public ServerMessage(StreamPeerTCP socket) { var _size = Utilites.Byte2IntBE((byte[])socket.GetData(4)[1]); cmd = (NET_CMD)Utilites.Byte2UShortBE((byte[])socket.GetData(2)[1]); seq = Utilites.Byte2UShortBE((byte[])socket.GetData(2)[1]); var _data = (byte[])socket.GetData(_size)[1]; data = SimpleJSON.JSON.Parse(System.Text.Encoding.UTF8.GetString(_data, 0, _size)); }
private Packet readPacketInternal(int len) { // read data byte[] temp = client.GetData(len)[1] as byte[]; List <byte> data = temp?.ToList(); // compression is compressed, lets see if the packet was actually compressed if (compressionThreshold != -1) { int dataLength = dataTypes.ReadNextVarInt(data); if (dataLength != 0) { // packet is compressed, lets decompress GD.Print("packet is compressed :/"); return(null); } } // read id int packetId = dataTypes.ReadNextVarInt(data); // GD.Print($"Got packet with id 0x{packetId:X} and state {currentState}, len is {len}"); // handle packet PacketType type; try { type = PacketType.of(packetId, currentState, PacketDirection.TO_CLIENT); } catch (KeyNotFoundException e) { // GD.Print($"Coulnt find a packet type for id 0x{packetId:X} and state {currentState}"); return(null); } Packet packet = type.instance(); try { packet.read(dataTypes, data); } catch (Exception ex) { GD.Print($"Error while reading packet {type}: \n{ex.GetType().Name}: {ex.Message}"); GD.Print(ex.StackTrace); } if (data?.Count != 0) { GD.Print($"Error while reading packet {type}: Got {data?.Count} bytes too much"); } if (countPacketSize) { Interlocked.Add(ref totalCount, 1); Interlocked.Add(ref totalSize, len); if (Interlocked.Read(ref totalCount) % 10 == 0) { GD.Print($"Total count {Interlocked.Read(ref totalCount)}, total size {Interlocked.Read(ref totalSize)}"); } } return(packet); }
public void getPackets() { //GD.Print("Get Packets"); //GD.Print(wrapped_client.GetAvailablePacketCount()); if (connected && client.GetAvailableBytes() > 0) { //byte[] packet_data = wrapped_client.GetPacket(); //UInt32 packetLength = BitConverter.ToUInt32(packet_data, 0); //short packetId = BitConverter.ToInt16(packet_data, 4); UInt32 packetLength = (UInt32)client.GetU32(); short packetId = (short)client.Get16(); var packetData = client.GetData((int)packetLength - 2); //var data = new List<byte>(packet_data).GetRange(6, packet_data.Length -6).ToArray(); //GD.Print(BitConverter.ToString( (byte[]) packetData[1])); var data = (byte[])packetData[1]; var packet = Packets.Packets.decode(packetId, data); if (GetParent().GetNodeOrNull("GUI") != null) { var gui = (Control)GetParent().GetNodeOrNull("GUI"); gui.Call("recordPacket", packetLength + 4); } GD.Print(String.Format("Received packet {0}, ID: {1} Length: {2}", packet.name, packetId, packetLength)); if (packet is ReadyPacket) { ReadyPacket parsed_packet = (ReadyPacket)packet; if (parsed_packet.code == 0) { string token = (string)GetParent().GetNode("Discord Integration").Call("getToken"); var loginPacket = new LoginPacket(token); GD.Print("Sending login"); sendPacket(loginPacket); } else if (parsed_packet.code == 1) { var requestWorldPacket = new RequestWorldPacket(); sendPacket(requestWorldPacket); if (!joined) { var loadingRes = GD.Load <PackedScene>("res://scenes/world.tscn"); var node = loadingRes.Instance(); node.SetName("WorldScene"); var loadingGuiRes = GD.Load <PackedScene>("res://scenes/gui.tscn"); var gui = (Control)loadingGuiRes.Instance(); gui.SetName("GUI"); GetParent().Call("setState", 2); GetParent().AddChild(node); //GetParent().AddChild(gui); GetParent().AddChild(gui); //node.AddChild(gui); GetParent().GetNode("GameLoader").Free(); //var playerSpriteScene = (PackedScene) node.Call("getSprite", "rowan"); //var playerSprite = (AnimatedSprite) playerSpriteScene.Instance(); //playerSprite.SetName("PlayerSprite"); //node.GetNode("World/Player").AddChild(playerSprite); //playerSprite.Position = ((KinematicBody2D) node.GetNode("Player")).Position; //playerSprite.Visible = true; //GD.Print(playerSprite); joined = true; } } } else if (packet is PongPacket) { PongPacket parsed_packet = (PongPacket)packet; GD.Print("Got pong of " + parsed_packet.message); } else if (packet is LoginResultPacket) { LoginResultPacket parsed_packet = (LoginResultPacket)packet; GD.Print("Login Result: " + parsed_packet.responseCode.ToString() + " Name: " + parsed_packet.userId); var joinGamePacket = new JoinGamePacket(); sendPacket(joinGamePacket); } else if (packet is WorldPacket) { WorldPacket parsed_packet = (WorldPacket)packet; //GD.Print(parsed_packet.debug); GetParent().GetNode("WorldScene").Call("loadWorld", new object[] { parsed_packet.worldData, parsed_packet.bumpData, parsed_packet.height, parsed_packet.width }); } else if (packet is PlayerPositionPacket) { PlayerPositionPacket parsed_packet = (PlayerPositionPacket)packet; GetParent().GetNode("WorldScene/World/Player").Call("move", new object[] { parsed_packet.x, parsed_packet.y }); } else if (packet is ChatPacket) { ChatPacket parsed_packet = (ChatPacket)packet; GetNode("../GUI/Chat").Call("AddMessage", parsed_packet.author + ": " + parsed_packet.msg); } else if (packet is EntityPacket) { EntityPacket parsed_packet = (EntityPacket)packet; GD.Print("Got entity '", parsed_packet.sprite, "' at ", parsed_packet.x, ",", parsed_packet.y, " ID: ", parsed_packet.uuid); GetNode("../WorldScene").Call("addEntity", parsed_packet.x, parsed_packet.y, parsed_packet.type, parsed_packet.facing, parsed_packet.interactable, parsed_packet.sprite, parsed_packet.uuid, parsed_packet.type != 2); } else if (packet is EntityMovePacket) { EntityMovePacket parsed_packet = (EntityMovePacket)packet; GD.Print("Got entity moving to ", parsed_packet.x, ",", parsed_packet.y, " ID: ", parsed_packet.uuid); GetNode("../WorldScene").Call("moveEntity", parsed_packet.uuid, parsed_packet.x, parsed_packet.y, parsed_packet.facing); } else if (packet is InvalidateCachePacket) { InvalidateCachePacket parsed_packet = (InvalidateCachePacket)packet; GD.Print(parsed_packet.uuid, " Invalidated."); GetNode("../WorldScene").Call("hideEntity", parsed_packet.uuid); } else if (packet is DialoguePacket) { DialoguePacket parsed_packet = (DialoguePacket)packet; GD.Print("Got dialogue \"", parsed_packet.text, "\""); Window window = (Window)GetNode("../GUI/Window"); window.OpenDialoguePanel(); DialoguePanel dialoguePanel = window.OpenDialoguePanel(); //(DialoguePanel) GetNode("../GUI/Window/DialoguePanel"); dialoguePanel.SetDialogue(parsed_packet.text, parsed_packet.author, parsed_packet.sprite, parsed_packet.substitutions, parsed_packet.optionViews); } else if (packet is CloseDialoguePacket) { CloseDialoguePacket parsed_packet = (CloseDialoguePacket)packet; DialoguePanel dialoguePanel = (DialoguePanel)GetNode("../GUI/Window/DialoguePanel"); dialoguePanel.CloseDialogue(parsed_packet.guid); //dialoguePanel.SetDialogue(parsed_packet.text, parsed_packet.author, parsed_packet.sprite, parsed_packet.substitutions, parsed_packet.optionViews); } else if (packet is PlayerDataPacket) { PlayerDataPacket parsed_packet = (PlayerDataPacket)packet; var player = (Player)GetNode("../WorldScene/World/Player"); player.SetUuid(parsed_packet.guid); if (player.GetNodeOrNull("PlayerSprite") != null) { player.GetNodeOrNull("PlayerSprite").Free(); } var playerSpriteScene = (PackedScene)GetNode("../WorldScene").Call("getSprite", parsed_packet.sprite); var playerSprite = (AnimatedSprite)playerSpriteScene.Instance(); playerSprite.SetName("PlayerSprite"); player.AddChild(playerSprite); } else if (packet is InventoryPacket) { InventoryPacket parsed_packet = (InventoryPacket)packet; var player = (Player)GetNode("../WorldScene/World/Player"); if (player.guid == parsed_packet.inventory.guid) { player.inventory = parsed_packet.inventory; foreach (Item item in player.inventory.items) { GD.Print("Item: ", item.GetName(), " \"", item.GetDescription(), "\""); } } } else if (packet is AddItemPacket) { AddItemPacket parsed_packet = (AddItemPacket)packet; var player = (Player)GetNode("../WorldScene/World/Player"); if (player.guid == parsed_packet.guid) { //TODO: Make use of indices. player.inventory.AddItem(parsed_packet.item, true); } } else if (packet is ModifyItemPacket) { ModifyItemPacket parsed_packet = (ModifyItemPacket)packet; var player = (Player)GetNode("../WorldScene/World/Player"); if (player.guid == parsed_packet.guid) { //TODO: Make use of indices. player.inventory.UpdateItem(parsed_packet.item, parsed_packet.index); } } } else { var testPacket = new Packets.PingPacket("Hello There!"); //sendPacket(testPacket); } }