public static Mesh StrokeMesh(List<StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { List<List<Vector2>> finalPoints = StrokeShape(segments, thickness, color, lineJoin, lineCap, miterLimit, dashArray, dashOffset, closeLine, roundQuality); return TessellateStroke(finalPoints, color); }
public static List<Vector2> Stroke(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { if(segments == null || segments.Length == 0) return null; if(segments.Length == 1) { closeLine = ClosePathRule.NEVER; } else if (closeLine == ClosePathRule.AUTO) { if(segments[0].startPoint == segments[segments.Length-1].endPoint) { closeLine = ClosePathRule.ALWAYS; } else { closeLine = ClosePathRule.NEVER; } } if(segments[0].startPoint == segments[segments.Length-1].endPoint) { List<StrokeSegment> tempSegments = new List<StrokeSegment>(segments); tempSegments.RemoveAt(tempSegments.Count - 1); segments = tempSegments.ToArray(); } List<Vector2> innerPoints = new List<Vector2>(); List<Vector2> outerPoints = new List<Vector2>(); if(closeLine == ClosePathRule.ALWAYS) { List<StrokeSegment> tempSegments = new List<StrokeSegment>(segments); tempSegments.Add(new StrokeSegment(segments[segments.Length -1].endPoint, segments[0].startPoint)); tempSegments.Add(new StrokeSegment(segments[0].startPoint, segments[0].endPoint)); segments = tempSegments.ToArray(); } miterLimit = (miterLimit - 1f) * thickness * 2f; if(miterLimit < 1f) miterLimit = 1f; int i, i1, j, segmentsLength = segments.Length; float segmentsAngle, segmentsAngleRotated, halfWidth = thickness * 0.5f, angleProgress, radAngle = 0f, miterClipHalf = miterLimit * 0.5f, miterClipHalfDouble = miterClipHalf * miterClipHalf; Vector2 segmentLeftStartA, segmentLeftEndA = Vector2.zero, segmentRightStartA, segmentRightEndA = Vector2.zero, segmentLeftEndB, segmentRightEndB, intersectionLeft, intersectionRight, segmentStartCenter; Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector2.zero, Quaternion.Euler(0f, 0f, 90f), Vector2.one); if(lineCap == StrokeLineCap.butt || closeLine == ClosePathRule.ALWAYS) { innerPoints.AddRange(new Vector2[]{ segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, }); } else if(lineCap == StrokeLineCap.round) { segmentStartCenter = Vector2.Lerp(segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, 0.5f); radAngle = Mathf.Atan2(segments[0].directionNormalizedRotated.y, segments[0].directionNormalizedRotated.x); float roundSegmentsfAlt = roundQuality * thickness; float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1; if(roundSegmentsfAltMinusOne > 0) { for(j = 0; j <= roundSegmentsfAlt; j++) { angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth)); } } innerPoints.AddRange(new Vector2[]{ segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, }); outerPoints.AddRange(new Vector2[]{ segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, }); } else if(lineCap == StrokeLineCap.square) { innerPoints.AddRange(new Vector2[]{ segments[0].startPoint - segments[0].directionNormalized * halfWidth - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint - segments[0].directionNormalized * halfWidth + segments[0].directionNormalizedRotated * halfWidth, }); } if(segmentsLength > 1) { for(i = 1; i < segmentsLength; i++) { i1 = i - 1; /* if(segments[i1].length == 0f || segments[i].length == 0) { continue; } */ segmentsAngle = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalized); segmentsAngleRotated = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalizedRotated); float miterLength = (1f / Mathf.Sin((Mathf.PI - Mathf.Acos(segmentsAngle)) * 0.5f)) * thickness; float miterLengthHalf = miterLength * 0.5f; Vector2 miterVector = Vector2.Lerp(segments[i1].directionNormalizedRotated, segments[i].directionNormalizedRotated, 0.5f).normalized; Vector2 miterVectorLengthHalf = miterVector * miterLengthHalf; Vector2 miterVectorRotated = rotationMatrix.MultiplyVector(miterVector); segmentLeftStartA = segments[i].startPoint - segments[i].directionNormalizedRotated * halfWidth; segmentLeftEndA = segments[i].endPoint - segments[i].directionNormalizedRotated * halfWidth; segmentRightStartA = segments[i].startPoint + segments[i].directionNormalizedRotated * halfWidth; segmentRightEndA = segments[i].endPoint + segments[i].directionNormalizedRotated * halfWidth; //segmentLeftStartB = segments[i1].startPoint - segments[i1].directionNormalizedRotated * halfWidth; segmentLeftEndB = segments[i1].endPoint - segments[i1].directionNormalizedRotated * halfWidth; //segmentRightStartB = segments[i1].startPoint + segments[i1].directionNormalizedRotated * halfWidth; segmentRightEndB = segments[i1].endPoint + segments[i1].directionNormalizedRotated * halfWidth; if(lineJoin == StrokeLineJoin.miter) { if(miterLimit < miterLength) lineJoin = StrokeLineJoin.bevel; } if(lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip) { if(segmentsAngle == 1f || segmentsAngle == -1f) { innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); } else { if(segmentsAngleRotated < 0) { if(miterLimit <= miterLength) { Vector2 a = segments[i1].endPoint + miterVector * miterClipHalf; Vector2 b = segments[i1].endPoint + miterVectorLengthHalf; Vector2 c = a + miterVectorRotated; SVGMath.LineLineIntersection(out intersectionLeft, b, segmentRightEndB, a, c); SVGMath.LineLineIntersection(out intersectionRight, b, segmentRightStartA, a, c); if(miterClipHalfDouble <= (Vector2.Lerp(segmentRightEndB, segmentRightStartA, 0.5f) - segments[i1].endPoint).sqrMagnitude) { intersectionLeft = segmentRightEndB; intersectionRight = segmentRightStartA; } innerPoints.AddRange(new Vector2[]{ intersectionLeft, intersectionRight, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); } else { intersectionRight = segments[i1].endPoint + miterVectorLengthHalf; innerPoints.AddRange(new Vector2[]{ intersectionRight, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); } } else { if(miterLimit <= miterLength) { Vector2 a = segments[i1].endPoint - miterVector * miterClipHalf; Vector2 b = segments[i1].endPoint - miterVectorLengthHalf; Vector2 c = a + miterVectorRotated; SVGMath.LineLineIntersection(out intersectionLeft, b, segmentLeftStartA, a, c); SVGMath.LineLineIntersection(out intersectionRight, b, segmentLeftEndB, a, c); if(miterClipHalfDouble <= (Vector2.Lerp(segmentLeftStartA, segmentLeftEndB, 0.5f) - segments[i1].endPoint).sqrMagnitude) { intersectionLeft = segmentLeftStartA; intersectionRight = segmentLeftEndB; } outerPoints.AddRange(new Vector2[]{ intersectionRight, intersectionLeft, }); innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); } else { intersectionLeft = segments[i1].endPoint - miterVectorLengthHalf; outerPoints.AddRange(new Vector2[]{ intersectionLeft, }); innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); } } } } else if(lineJoin == StrokeLineJoin.bevel) { innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); } else if(lineJoin == StrokeLineJoin.round) { if(segmentsAngle == 1f) { innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); } else { if(segmentsAngleRotated < 0) { innerPoints.AddRange(new Vector2[]{ segmentRightEndB, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, segmentLeftStartA, }); segmentStartCenter = segments[i].startPoint; Vector2 dir = segments[i1].directionNormalizedRotated; float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized)); radAngle = Mathf.Atan2(dir.y, dir.x); float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle)/ Mathf.PI); if(roundSegmentsfAlt < 1) roundSegmentsfAlt = 1f; float roundSegmentsfAltMinusOne = roundSegmentsfAlt; if(roundSegmentsfAltMinusOne > 0) { for(j = 0; j < roundSegmentsfAlt; j++) { angleProgress = Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth)); } } innerPoints.AddRange(new Vector2[]{ segmentRightStartA, }); } else { innerPoints.AddRange(new Vector2[]{ segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndB, }); segmentStartCenter = segments[i].startPoint; Vector2 dir = -segments[i].directionNormalizedRotated; float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized)); radAngle = Mathf.Atan2(dir.y, dir.x); float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle)/ Mathf.PI); if(roundSegmentsfAlt < 1) roundSegmentsfAlt = 1f; float roundSegmentsfAltMinusOne = roundSegmentsfAlt; if(roundSegmentsfAltMinusOne > 0) { for(j = 0; j < roundSegmentsfAlt; j++) { angleProgress = Mathf.Clamp01(1f -(j / roundSegmentsfAltMinusOne)); outerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth)); } } outerPoints.AddRange(new Vector2[]{ segmentLeftStartA, }); } } } } } int lastSegmentIndex = segments.Length - 1; segmentLeftStartA = segments[lastSegmentIndex].startPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentLeftEndA = segments[lastSegmentIndex].endPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentRightStartA = segments[lastSegmentIndex].startPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentRightEndA = segments[lastSegmentIndex].endPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; if(closeLine == ClosePathRule.NEVER) { if(lineCap == StrokeLineCap.butt) { innerPoints.AddRange(new Vector2[]{ segmentRightEndA, segmentLeftEndA, }); } else if(lineCap == StrokeLineCap.round) { innerPoints.AddRange(new Vector2[]{ segmentRightEndA }); outerPoints.AddRange(new Vector2[]{ segmentLeftEndA, }); segmentStartCenter = Vector2.Lerp(segmentLeftEndA, segmentRightEndA, 0.5f); radAngle = Mathf.Atan2(-segments[lastSegmentIndex].directionNormalizedRotated.y, -segments[lastSegmentIndex].directionNormalizedRotated.x); float roundSegmentsfAlt = roundQuality * thickness; float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1; if(roundSegmentsfAltMinusOne > 0) { for(j = 0; j <= roundSegmentsfAlt; j++) { angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth)); } } } else if(lineCap == StrokeLineCap.square) { Vector2 lastSegmentOffset = segments[lastSegmentIndex].directionNormalized * halfWidth; innerPoints.AddRange(new Vector2[]{ segmentRightEndA + lastSegmentOffset, segmentLeftEndA + lastSegmentOffset, }); } } if(closeLine == ClosePathRule.ALWAYS && lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip) { innerPoints.AddRange(new Vector2[]{ segmentRightEndA, segmentLeftEndA, }); } outerPoints.Reverse(); innerPoints.AddRange(outerPoints); return innerPoints; }
public static List<List<Vector2>> StrokeShape(List<StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { if(segments == null || segments.Count == 0) return null; float totalCurveLength = 0f; int i, j; for(i = 0; i < segments.Count; i++) { if(segments[i] == null) continue; for(j = 0; j < segments[i].Length; j++) { totalCurveLength += segments[i][j].length; } } if(totalCurveLength == 0f) return null; bool useDash; ProcessDashArray(ref dashArray, out useDash); ClosePathRule closeSegments = closeLine; List<StrokeSegment[]> finalSegments = new List<StrokeSegment[]>(); for(i = 0; i < segments.Count; i++) { if(segments[i] == null || segments[i].Length == 0) continue; if(!useDash) { finalSegments.Add(segments[i]); } else { finalSegments.AddRange(CreateDashedStroke(segments[i], dashArray, dashOffset, ref closeSegments)); } } if(finalSegments.Count > 0) { List<List<Vector2>> finalPoints = new List<List<Vector2>>(); for(i = 0; i < finalSegments.Count; i++) { List<Vector2> points = Stroke(finalSegments[i], thickness, color, lineJoin, lineCap, miterLimit, closeSegments, roundQuality); if(points == null || points.Count < 2) continue; finalPoints.Add(points); } return finalPoints; } else { return null; } }
public static List <List <Vector2> > StrokeShape(List <StrokeSegment[]> segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { if (segments == null || segments.Count == 0) { return(null); } float totalCurveLength = 0f; int i, j; for (i = 0; i < segments.Count; i++) { if (segments[i] == null) { continue; } for (j = 0; j < segments[i].Length; j++) { totalCurveLength += segments[i][j].length; } } if (totalCurveLength == 0f) { return(null); } bool useDash; ProcessDashArray(ref dashArray, out useDash); ClosePathRule closeSegments = closeLine; List <StrokeSegment[]> finalSegments = new List <StrokeSegment[]>(); for (i = 0; i < segments.Count; i++) { if (segments[i] == null || segments[i].Length == 0) { continue; } if (!useDash) { finalSegments.Add(segments[i]); } else { finalSegments.AddRange(CreateDashedStroke(segments[i], dashArray, dashOffset, ref closeSegments)); } } if (finalSegments.Count > 0) { List <List <Vector2> > finalPoints = new List <List <Vector2> >(); for (i = 0; i < finalSegments.Count; i++) { List <Vector2> points = Stroke(finalSegments[i], thickness, color, lineJoin, lineCap, miterLimit, closeSegments, roundQuality); if (points == null || points.Count < 2) { continue; } List <List <Vector2> > simplifiedShape = SVGGeom.SimplifyPolygon(points); for (j = 0; j < simplifiedShape.Count; j++) { if (simplifiedShape[j] == null || simplifiedShape[j].Count == 0) { continue; } finalPoints.Add(simplifiedShape[j]); } } return(finalPoints); } else { return(null); } }
public static Mesh StrokeMesh(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, float[] dashArray = null, float dashOffset = 0f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { if (segments == null || segments.Length == 0) { return(null); } List <List <Vector2> > finalPoints = StrokeShape(new List <StrokeSegment[]>() { segments }, thickness, color, lineJoin, lineCap, miterLimit, dashArray, dashOffset, closeLine, roundQuality); return(TessellateStroke(finalPoints, color)); }
private static void GenerateLineJoints(List <Triangle> triangles, List <CurveTriangle> curveTriangles, Curve prevCurve, Curve nextCurve, double halfWidth, StrokeLineJoin lineJoin, double miterLimit) { // First, calculate the difference between the angles to check where the joint need to be formed var exitAngle = prevCurve.ExitAngle; var entryAngle = nextCurve.EntryAngle; var diff = (exitAngle - entryAngle).WrapAngle(); var sd = Math.Sign(diff); // Skip creating the joint if the diff is small enough if (RoughlyZero(diff)) { return; } // The common point and the offset vectors var p = (prevCurve.At(1) + nextCurve.At(0)) / 2; var entryOffset = sd * halfWidth * Double2.FromAngle(entryAngle + Pi_2); var exitOffset = sd * halfWidth * Double2.FromAngle(exitAngle + Pi_2); // Calculate the bisector and miter length var miter = halfWidth / Math.Cos(Math.Abs(diff) / 2); var bisectorOffset = sd * miter * Double2.FromAngle(entryAngle + diff / 2 + Pi_2); // Utility function for miter and round Double2[] GenerateClippedTriangle(bool forRound) { var miterWidth = halfWidth * (forRound ? 1f : miterLimit); if (miter < miterWidth) { return new[] { Double2.Zero, entryOffset, bisectorOffset, exitOffset } } ; else { // Clip the miter var p1 = entryOffset + miterWidth * (bisectorOffset - entryOffset) / miter; var p2 = exitOffset + miterWidth * (bisectorOffset - exitOffset) / miter; return(new[] { Double2.Zero, entryOffset, p1, p2, exitOffset }); } } // Now, create the next triangles if necessary switch (lineJoin) { case StrokeLineJoin.Bevel: // Create the bevel triangle triangles.Add(new Triangle(p, p + entryOffset, p + exitOffset)); break; case StrokeLineJoin.Miter: case StrokeLineJoin.MiterClip: { // Check the conditions for the miter (only clip if miter-clip is explicity selected) if (lineJoin == StrokeLineJoin.Miter && miter >= halfWidth * miterLimit) { break; } // Generate the miter var polygon = GenerateClippedTriangle(false).Select(v => p + v).ToArray(); triangles.AddRange(Triangle.MakeTriangleFan(polygon)); break; } case StrokeLineJoin.Round: { // Generate the round triangle var curvePolygon = GenerateClippedTriangle(true) .Select(v => new CurveVertex(p + v, new Double4(v.X, v.Y, -v.Y, 1f))).ToArray(); curveTriangles.AddRange(CurveVertex.MakeTriangleFan(curvePolygon)); break; } case StrokeLineJoin.Arcs: { // Compute the curvatures of the curves var exitKappa = prevCurve.ExitCurvature; var entryKappa = nextCurve.EntryCurvature; // If both of them are zero, fall back to miter if (RoughlyZero(exitKappa) && RoughlyZero(entryKappa)) { goto case StrokeLineJoin.MiterClip; } throw new NotImplementedException("Later i'll end it"); } break; default: break; } }
public static List <Vector2> Stroke(StrokeSegment[] segments, float thickness, Color32 color, StrokeLineJoin lineJoin, StrokeLineCap lineCap, float miterLimit = 4f, ClosePathRule closeLine = ClosePathRule.NEVER, float roundQuality = 10f) { if (segments == null || segments.Length == 0) { return(null); } if (segments.Length == 1) { closeLine = ClosePathRule.NEVER; } else if (closeLine == ClosePathRule.AUTO) { if (segments[0].startPoint == segments[segments.Length - 1].endPoint) { closeLine = ClosePathRule.ALWAYS; } else { closeLine = ClosePathRule.NEVER; } } if (segments[0].startPoint == segments[segments.Length - 1].endPoint) { List <StrokeSegment> tempSegments = new List <StrokeSegment>(segments); tempSegments.RemoveAt(tempSegments.Count - 1); segments = tempSegments.ToArray(); } List <Vector2> innerPoints = new List <Vector2>(); List <Vector2> outerPoints = new List <Vector2>(); if (closeLine == ClosePathRule.ALWAYS) { List <StrokeSegment> tempSegments = new List <StrokeSegment>(segments); tempSegments.Add(new StrokeSegment(segments[segments.Length - 1].endPoint, segments[0].startPoint)); tempSegments.Add(new StrokeSegment(segments[0].startPoint, segments[0].endPoint)); segments = tempSegments.ToArray(); } miterLimit = (miterLimit - 1f) * thickness * 2f; if (miterLimit < 1f) { miterLimit = 1f; } int i, i1, j, segmentsLength = segments.Length; float segmentsAngle, segmentsAngleRotated, halfWidth = thickness * 0.5f, angleProgress, radAngle = 0f, miterClipHalf = miterLimit * 0.5f, miterClipHalfDouble = miterClipHalf * miterClipHalf; Vector2 segmentLeftStartA, segmentLeftEndA = Vector2.zero, segmentRightStartA, segmentRightEndA = Vector2.zero, segmentLeftEndB, segmentRightEndB, intersectionLeft, intersectionRight, segmentStartCenter; Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector2.zero, Quaternion.Euler(0f, 0f, 90f), Vector2.one); if (lineCap == StrokeLineCap.butt || closeLine == ClosePathRule.ALWAYS) { innerPoints.AddRange(new Vector2[] { segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, }); } else if (lineCap == StrokeLineCap.round) { segmentStartCenter = Vector2.Lerp(segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, 0.5f); radAngle = Mathf.Atan2(segments[0].directionNormalizedRotated.y, segments[0].directionNormalizedRotated.x); float roundSegmentsfAlt = roundQuality * thickness; float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1; if (roundSegmentsfAltMinusOne > 0) { for (j = 0; j <= roundSegmentsfAlt; j++) { angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth)); } } innerPoints.AddRange(new Vector2[] { segments[0].startPoint + segments[0].directionNormalizedRotated * halfWidth, }); outerPoints.AddRange(new Vector2[] { segments[0].startPoint - segments[0].directionNormalizedRotated * halfWidth, }); } else if (lineCap == StrokeLineCap.square) { innerPoints.AddRange(new Vector2[] { segments[0].startPoint - segments[0].directionNormalized * halfWidth - segments[0].directionNormalizedRotated * halfWidth, segments[0].startPoint - segments[0].directionNormalized * halfWidth + segments[0].directionNormalizedRotated * halfWidth, }); } if (segmentsLength > 1) { for (i = 1; i < segmentsLength; i++) { i1 = i - 1; /* * if(segments[i1].length == 0f || segments[i].length == 0) * { * continue; * } */ segmentsAngle = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalized); segmentsAngleRotated = Vector2.Dot(segments[i].directionNormalized, segments[i1].directionNormalizedRotated); float miterLength = (1f / Mathf.Sin((Mathf.PI - Mathf.Acos(segmentsAngle)) * 0.5f)) * thickness; float miterLengthHalf = miterLength * 0.5f; Vector2 miterVector = Vector2.Lerp(segments[i1].directionNormalizedRotated, segments[i].directionNormalizedRotated, 0.5f).normalized; Vector2 miterVectorLengthHalf = miterVector * miterLengthHalf; Vector2 miterVectorRotated = rotationMatrix.MultiplyVector(miterVector); segmentLeftStartA = segments[i].startPoint - segments[i].directionNormalizedRotated * halfWidth; segmentLeftEndA = segments[i].endPoint - segments[i].directionNormalizedRotated * halfWidth; segmentRightStartA = segments[i].startPoint + segments[i].directionNormalizedRotated * halfWidth; segmentRightEndA = segments[i].endPoint + segments[i].directionNormalizedRotated * halfWidth; //segmentLeftStartB = segments[i1].startPoint - segments[i1].directionNormalizedRotated * halfWidth; segmentLeftEndB = segments[i1].endPoint - segments[i1].directionNormalizedRotated * halfWidth; //segmentRightStartB = segments[i1].startPoint + segments[i1].directionNormalizedRotated * halfWidth; segmentRightEndB = segments[i1].endPoint + segments[i1].directionNormalizedRotated * halfWidth; if (lineJoin == StrokeLineJoin.miter) { if (miterLimit < miterLength) { lineJoin = StrokeLineJoin.bevel; } } if (lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip) { if (segmentsAngle == 1f || segmentsAngle == -1f) { innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); } else { if (segmentsAngleRotated < 0) { if (miterLimit <= miterLength) { Vector2 a = segments[i1].endPoint + miterVector * miterClipHalf; Vector2 b = segments[i1].endPoint + miterVectorLengthHalf; Vector2 c = a + miterVectorRotated; SVGMath.LineLineIntersection(out intersectionLeft, b, segmentRightEndB, a, c); SVGMath.LineLineIntersection(out intersectionRight, b, segmentRightStartA, a, c); if (miterClipHalfDouble <= (Vector2.Lerp(segmentRightEndB, segmentRightStartA, 0.5f) - segments[i1].endPoint).sqrMagnitude) { intersectionLeft = segmentRightEndB; intersectionRight = segmentRightStartA; } innerPoints.AddRange(new Vector2[] { intersectionLeft, intersectionRight, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); } else { intersectionRight = segments[i1].endPoint + miterVectorLengthHalf; innerPoints.AddRange(new Vector2[] { intersectionRight, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); } } else { if (miterLimit <= miterLength) { Vector2 a = segments[i1].endPoint - miterVector * miterClipHalf; Vector2 b = segments[i1].endPoint - miterVectorLengthHalf; Vector2 c = a + miterVectorRotated; SVGMath.LineLineIntersection(out intersectionLeft, b, segmentLeftStartA, a, c); SVGMath.LineLineIntersection(out intersectionRight, b, segmentLeftEndB, a, c); if (miterClipHalfDouble <= (Vector2.Lerp(segmentLeftStartA, segmentLeftEndB, 0.5f) - segments[i1].endPoint).sqrMagnitude) { intersectionLeft = segmentLeftStartA; intersectionRight = segmentLeftEndB; } outerPoints.AddRange(new Vector2[] { intersectionRight, intersectionLeft, }); innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); } else { intersectionLeft = segments[i1].endPoint - miterVectorLengthHalf; outerPoints.AddRange(new Vector2[] { intersectionLeft, }); innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); } } } } else if (lineJoin == StrokeLineJoin.bevel) { innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); } else if (lineJoin == StrokeLineJoin.round) { if (segmentsAngle == 1f) { innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); } else { if (segmentsAngleRotated < 0) { innerPoints.AddRange(new Vector2[] { segmentRightEndB, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, segmentLeftStartA, }); segmentStartCenter = segments[i].startPoint; Vector2 dir = segments[i1].directionNormalizedRotated; float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized)); radAngle = Mathf.Atan2(dir.y, dir.x); float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle) / Mathf.PI); if (roundSegmentsfAlt < 1) { roundSegmentsfAlt = 1f; } float roundSegmentsfAltMinusOne = roundSegmentsfAlt; if (roundSegmentsfAltMinusOne > 0) { for (j = 0; j < roundSegmentsfAlt; j++) { angleProgress = Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth)); } } innerPoints.AddRange(new Vector2[] { segmentRightStartA, }); } else { innerPoints.AddRange(new Vector2[] { segmentRightEndB, segmentRightStartA, }); outerPoints.AddRange(new Vector2[] { segmentLeftEndB, }); segmentStartCenter = segments[i].startPoint; Vector2 dir = -segments[i].directionNormalizedRotated; float angle = Mathf.Acos(Vector2.Dot(segments[i1].directionNormalized, segments[i].directionNormalized)); radAngle = Mathf.Atan2(dir.y, dir.x); float roundSegmentsfAlt = roundQuality * thickness * (Mathf.Acos(segmentsAngle) / Mathf.PI); if (roundSegmentsfAlt < 1) { roundSegmentsfAlt = 1f; } float roundSegmentsfAltMinusOne = roundSegmentsfAlt; if (roundSegmentsfAltMinusOne > 0) { for (j = 0; j < roundSegmentsfAlt; j++) { angleProgress = Mathf.Clamp01(1f - (j / roundSegmentsfAltMinusOne)); outerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle - angleProgress * angle) * halfWidth, Mathf.Sin(radAngle - angleProgress * angle) * halfWidth)); } } outerPoints.AddRange(new Vector2[] { segmentLeftStartA, }); } } } } } int lastSegmentIndex = segments.Length - 1; segmentLeftStartA = segments[lastSegmentIndex].startPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentLeftEndA = segments[lastSegmentIndex].endPoint - segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentRightStartA = segments[lastSegmentIndex].startPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; segmentRightEndA = segments[lastSegmentIndex].endPoint + segments[lastSegmentIndex].directionNormalizedRotated * halfWidth; if (closeLine == ClosePathRule.NEVER) { if (lineCap == StrokeLineCap.butt) { innerPoints.AddRange(new Vector2[] { segmentRightEndA, segmentLeftEndA, }); } else if (lineCap == StrokeLineCap.round) { innerPoints.AddRange(new Vector2[] { segmentRightEndA }); outerPoints.AddRange(new Vector2[] { segmentLeftEndA, }); segmentStartCenter = Vector2.Lerp(segmentLeftEndA, segmentRightEndA, 0.5f); radAngle = Mathf.Atan2(-segments[lastSegmentIndex].directionNormalizedRotated.y, -segments[lastSegmentIndex].directionNormalizedRotated.x); float roundSegmentsfAlt = roundQuality * thickness; float roundSegmentsfAltMinusOne = roundSegmentsfAlt - 1; if (roundSegmentsfAltMinusOne > 0) { for (j = 0; j <= roundSegmentsfAlt; j++) { angleProgress = 1f - Mathf.Clamp01(j / roundSegmentsfAltMinusOne); innerPoints.Add(segmentStartCenter + new Vector2(Mathf.Cos(radAngle + angleProgress * Mathf.PI) * halfWidth, Mathf.Sin(radAngle + angleProgress * Mathf.PI) * halfWidth)); } } } else if (lineCap == StrokeLineCap.square) { Vector2 lastSegmentOffset = segments[lastSegmentIndex].directionNormalized * halfWidth; innerPoints.AddRange(new Vector2[] { segmentRightEndA + lastSegmentOffset, segmentLeftEndA + lastSegmentOffset, }); } } if (closeLine == ClosePathRule.ALWAYS && lineJoin == StrokeLineJoin.miter || lineJoin == StrokeLineJoin.miterClip) { innerPoints.AddRange(new Vector2[] { segmentRightEndA, segmentLeftEndA, }); } outerPoints.Reverse(); innerPoints.AddRange(outerPoints); return(innerPoints); }