public void Setup()
        {
            IEnumerable <ICard> cards = CreateCards();

            m_Sut = new StringToCardFactory();
            m_Sut.Initialize(cards);
        }
Exemple #2
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        public void BeforeScenario()
        {
            var cards = new Dictionary <string, IEnumerable <ICard> >();

            var stringToCard = new StringToCardFactory();

            stringToCard.Initialize(new CardsBuilder().Cards);

            var engine  = new CardsRankEngine(new CardsRankRulesRepository(new CardsRankRulesBuilder().Rules));
            var ranking = new CardsRanking(new PlayerInformationGroupedByStatus(),
                                           new SameStatusRankingContainer(new SameStatusRankingBuilder().Rankings));
            var phaser =
                new TexasHoldEm.WinnerPhaser(engine,
                                             ranking);

            ScenarioContext.Current ["Cards"] = cards;
            ScenarioContext.Current ["StringToCardFactory"] = stringToCard;
            ScenarioContext.Current ["WinnerPhaser"]        = phaser;
        }
        public void BeforeScenario()
        {
            var stringToCardRank = new StringToCardRankFactory();
            var stringToCard     = new StringToCardFactory();

            stringToCard.Initialize(new CardsBuilder().Cards);

            var cards = new List <ICard>();
            var info  = new PlayerHandInformation
            {
                Cards = cards
            };

            var sut = new CardsRankEngine(new CardsRankRulesRepository(new CardsRankRulesBuilder().Rules));

            ScenarioContext.Current ["ICards"] = cards;
            ScenarioContext.Current ["IPlayerHandInformation"]   = info;
            ScenarioContext.Current ["ICardsRankEngine"]         = sut;
            ScenarioContext.Current ["IStringToCardRankFactory"] = stringToCardRank;
            ScenarioContext.Current ["IStringToCardFactory"]     = stringToCard;
        }