protected override StratusInputUILayer GetInputLayer() { StratusInputUILayer layer = base.GetInputLayer(); layer.actions.onCancel = CancelCurrentRequest; return(layer); }
public StratusInputUILayer GetInputLayer() { StratusInputUILayer layer = new StratusInputUILayer(this.gameObject.name); layer.actions.onNavigate = Navigate; layer.actions.onSubmit = SubmitCurrent; return(layer); }
protected virtual StratusInputUILayer GetInputLayer() { inputLayer = new StratusInputUILayer(GetType().Name);; inputLayer.actions.onCancel = Hide; return(inputLayer); }