Exemple #1
0
        public override void DrawStringBaseline(string fontName, float size, string text, float x, float y, Color4 color, bool underline = false, TextShadow shadow = default)
        {
            if (string.IsNullOrEmpty(fontName))
            {
                throw new InvalidOperationException("fontName null");
            }
            var pixels = size * (96.0f / 72.0f);

            drawX = int.MaxValue;
            drawY = int.MaxValue;
            StringInfo info = new StringInfo()
            {
                Underline = underline ? 1 : 0
            };
            var hash = info.MakeHash(fontName, text);

            PGQuad[] quads = null;
            for (int i = 0; i < cachedStrings.Count; i++)
            {
                if (cachedStrings[i].Hash == hash && Math.Abs(cachedStrings[i].Size - size) < 0.001f)
                {
                    quads = cachedStrings[i].Quads;
                    break;
                }
            }
            if (quads == null)
            {
                using var textConv = new UTF8ZHelper(stackalloc byte[256], text);
                using var fontConv = new UTF8ZHelper(stackalloc byte[256], fontName);
                fixed(byte *tC = &textConv.ToUTF8Z().GetPinnableReference(),
                      tF       = &fontConv.ToUTF8Z().GetPinnableReference())
                {
                    pg_drawstring(ctx, (IntPtr)tC, (IntPtr)tF, pixels, TextAlignment.Left, underline ? 1 : 0, 1, 1, 1, 1, (Color4 *)0,
                                  (float *)0, (float *)0);
                }

                quads     = lastQuads;
                lastQuads = null;
                cachedStrings.Enqueue(new StringResults()
                {
                    Hash = hash, Size = size, Quads = quads
                });
            }

            drawX = (int)x;
            drawY = (int)y;
            if (shadow.Enabled)
            {
                for (int i = 0; i < quads.Length; i++)
                {
                    var q = quads[i];
                    q.Dest.X += drawX + 2;
                    q.Dest.Y += drawY + 2;
                    var t = textures[(int)q.Texture->UserData];
                    ren.Draw(t, q.Source, q.Dest, shadow.Color);
                }
            }
            for (int i = 0; i < quads.Length; i++)
            {
                var q = quads[i];
                q.Dest.X += drawX;
                q.Dest.Y += drawY;
                var t = textures[(int)q.Texture->UserData];
                ren.Draw(t, q.Source, q.Dest, color);
            }
        }