private void AddListenerToList(StoryEventListener listener, StoryEventType eventType) { switch (eventType) { case StoryEventType.OnApproachingLoc: ApproachLocListeners.AddLast(listener); break; case StoryEventType.OnCharacterDeath: CharacterDeathListeners.AddLast(listener); break; case StoryEventType.OnSquadDeath: SquadDeathListeners.AddLast(listener); break; case StoryEventType.OnPlayerDropItem: PlayerDropItemListeners.AddLast(listener); break; case StoryEventType.OnPlayerSellItem: PlayerSellItemListeners.AddLast(listener); break; case StoryEventType.OnPlayerTakeItem: PlayerTakeItemListeners.AddLast(listener); break; case StoryEventType.OnPlayerReadNote: PlayerReadNoteListeners.AddLast(listener); break; } }
private void ExecuteHookEventScript(string [] tokens) { if (GameManager.Inst.QuestManager.Scripts.ContainsKey(tokens[1])) { StoryEventType eventType = (StoryEventType)Enum.Parse(typeof(StoryEventType), tokens[2]); StoryEventHandler.Instance.AddScriptListener(tokens[1], eventType); } }
public void AddDelegateListener(StoryEventDelegate callBack, StoryEventType eventType) { StoryEventListener listener = new StoryEventListener(); listener.Type = StoryEventListenerType.Delegate; listener.OnStoryEvent = callBack; AddListenerToList(listener, eventType); }
public void EnqueueStoryEvent(StoryEventType type, object caller, object [] parameters) { StoryEvent storyEvent = new StoryEvent(); storyEvent.Type = type; storyEvent.Parameters = parameters; StoryEventQueue.Enqueue(storyEvent); Debug.Log("enqueued story event " + type); }
public void AddScriptListener(string scriptName, StoryEventType eventType) { StoryEventListener listener = new StoryEventListener(); listener.Type = StoryEventListenerType.Script; listener.ScriptName = scriptName; AddListenerToList(listener, eventType); Debug.Log("Added script listener " + scriptName); }
public Timer CreateTimer(double time, StoryEventType eventType, string key) { Timer timer = new Timer(); timer.Elapsed += delegate { NitroxModel.Logger.Log.Info("Triggering event type " + eventType.ToString() + " at time " + time.ToString() + " with param " + key.ToString()); playerManager.SendPacketToAllPlayers(new StoryEventSend(eventType, key)); }; timer.Interval = time; timer.Enabled = true; timer.AutoReset = false; return(timer); }
private LinkedList <StoryEventListener> GetListnerListFromEventType(StoryEventType eventType) { switch (eventType) { case StoryEventType.OnApproachingLoc: return(ApproachLocListeners); break; case StoryEventType.OnCharacterDeath: return(CharacterDeathListeners); break; case StoryEventType.OnSquadDeath: return(SquadDeathListeners); break; case StoryEventType.OnPlayerDropItem: return(PlayerDropItemListeners); break; case StoryEventType.OnPlayerSellItem: return(PlayerSellItemListeners); break; case StoryEventType.OnPlayerTakeItem: return(PlayerTakeItemListeners); break; case StoryEventType.OnPlayerReadNote: return(PlayerReadNoteListeners); break; } return(null); }
public static string DefaultButtonText(StoryEventType storyEventType) { switch (storyEventType) { case StoryEventType.TextOnly: return("Continue"); case StoryEventType.Choice: return("Select"); case StoryEventType.Input: return("Submit"); case StoryEventType.Error: return("Error"); default: throw new Exception("Invalid Event Type"); } }
private Timer CreateTimer(double time, StoryEventType eventType, string key) { //if timeOffset goes past the time if (time <= 0) { return(null); } Timer timer = new Timer(); timer.Elapsed += delegate { Log.Info("Triggering event type " + eventType.ToString() + " at time " + time.ToString() + " with param " + key.ToString()); playerManager.SendPacketToAllPlayers(new StoryEventSend(eventType, key)); }; timer.Interval = time; timer.Enabled = true; timer.AutoReset = false; return(timer); }
private Timer CreateTimer(double time, StoryEventType eventType, string key) { //if timeOffset goes past the time if (time <= 0) { return(null); } Timer timer = new Timer(); timer.Elapsed += delegate { Log.Info($"Triggering event type {eventType} at time {time} with param {key}"); playerManager.SendPacketToAllPlayers(new StoryEventSend(eventType, key)); }; timer.Interval = time; timer.Enabled = true; timer.AutoReset = false; if (!eventTimers.ContainsKey(key)) { eventTimers.Add(key, timer); } return(timer); }
public NotifyStoryEvent(StoryEventType type, string Object, bool IsSuccess) { this.type = type; this.Object = Object; this.IsSuccess = IsSuccess; }
public StoryEventSend(StoryEventType storyEventType, string key = "") : base() { StoryEventType = storyEventType; Key = key; }
public StoryEventSend(StoryEventType storyEventType, string key = "") : base() { UnityEngine.Debug.Log(key + " " + storyEventType.ToString()); this.StoryEventType = storyEventType; this.Key = key; }
public StoryEventRecieve(StoryEventType storyEventType, string key = "") : base() { this.StoryEventType = storyEventType; this.Key = key; }