public void Initialize() { if (_fileName != null) { _fileStream = new Stream26(File.Open(_fileName, FileMode.Open, FileAccess.Read, FileShare.Read), true); } var num = 1; var num2 = _fileStream.ReadUShort(); var num3 = 0; if (num2 == 0xFACE) // Hey man he was in my face { _unkFlag0 = false; num = _fileStream.ReadShortAt(6); num3 = _fileStream.ReadInt(); } else if (num2 != 2600) // Appears to be flags at the beginning of certain types of texture metadata? { throw new Exception(); } while (num-- != 0) { TextureList.Add( new TextureMetadata( _fileStream.ReadShortAt(num3 + 2), _fileStream.ReadInt(), _fileStream.ReadShort(), _fileStream.ReadShort(), _fileStream.ReadShort(), _fileStream.ReadByteAt(num3 + 20), _fileStream.ReadShort(), _fileStream.ReadIntAt(num3 + 28), _fileStream.ReadInt())); num3 += 40; } _fileStream.ReverseEndianness = false; }