// Start is called before the first frame update
    void Start()
    {
        areaOfEffect = this.transform.GetComponent <Collider>();
        anim         = this.transform.GetComponent <Animator>();
        ted          = FindObjectOfType <Teddy>();

        foreach (Light lite in lights)
        {
            lite.enabled = false;
        }

        engineAudio.loop     = true;
        scramblingAudio.loop = true;
        if (strikePlaneFlyingNoise)
        {
            engineAudio.clip = strikePlaneFlyingNoise;
        }
        if (scramblingNoise)
        {
            scramblingAudio.clip = scramblingNoise;
        }

        StrikeState = StrikeMode.Idle;

        isAvailable  = true;
        isScrambling = false;
    }
 public void Suspend()
 {
     isScrambling = false;
     foreach (Light lite in lights)
     {
         lite.enabled = false;
     }
     engineAudio.Stop();
     scramblingAudio.Stop();
     anim.SetTrigger("Be still");
     StrikeState = StrikeMode.Idle;
 }
    public void CallStrike()
    {
        this.transform.position = ted.transform.TransformPoint(strikePlaneLocationStartRelativeToTed);
        this.transform.LookAt(new Vector3(ted.transform.position.x, this.transform.position.y - ted.transform.position.y, ted.transform.position.z));

        tedsLastPosition = ted.transform.position;

        isScrambling = false;
        foreach (Light lite in lights)
        {
            lite.enabled = true;
        }
        anim.SetTrigger("Move forward");
        engineAudio.Play();
        scramblingAudio.Stop();
        strikeDurationRefTime = Time.time;
        StrikeState           = StrikeMode.Striking;
    }
Exemple #4
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        public static StrikeBox Get(float Height, float Width, float Depth, float Margin, float Thickness, StrikeMode Mode, float OffsetM, float OffsetP)
        {
            var box = Get(Height, Width, Depth);

            box.margin      = Margin;
            box.thickness   = Thickness;
            box.mode        = Mode;
            box.offsetPlus  = OffsetP;
            box.offsetMinus = OffsetM;
            return(box);
        }