public void SetStrategicPosition_SixPlayersVaryPositions_SetsStrategicPositionCorrectly( [Values(0, 1, 2, 3, 4, 5)] int postion, [Values( StrategicPositions.SB, StrategicPositions.BB, StrategicPositions.MI, StrategicPositions.LT, StrategicPositions.CO, StrategicPositions.BU)] StrategicPositions expectedStrategicPosition) { _convertedPlayer.Position = postion; _convertedPlayer.SetStrategicPosition(SixPlayers); Assert.That(_convertedPlayer.StrategicPosition, Is.EqualTo(expectedStrategicPosition)); }
public static string NamePosition(StrategicPositions strategicPosition) { return (strategicPosition.Match() .With(p => p == StrategicPositions.SB, _ => "the small blind") .With(p => p == StrategicPositions.BB, _ => "the big blind") .With(p => p == StrategicPositions.EA, _ => "early position") .With(p => p == StrategicPositions.MI, _ => "middle position") .With(p => p == StrategicPositions.LT, _ => "late position") .With(p => p == StrategicPositions.CO, _ => "the cut-off") .With(p => p == StrategicPositions.BU, _ => "the button") .Do()); }
protected override void ExtractMatchingPlayers(IEnumerable <IAnalyzablePokerPlayer> analyzablePokerPlayers) { for (var position = StrategicPositions.SB; position <= StrategicPositions.BU; position++) { StrategicPositions strategicPosition = position; MatchingPlayers[(int)strategicPosition] = (from player in analyzablePokerPlayers where player.ActionSequences[(int)_street] == _actionSequence && player.StrategicPosition == strategicPosition select player).ToList(); } AddChecksToFoldsForBigBlindInUnraisedPot(analyzablePokerPlayers); }
public void UpdateWith_OneMatchingPlayer_MatchingPlayersForOtherPositionDoNotContainPlayer() { const long id = 1; const Streets street = Streets.PreFlop; const ActionSequences actionSequence = ActionSequences.HeroC; const StrategicPositions position = StrategicPositions.CO; _sut = new PreFlopActionSequenceStatistic(actionSequence); var player = Samples.AnalyzablePokerPlayerWith(id, actionSequence, street, position); _analyzablePokerPlayers.Add(player); _sut.UpdateWith(_analyzablePokerPlayers); _sut.MatchingPlayers[(int)position + 1].ShouldNotContain(player); }
public static IEnumerable <StrategicPositions> To(this StrategicPositions from, StrategicPositions to) { if (from < to) { while (from <= to) { yield return(from++); } } else { while (from >= to) { yield return(from--); } } }
public void UpdateWith_TwoPlayersOneMatchingPlayer_MatchingPlayersForGivenPositionContainMatchingPlayer() { const long id = 1; const Streets street = Streets.PreFlop; const ActionSequences actionSequence = ActionSequences.HeroC; const StrategicPositions position = StrategicPositions.CO; _sut = new PreFlopActionSequenceStatistic(actionSequence); var matchingPlayer = Samples.AnalyzablePokerPlayerWith(id, actionSequence, street, position); var notMatchingPlayer = Samples.AnalyzablePokerPlayerWith(id + 1, actionSequence + 1, street, position); _analyzablePokerPlayers.Add(matchingPlayer); _analyzablePokerPlayers.Add(notMatchingPlayer); _sut.UpdateWith(_analyzablePokerPlayers); _sut.MatchingPlayers[(int)position].ShouldContain(matchingPlayer); }
public void Filter_OnlyStrategicPostionFilterActivated_ReturnsPlayersPassingThroughIt() { const StrategicPositions max = StrategicPositions.MI; var inRangePlayer = _stub.Setup <IAnalyzablePokerPlayer>() .Get(ap => ap.StrategicPosition).Returns(max) .Out; var outOfRangePlayer = _stub.Setup <IAnalyzablePokerPlayer>() .Get(ap => ap.StrategicPosition).Returns(max + 1) .Out; var players = new List <IAnalyzablePokerPlayer> { inRangePlayer, outOfRangePlayer }; _sut.StrategicPositionFilter.ActivateWith(0, max); var filteredPlayers = _sut.Filter(players); filteredPlayers.ShouldContain(inRangePlayer); filteredPlayers.ShouldNotContain(outOfRangePlayer); }
public static IAnalyzablePokerPlayer AnalyzablePokerPlayerWith(long id, ActionSequences actionSequence, Streets street, StrategicPositions strategicPosition) { var analyzablePokerPlayer = (AnalyzablePokerPlayer)AnalyzablePokerPlayerWith(id, actionSequence, street, false); analyzablePokerPlayer.StrategicPosition = strategicPosition; return(analyzablePokerPlayer); }
public AnalyzablePokerPlayerMock(long id, int handId, string holecards, int mBefore, int position, StrategicPositions strategicPosition, bool?inPositionPreFlop, bool?inPositionFlop, bool?inPositionTurn, bool?inPositionRiver, ActionSequences actionSequencePreFlop, ActionSequences actionSequenceFlop, ActionSequences actionSequenceTurn, ActionSequences actionSequenceRiver, int betSizeIndexFlop, int betSizeIndexTurn, int betSizeIndexRiver, double bb, double ante, DateTime timeStamp, int totalPlayers, int playersInFlop, string sequencePreFlop, string sequenceFlop, string sequenceTurn, string sequenceRiver) : base( id, handId, holecards, mBefore, position, strategicPosition, inPositionPreFlop, inPositionFlop, inPositionTurn, inPositionRiver, actionSequencePreFlop, actionSequenceFlop, actionSequenceTurn, actionSequenceRiver, betSizeIndexFlop, betSizeIndexTurn, betSizeIndexRiver, bb, ante, timeStamp, totalPlayers, playersInFlop, sequencePreFlop, sequenceFlop, sequenceTurn, sequenceRiver) { }
protected static string LetValidSutDecribePositions(StrategicPositions fromPosition, StrategicPositions toPosition) { _validPositions = Tuple.New(fromPosition, toPosition); return(_sut.Describe("fred", _analyzablePokerPlayerStub.Object, Streets.PreFlop, _validPositions)); }
public AnalyzablePokerPlayer( long id, int handId, string holecards, int mBefore, int position, StrategicPositions strategicPosition, bool?inPositionPreFlop, bool?inPositionFlop, bool?inPositionTurn, bool?inPositionRiver, ActionSequences actionSequencePreFlop, ActionSequences actionSequenceFlop, ActionSequences actionSequenceTurn, ActionSequences actionSequenceRiver, int betSizeIndexFlop, int betSizeIndexTurn, int betSizeIndexRiver, double bb, double ante, DateTime timeStamp, int totalPlayers, int playersInFlop, string sequencePreFlop, string sequenceFlop, string sequenceTurn, string sequenceRiver) : this() { Id = id; HandId = handId; Holecards = holecards; MBefore = mBefore; Position = position; StrategicPosition = strategicPosition; InPosition[(int)Streets.PreFlop] = inPositionPreFlop; InPosition[(int)Streets.Flop] = inPositionFlop; InPosition[(int)Streets.Turn] = inPositionTurn; InPosition[(int)Streets.River] = inPositionRiver; ActionSequences[(int)Streets.PreFlop] = actionSequencePreFlop; ActionSequences[(int)Streets.Flop] = actionSequenceFlop; ActionSequences[(int)Streets.Turn] = actionSequenceTurn; ActionSequences[(int)Streets.River] = actionSequenceRiver; BetSizeIndexes[(int)Streets.Flop] = betSizeIndexFlop; BetSizeIndexes[(int)Streets.Turn] = betSizeIndexTurn; BetSizeIndexes[(int)Streets.River] = betSizeIndexRiver; BB = bb; Ante = ante; TimeStamp = timeStamp; TotalPlayers = totalPlayers; PlayersInFlop = playersInFlop; _sequenceStrings[(int)Streets.PreFlop] = sequencePreFlop; _sequenceStrings[(int)Streets.Flop] = sequenceFlop; _sequenceStrings[(int)Streets.Turn] = sequenceTurn; _sequenceStrings[(int)Streets.River] = sequenceRiver; }