });
                    
                    outerPoints.AddRange(new Vector2[]{
                        segmentLeftEndA,
                    });
                    
                    segmentStartCenter = Vector2.Lerp(segmentLeftEndA, segmentRightEndA, 0.5f);
                    
                    radAngle = Mathf.Atan2(-segments[lastSegmentIndex].directionNormalizedRotated.y, -segments[lastSegmentIndex].directionNormalizedRotated.x);
                    
                    float roundSegmentsfAlt = roundQuality * thickness;
                    float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1;
                    if(roundSegmentsfAltMinusOne > 0)
                    {
                        for(j = 0; j <= roundSegmentsfAlt; j++)
                        {
                            angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                            innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth));
                        }
                    }                    
                } else if(lineCap == StrokeLineCap.square)
                {
                    Vector2 lastSegmentOffset = segments[lastSegmentIndex].directionNormalized * halfWidth;
                    
                    innerPoints.AddRange(new Vector2[]{
                        segmentRightEndA + lastSegmentOffset,
                        segmentLeftEndA + lastSegmentOffset,
                    });
                }
            }
            
            if(closeLine == ClosePathRule.ALWAYS && lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip)
            {
                innerPoints.AddRange(new Vector2[]{
                    segmentRightEndA,
                    segmentLeftEndA,
                });
            }
            
            outerPoints.Reverse();
            innerPoints.AddRange(outerPoints);

            return innerPoints;
        }
        public static List<List<Vector2>> StrokeShape(List<StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
        {
            if(segments == null || segments.Count == 0)
                return null;
            
            float totalCurveLength = 0f;
            int i, j;
            
            for(i = 0; i < segments.Count; i++)
            { 
                if(segments[i] == null)
                    continue;
                for(j = 0; j < segments[i].Length; j++)
                {
                    totalCurveLength += segments[i][j].length;
                }
            }

            if(totalCurveLength == 0f)
                return null;
            
            bool useDash;
            ProcessDashArray(ref dashArray, out useDash);
            
            ClosePathRule closeSegments = closeLine;
            List<StrokeSegment[]> finalSegments = new List<StrokeSegment[]>();

            for(i = 0; i < segments.Count; i++)
            {
                if(segments[i] == null || segments[i].Length == 0)
                    continue;

                if(!useDash)
                {
                    finalSegments.Add(segments[i]);
                } else {
                    finalSegments.AddRange(CreateDashedStroke(segments[i], dashArray, dashOffset, ref closeSegments));
                }
            }

            if(finalSegments.Count > 0)
            {
                List<List<Vector2>> finalPoints = new List<List<Vector2>>();
                for(i = 0; i < finalSegments.Count; i++)
                {
                    List<Vector2> points = Stroke(finalSegments[i], thickness, color, lineJoin, lineCap, miterLimit, closeSegments, roundQuality);
                    if(points == null || points.Count < 2)
                        continue;
                    
                    finalPoints.Add(points);
                }
                return finalPoints;
            } else {
                return null;
            }
        }
Exemple #4
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        public static List <List <Vector2> > StrokeShape(List <StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
        {
            if (segments == null || segments.Count == 0)
            {
                return(null);
            }

            float totalCurveLength = 0f;
            int   i, j;

            for (i = 0; i < segments.Count; i++)
            {
                if (segments[i] == null)
                {
                    continue;
                }
                for (j = 0; j < segments[i].Length; j++)
                {
                    totalCurveLength += segments[i][j].length;
                }
            }

            if (totalCurveLength == 0f)
            {
                return(null);
            }

            bool useDash;

            ProcessDashArray(ref dashArray, out useDash);

            ClosePathRule          closeSegments = closeLine;
            List <StrokeSegment[]> finalSegments = new List <StrokeSegment[]>();

            for (i = 0; i < segments.Count; i++)
            {
                if (segments[i] == null || segments[i].Length == 0)
                {
                    continue;
                }

                if (!useDash)
                {
                    finalSegments.Add(segments[i]);
                }
                else
                {
                    finalSegments.AddRange(CreateDashedStroke(segments[i], dashArray, dashOffset, ref closeSegments));
                }
            }

            if (finalSegments.Count > 0)
            {
                List <List <Vector2> > finalPoints = new List <List <Vector2> >();
                for (i = 0; i < finalSegments.Count; i++)
                {
                    List <Vector2> points = Stroke(finalSegments[i], thickness, color, lineJoin, lineCap, miterLimit, closeSegments, roundQuality);
                    if (points == null || points.Count < 2)
                    {
                        continue;
                    }

                    List <List <Vector2> > simplifiedShape = SVGGeom.SimplifyPolygon(points);
                    for (j = 0; j < simplifiedShape.Count; j++)
                    {
                        if (simplifiedShape[j] == null || simplifiedShape[j].Count == 0)
                        {
                            continue;
                        }
                        finalPoints.Add(simplifiedShape[j]);
                    }
                }
                return(finalPoints);
            }
            else
            {
                return(null);
            }
        }
Exemple #5
0
        public static Mesh StrokeMesh(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
        {
            if (segments == null || segments.Length == 0)
            {
                return(null);
            }

            List <List <Vector2> > finalPoints = StrokeShape(new List <StrokeSegment[]>()
            {
                segments
            }, thickness, color, lineJoin, lineCap, miterLimit, dashArray, dashOffset, closeLine, roundQuality);

            return(TessellateStroke(finalPoints, color));
        }
        private static void GenerateLineJoints(List <Triangle> triangles, List <CurveTriangle> curveTriangles,
                                               Curve prevCurve, Curve nextCurve, double halfWidth, StrokeLineJoin lineJoin, double miterLimit)
        {
            // First, calculate the difference between the angles to check where the joint need to be formed
            var exitAngle  = prevCurve.ExitAngle;
            var entryAngle = nextCurve.EntryAngle;
            var diff       = (exitAngle - entryAngle).WrapAngle();
            var sd         = Math.Sign(diff);

            // Skip creating the joint if the diff is small enough
            if (RoughlyZero(diff))
            {
                return;
            }

            // The common point and the offset vectors
            var p           = (prevCurve.At(1) + nextCurve.At(0)) / 2;
            var entryOffset = sd * halfWidth * Double2.FromAngle(entryAngle + Pi_2);
            var exitOffset  = sd * halfWidth * Double2.FromAngle(exitAngle + Pi_2);

            // Calculate the bisector and miter length
            var miter          = halfWidth / Math.Cos(Math.Abs(diff) / 2);
            var bisectorOffset = sd * miter * Double2.FromAngle(entryAngle + diff / 2 + Pi_2);

            // Utility function for miter and round
            Double2[] GenerateClippedTriangle(bool forRound)
            {
                var miterWidth = halfWidth * (forRound ? 1f : miterLimit);

                if (miter < miterWidth)
                {
                    return new[] { Double2.Zero, entryOffset, bisectorOffset, exitOffset }
                }
                ;
                else
                {
                    // Clip the miter
                    var p1 = entryOffset + miterWidth * (bisectorOffset - entryOffset) / miter;

                    var p2 = exitOffset + miterWidth * (bisectorOffset - exitOffset) / miter;
                    return(new[] { Double2.Zero, entryOffset, p1, p2, exitOffset });
                }
            }

            // Now, create the next triangles if necessary
            switch (lineJoin)
            {
            case StrokeLineJoin.Bevel:
                // Create the bevel triangle
                triangles.Add(new Triangle(p, p + entryOffset, p + exitOffset));
                break;

            case StrokeLineJoin.Miter:
            case StrokeLineJoin.MiterClip:
            {
                // Check the conditions for the miter (only clip if miter-clip is explicity selected)
                if (lineJoin == StrokeLineJoin.Miter && miter >= halfWidth * miterLimit)
                {
                    break;
                }

                // Generate the miter
                var polygon = GenerateClippedTriangle(false).Select(v => p + v).ToArray();
                triangles.AddRange(Triangle.MakeTriangleFan(polygon));
                break;
            }

            case StrokeLineJoin.Round:
            {
                // Generate the round triangle
                var curvePolygon = GenerateClippedTriangle(true)
                                   .Select(v => new CurveVertex(p + v, new Double4(v.X, v.Y, -v.Y, 1f))).ToArray();
                curveTriangles.AddRange(CurveVertex.MakeTriangleFan(curvePolygon));
                break;
            }

            case StrokeLineJoin.Arcs:
            {
                // Compute the curvatures of the curves
                var exitKappa  = prevCurve.ExitCurvature;
                var entryKappa = nextCurve.EntryCurvature;

                // If both of them are zero, fall back to miter
                if (RoughlyZero(exitKappa) && RoughlyZero(entryKappa))
                {
                    goto case StrokeLineJoin.MiterClip;
                }

                throw new NotImplementedException("Later i'll end it");
            }
            break;

            default: break;
            }
        }
        public static List <Vector2> Stroke(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f)
        {
            if (segments == null || segments.Length == 0)
            {
                return(null);
            }

            if (segments.Length == 1)
            {
                closeLine = ClosePathRule.NEVER;
            }
            else if (closeLine == ClosePathRule.AUTO)
            {
                if (segments[0].startPoint == segments[segments.Length - 1].endPoint)
                {
                    closeLine = ClosePathRule.ALWAYS;
                }
                else
                {
                    closeLine = ClosePathRule.NEVER;
                }
            }

            if (segments[0].startPoint == segments[segments.Length - 1].endPoint)
            {
                List <StrokeSegment> tempSegments = new List <StrokeSegment>(segments);
                tempSegments.RemoveAt(tempSegments.Count - 1);
                segments = tempSegments.ToArray();
            }

            List <Vector2> innerPoints = new List <Vector2>();
            List <Vector2> outerPoints = new List <Vector2>();

            if (closeLine == ClosePathRule.ALWAYS)
            {
                List <StrokeSegment> tempSegments = new List <StrokeSegment>(segments);
                tempSegments.Add(new StrokeSegment(segments[segments.Length - 1].endPoint, segments[0].startPoint));
                tempSegments.Add(new StrokeSegment(segments[0].startPoint, segments[0].endPoint));
                segments = tempSegments.ToArray();
            }

            miterLimit = (miterLimit - 1f) * thickness * 2f;
            if (miterLimit < 1f)
            {
                miterLimit = 1f;
            }

            int i, i1, j, segmentsLength = segments.Length;

            float segmentsAngle, segmentsAngleRotated, halfWidth = thickness * 0.5f,
                  angleProgress, radAngle = 0f, miterClipHalf = miterLimit * 0.5f, miterClipHalfDouble = miterClipHalf * miterClipHalf;
            Vector2 segmentLeftStartA, segmentLeftEndA = Vector2.zero, segmentRightStartA, segmentRightEndA = Vector2.zero,
                    segmentLeftEndB, segmentRightEndB,
                    intersectionLeft, intersectionRight, segmentStartCenter;

            Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector2.zero, Quaternion.Euler(0f, 0f, 90f), Vector2.one);

            if (lineCap == StrokeLineCap.butt || closeLine == ClosePathRule.ALWAYS)
            {
                innerPoints.AddRange(new Vector2[] {
                    segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth,
                    segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth,
                });
            }
            else if (lineCap == StrokeLineCap.round)
            {
                segmentStartCenter = Vector2.Lerp(segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth,
                                                  segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, 0.5f);

                radAngle = Mathf.Atan2(segments[0].directionNormalizedRotated.y, segments[0].directionNormalizedRotated.x);

                float roundSegmentsfAlt         = roundQuality * thickness;
                float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1;
                if (roundSegmentsfAltMinusOne > 0)
                {
                    for (j = 0; j <= roundSegmentsfAlt; j++)
                    {
                        angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                        innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth));
                    }
                }

                innerPoints.AddRange(new Vector2[] {
                    segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth,
                });

                outerPoints.AddRange(new Vector2[] {
                    segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth,
                });
            }
            else if (lineCap == StrokeLineCap.square)
            {
                innerPoints.AddRange(new Vector2[] {
                    segments[0].startPoint - segments[0].directionNormalized * halfWidth - segments[0].directionNormalizedRotated * halfWidth,
                    segments[0].startPoint - segments[0].directionNormalized * halfWidth + segments[0].directionNormalizedRotated * halfWidth,
                });
            }

            if (segmentsLength > 1)
            {
                for (i = 1; i < segmentsLength; i++)
                {
                    i1 = i - 1;

                    /*
                     * if(segments[i1].length == 0f || segments[i].length == 0)
                     * {
                     *  continue;
                     * }
                     */
                    segmentsAngle        = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalized);
                    segmentsAngleRotated = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalizedRotated);

                    float   miterLength           = (1f / Mathf.Sin((Mathf.PI - Mathf.Acos(segmentsAngle)) * 0.5f)) * thickness;
                    float   miterLengthHalf       = miterLength * 0.5f;
                    Vector2 miterVector           = Vector2.Lerp(segments[i1].directionNormalizedRotated, segments[i].directionNormalizedRotated, 0.5f).normalized;
                    Vector2 miterVectorLengthHalf = miterVector * miterLengthHalf;
                    Vector2 miterVectorRotated    = rotationMatrix.MultiplyVector(miterVector);

                    segmentLeftStartA  = segments[i].startPoint - segments[i].directionNormalizedRotated * halfWidth;
                    segmentLeftEndA    = segments[i].endPoint - segments[i].directionNormalizedRotated * halfWidth;
                    segmentRightStartA = segments[i].startPoint + segments[i].directionNormalizedRotated * halfWidth;
                    segmentRightEndA   = segments[i].endPoint + segments[i].directionNormalizedRotated * halfWidth;

                    //segmentLeftStartB = segments[i1].startPoint - segments[i1].directionNormalizedRotated * halfWidth;
                    segmentLeftEndB = segments[i1].endPoint - segments[i1].directionNormalizedRotated * halfWidth;
                    //segmentRightStartB = segments[i1].startPoint + segments[i1].directionNormalizedRotated * halfWidth;
                    segmentRightEndB = segments[i1].endPoint + segments[i1].directionNormalizedRotated * halfWidth;

                    if (lineJoin == StrokeLineJoin.miter)
                    {
                        if (miterLimit < miterLength)
                        {
                            lineJoin = StrokeLineJoin.bevel;
                        }
                    }

                    if (lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip)
                    {
                        if (segmentsAngle == 1f || segmentsAngle == -1f)
                        {
                            innerPoints.AddRange(new Vector2[] {
                                segmentRightEndB,
                                segmentRightStartA,
                            });

                            outerPoints.AddRange(new Vector2[] {
                                segmentLeftEndB,
                                segmentLeftStartA,
                            });
                        }
                        else
                        {
                            if (segmentsAngleRotated < 0)
                            {
                                if (miterLimit <= miterLength)
                                {
                                    Vector2 a = segments[i1].endPoint + miterVector * miterClipHalf;
                                    Vector2 b = segments[i1].endPoint + miterVectorLengthHalf;
                                    Vector2 c = a + miterVectorRotated;


                                    SVGMath.LineLineIntersection(out intersectionLeft, b, segmentRightEndB, a, c);
                                    SVGMath.LineLineIntersection(out intersectionRight, b, segmentRightStartA, a, c);

                                    if (miterClipHalfDouble <= (Vector2.Lerp(segmentRightEndB, segmentRightStartA, 0.5f) - segments[i1].endPoint).sqrMagnitude)
                                    {
                                        intersectionLeft  = segmentRightEndB;
                                        intersectionRight = segmentRightStartA;
                                    }

                                    innerPoints.AddRange(new Vector2[] {
                                        intersectionLeft,
                                        intersectionRight,
                                    });

                                    outerPoints.AddRange(new Vector2[] {
                                        segmentLeftEndB,
                                        segmentLeftStartA,
                                    });
                                }
                                else
                                {
                                    intersectionRight = segments[i1].endPoint + miterVectorLengthHalf;

                                    innerPoints.AddRange(new Vector2[] {
                                        intersectionRight,
                                    });

                                    outerPoints.AddRange(new Vector2[] {
                                        segmentLeftEndB,
                                        segmentLeftStartA,
                                    });
                                }
                            }
                            else
                            {
                                if (miterLimit <= miterLength)
                                {
                                    Vector2 a = segments[i1].endPoint - miterVector * miterClipHalf;
                                    Vector2 b = segments[i1].endPoint - miterVectorLengthHalf;
                                    Vector2 c = a + miterVectorRotated;

                                    SVGMath.LineLineIntersection(out intersectionLeft, b, segmentLeftStartA, a, c);
                                    SVGMath.LineLineIntersection(out intersectionRight, b, segmentLeftEndB, a, c);

                                    if (miterClipHalfDouble <= (Vector2.Lerp(segmentLeftStartA, segmentLeftEndB, 0.5f) - segments[i1].endPoint).sqrMagnitude)
                                    {
                                        intersectionLeft  = segmentLeftStartA;
                                        intersectionRight = segmentLeftEndB;
                                    }

                                    outerPoints.AddRange(new Vector2[] {
                                        intersectionRight,
                                        intersectionLeft,
                                    });

                                    innerPoints.AddRange(new Vector2[] {
                                        segmentRightEndB,
                                        segmentRightStartA,
                                    });
                                }
                                else
                                {
                                    intersectionLeft = segments[i1].endPoint - miterVectorLengthHalf;

                                    outerPoints.AddRange(new Vector2[] {
                                        intersectionLeft,
                                    });

                                    innerPoints.AddRange(new Vector2[] {
                                        segmentRightEndB,
                                        segmentRightStartA,
                                    });
                                }
                            }
                        }
                    }
                    else if (lineJoin == StrokeLineJoin.bevel)
                    {
                        innerPoints.AddRange(new Vector2[] {
                            segmentRightEndB,
                            segmentRightStartA,
                        });

                        outerPoints.AddRange(new Vector2[] {
                            segmentLeftEndB,
                            segmentLeftStartA,
                        });
                    }
                    else if (lineJoin == StrokeLineJoin.round)
                    {
                        if (segmentsAngle == 1f)
                        {
                            innerPoints.AddRange(new Vector2[] {
                                segmentRightEndB,
                                segmentRightStartA,
                            });

                            outerPoints.AddRange(new Vector2[] {
                                segmentLeftEndB,
                                segmentLeftStartA,
                            });
                        }
                        else
                        {
                            if (segmentsAngleRotated < 0)
                            {
                                innerPoints.AddRange(new Vector2[] {
                                    segmentRightEndB,
                                });

                                outerPoints.AddRange(new Vector2[] {
                                    segmentLeftEndB,
                                    segmentLeftStartA,
                                });

                                segmentStartCenter = segments[i].startPoint;
                                Vector2 dir = segments[i1].directionNormalizedRotated;

                                float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized));
                                radAngle = Mathf.Atan2(dir.y, dir.x);

                                float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle) / Mathf.PI);
                                if (roundSegmentsfAlt < 1)
                                {
                                    roundSegmentsfAlt = 1f;
                                }
                                float roundSegmentsfAltMinusOne = roundSegmentsfAlt;
                                if (roundSegmentsfAltMinusOne > 0)
                                {
                                    for (j = 0; j < roundSegmentsfAlt; j++)
                                    {
                                        angleProgress = Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                                        innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth));
                                    }
                                }

                                innerPoints.AddRange(new Vector2[] {
                                    segmentRightStartA,
                                });
                            }
                            else
                            {
                                innerPoints.AddRange(new Vector2[] {
                                    segmentRightEndB,
                                    segmentRightStartA,
                                });

                                outerPoints.AddRange(new Vector2[] {
                                    segmentLeftEndB,
                                });

                                segmentStartCenter = segments[i].startPoint;
                                Vector2 dir = -segments[i].directionNormalizedRotated;

                                float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized));
                                radAngle = Mathf.Atan2(dir.y, dir.x);

                                float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle) / Mathf.PI);
                                if (roundSegmentsfAlt < 1)
                                {
                                    roundSegmentsfAlt = 1f;
                                }
                                float roundSegmentsfAltMinusOne = roundSegmentsfAlt;
                                if (roundSegmentsfAltMinusOne > 0)
                                {
                                    for (j = 0; j < roundSegmentsfAlt; j++)
                                    {
                                        angleProgress = Mathf.Clamp01(1f - (j / roundSegmentsfAltMinusOne));
                                        outerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth));
                                    }
                                }

                                outerPoints.AddRange(new Vector2[] {
                                    segmentLeftStartA,
                                });
                            }
                        }
                    }
                }
            }

            int lastSegmentIndex = segments.Length - 1;

            segmentLeftStartA  = segments[lastSegmentIndex].startPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentLeftEndA    = segments[lastSegmentIndex].endPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentRightStartA = segments[lastSegmentIndex].startPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;
            segmentRightEndA   = segments[lastSegmentIndex].endPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth;

            if (closeLine == ClosePathRule.NEVER)
            {
                if (lineCap == StrokeLineCap.butt)
                {
                    innerPoints.AddRange(new Vector2[] {
                        segmentRightEndA,
                        segmentLeftEndA,
                    });
                }
                else if (lineCap == StrokeLineCap.round)
                {
                    innerPoints.AddRange(new Vector2[] {
                        segmentRightEndA
                    });

                    outerPoints.AddRange(new Vector2[] {
                        segmentLeftEndA,
                    });

                    segmentStartCenter = Vector2.Lerp(segmentLeftEndA, segmentRightEndA, 0.5f);

                    radAngle = Mathf.Atan2(-segments[lastSegmentIndex].directionNormalizedRotated.y, -segments[lastSegmentIndex].directionNormalizedRotated.x);

                    float roundSegmentsfAlt         = roundQuality * thickness;
                    float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1;
                    if (roundSegmentsfAltMinusOne > 0)
                    {
                        for (j = 0; j <= roundSegmentsfAlt; j++)
                        {
                            angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne);
                            innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth));
                        }
                    }
                }
                else if (lineCap == StrokeLineCap.square)
                {
                    Vector2 lastSegmentOffset = segments[lastSegmentIndex].directionNormalized * halfWidth;

                    innerPoints.AddRange(new Vector2[] {
                        segmentRightEndA + lastSegmentOffset,
                        segmentLeftEndA + lastSegmentOffset,
                    });
                }
            }

            if (closeLine == ClosePathRule.ALWAYS && lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip)
            {
                innerPoints.AddRange(new Vector2[] {
                    segmentRightEndA,
                    segmentLeftEndA,
                });
            }

            outerPoints.Reverse();
            innerPoints.AddRange(outerPoints);

            return(innerPoints);
        }