void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad (this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) Destroy (this.gameObject); } }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } }