public void LoadEventInfo(MobManager mobManager, Storytrack storyTrack, EventInfo info) { ClearMobs(); m_st = storyTrack; m_info = info; foreach(string mobName in m_info.mobs) { MobInfo mobInfo = mobManager.GetMobByName(mobName); Mob mob = CreateMob(mobInfo, transform.position); if(mob == null) continue; m_mobs.Add(mob); } MoveMobsToSpawns(); }
public void LoadEventInfo(MobManager mobManager, Storytrack storyTrack, EventInfo info) { ClearMobs(); m_st = storyTrack; m_info = info; foreach (string mobName in m_info.mobs) { MobInfo mobInfo = mobManager.GetMobByName(mobName); Mob mob = CreateMob(mobInfo, transform.position); if (mob == null) { continue; } m_mobs.Add(mob); } MoveMobsToSpawns(); }