public void CreateMatrix_Passes_InputIsCorrect() { // Arrange var matrix = new ElementMatrix(); using var consoleStream = new MemoryStream(); using var consoleWriter = new BinaryWriter(consoleStream); consoleWriter.Write(1); consoleWriter.Write(1); consoleWriter.Write(1); // Act StreamMatrixCreator.CreateMatrix(consoleStream, matrix); // Assert Assert.Equal(1, matrix[0, 0]); }
private static void Main() { var matrix = new ElementMatrix(); using var consoleStream = new MemoryStream(); using var consoleWriter = new BinaryWriter(consoleStream); Console.Write("Enter rows number: "); var rows = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter columns number: "); var cols = Convert.ToInt32(Console.ReadLine()); consoleWriter.Write(rows); consoleWriter.Write(cols); for (var i = 0; i < rows; i++) { for (var j = 0; j < cols; j++) { Console.Write($"Write value of element [{i},{j}]: "); consoleWriter.Write(Convert.ToInt32(Console.ReadLine())); } } StreamMatrixCreator.CreateMatrix(consoleStream, matrix); //Our Serialized Json var output = SerializeToStream(matrix); var bytesOut = UTF8.GetBytes(output.ToCharArray(), 0, output.Length); //Standard Output Processing if (Console.OpenStandardOutput().BeginWrite(bytesOut, 0, output.Length, null, null).AsyncWaitHandle.WaitOne()) { } //Deserializing var deserializedProduct = DeserializeFromStream <ElementMatrix>(output); Console.WriteLine($"\nRows count {deserializedProduct.Rows}"); using var stream = new MemoryStream(); using var resultStream = new BinaryWriter(stream); deserializedProduct.GetMemoryStream(resultStream, out _); var intList = new List <int>(); stream.Position = 0; using var reader = new BinaryReader(stream); for (var i = 0; i < deserializedProduct.Columns * deserializedProduct.Rows; i++) { intList.Add(reader.ReadInt32()); } Console.WriteLine("\nRestored matrix"); for (var i = 0; i < matrix.Rows; i++) { for (var j = 0; j < matrix.Columns; j++) { Console.Write(intList[i * matrix.Columns + j] + " "); } Console.WriteLine(); } }
//Arrange&& Act static void Result() => StreamMatrixCreator.CreateMatrix(null, null);