void Start() { if (instance != null) { Destroy(gameObject); return; } instance = this; GameObject.DontDestroyOnLoad(gameObject); }
public void SaveData() { StrabismusData tmp = GameObject.Find("StrabismusData").GetComponent <StrabismusData>(); tmp.lefSquint = this.lefSquint; tmp.rightSquint = this.rightSquint; tmp.endo = this.endo; tmp.exo = this.exo; tmp.isForia = false; //////*******FOR NOW ... maybe (otherwise it'll be removed) tmp.isTropia = true; //////*******FOR NOW ... maybe (otherwise it'll be removed) tmp.angleOfDisalignment = this.angleOfDisalignment; SceneLoader sl = GameObject.Find("SceneLoader").GetComponent <SceneLoader>(); sl.LoadScene("MainMenu"); }
void Awake() { data = GameObject.Find("StrabismusData").GetComponent <StrabismusData>(); SetStrabismus(); }