internal void Reset() { mode = 2; input.Reset(); output.Reset(); dynHeader = null; litlenTree = null; distTree = null; isLastBlock = false; adler = 1; }
/// <summary> /// Resets the inflater so that a new stream can be decompressed. All /// pending input and output will be discarded. /// </summary> public void Reset() { mode = noHeader ? DECODE_BLOCKS : DECODE_HEADER; input.Reset(); outputWindow.Reset(); dynHeader = null; litlenTree = null; distTree = null; isLastBlock = false; adler.Reset(); }
public void Reset() { mode = (noHeader ? 2 : 0); totalIn = 0L; totalOut = 0L; input.Reset(); outputWindow.Reset(); dynHeader = null; litlenTree = null; distTree = null; isLastBlock = false; adler.Reset(); }
/// <summary> /// Resets the inflater so that a new stream can be decompressed. All /// pending input and output will be discarded. /// </summary> public void Reset() { mode = noHeader ? State.Blocks : State.Header; totalIn = 0; TotalOut = 0; input.Reset(); outputWindow.Reset(); dynHeader = null; litlenTree = null; distTree = null; isLastBlock = false; adler.Reset(); }
/// <summary> /// Resets the inflater so that a new stream can be decompressed. All /// pending input and output will be discarded. /// </summary> public void Reset() { mode = noHeader ? DECODE_BLOCKS : DECODE_HEADER; totalIn = 0; totalOut = 0; input.Reset(); outputWindow.Reset(); dynHeader = null; litlenTree = null; distTree = null; isLastBlock = false; if (adler != null) { adler.Reset(); } }