public static void GenerateDependencies(string strippedAssemblyDir, string icallsListFile, RuntimeClassRegistry rcr, bool doStripping, out HashSet <UnityType> nativeClasses, out HashSet <string> nativeModules, IIl2CppPlatformProvider platformProvider) { var strippingInfo = platformProvider == null ? null : StrippingInfo.GetBuildReportData(platformProvider.buildReport); var userAssemblies = GetUserAssemblies(strippedAssemblyDir); // [1] Extract native classes from scene and scripts nativeClasses = doStripping ? GenerateNativeClassList(rcr, strippedAssemblyDir, userAssemblies, strippingInfo) : null; // Exclude module managers (GlobalGameManager) if no dependent classes are used. if (nativeClasses != null) { ExcludeModuleManagers(ref nativeClasses); } // [2] Prepare a list of modules to register nativeModules = GetNativeModulesToRegister(nativeClasses, strippingInfo); if (nativeClasses != null && icallsListFile != null) { // Get required modules from icall list file var icallModules = GetModulesFromICalls(icallsListFile); // Add GameManager classes for modules foreach (var module in icallModules) { if (!nativeModules.Contains(module)) { if (strippingInfo != null) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName(module), StrippingInfo.RequiredByScripts); } } var moduleClasses = ModuleMetadata.GetModuleTypes(module); foreach (var klass in moduleClasses) { if (klass.IsDerivedFrom(GameManagerTypeInfo)) { nativeClasses.Add(klass); } } } nativeModules.UnionWith(icallModules); } ApplyManualStrippingOverrides(nativeClasses, nativeModules, strippingInfo); bool didAdd = true; if (platformProvider != null) { while (didAdd) { didAdd = false; foreach (var module in nativeModules.ToList()) { var dependecies = ModuleMetadata.GetModuleDependencies(module); foreach (var dependentModule in dependecies) { if (!nativeModules.Contains(dependentModule)) { nativeModules.Add(dependentModule); didAdd = true; } if (strippingInfo != null) { var moduleName = StrippingInfo.ModuleName(module); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(dependentModule), "Required by " + moduleName); strippingInfo.SetIcon("Required by " + moduleName, $"package/com.unity.modules.{module.ToLower()}"); } } } } } if (nativeClasses != null) { RemoveClassesFromRemovedModules(nativeClasses, nativeModules); } AssemblyReferenceChecker checker = new AssemblyReferenceChecker(); checker.CollectReferencesFromRoots(strippedAssemblyDir, userAssemblies, true, 0.0f, true); if (strippingInfo != null) { foreach (var module in nativeModules) { strippingInfo.AddModule(module); } strippingInfo.AddModule("Core"); } if (nativeClasses != null && strippingInfo != null && platformProvider != null) { InjectCustomDependencies(platformProvider.target, strippingInfo, nativeClasses, nativeModules); } }