private IEnumerator LoadConfig() { m_configProvider = new ConfigProvider(); m_configDataProvider = gameObject.AddComponent <ConfigDataProvider>(); StoryConfig.PreloadInGameConfig(); yield return(StartCoroutine(m_configDataProvider.LoadAllConfig())); }
private void LoadConfig() { m_configProvider = new ConfigProvider(); m_configDataProvider = new ConfigDataProvider(); StoryConfig.PreloadInGameConfig(); m_configDataProvider.InitialInfo(); }
private void LoadConfig() { m_configProvider = new ConfigProvider(); StoryConfig.PreloadInGameConfig(); }
private void OnEnable() { data = target as StoryConfig; }