//public ItemRegistry registeritem;

    public void Awake()
    {
        itemok            = false;
        ranker            = GameObject.Find("Avatar").GetComponent <MilestoneRankManager>();
        storychecker      = GameObject.Find("Avatar").GetComponent <StoryChecker>();
        Pickuptext        = GameObject.Find("Item Pickup").GetComponent <Text>();
        dagear            = GameObject.Find("Avatar").GetComponent <Itemslots>();
        itemchecker       = GameObject.Find("Avatar").GetComponent <AchievementHunter>();
        sfxControlScript  = GameObject.Find("SFXControl").GetComponent <SfxControl>();
        pickedUpNameText  = GameObject.Find("PickedUpText").GetComponent <Text>();
        PickupImage       = GameObject.Find("PickUp").GetComponent <Image>();//update
        charControlScript = GameObject.Find("Avatar").GetComponent <CharControl>();
    }
Exemple #2
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 void Start()
 {
     rb         = GameObject.Find("Avatar").GetComponent <Rigidbody>();
     story      = GameObject.Find("StorySystemObject").GetComponent <StorySystem>();
     story2     = GameObject.Find("Avatar").GetComponent <StoryChecker>();
     WalkPoints = GameObject.FindGameObjectsWithTag(this.tag + " Waypoint");
     for (int x = 0; x < WalkPoints.Length; x++)
     {
         WalkPoints[x] = GameObject.Find(this.tag + " Waypoints " + (x + 1));
     }
     WalkPointskid = WalkPoints[0].GetComponentsInChildren <Transform>();//Not needed really tbh
     randomizer    = Random.Range(1, WalkPointskid.Length);
     _navMeshAgent = this.GetComponent <NavMeshAgent>();
     NPCAnimScript = GetComponent <NPC_AnimationManager>();
 }
Exemple #3
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    private void Awake()
    {
        #region Giving variable values
        floattimer = 10f;
        //TabManaging = GameObject.Find("TabManager").GetComponent<tabchanger>();
        storycheck = GameObject.Find("Avatar").GetComponent <StoryChecker>();
        Controller = transform.GetComponent <CharControl>();
        woosh      = GetComponent <AudioSource>();
        rb         = GetComponent <Rigidbody>();
        if (storycheck.DemoMode)
        {
            inventory = GameObject.FindGameObjectWithTag("itemui");
        }
        #endregion
        #region setting variable status
        respawnertext.enabled = false;
        inventory.SetActive(false);

        Cursor.visible = false;
        #endregion
    }
Exemple #4
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 private void Awake()
 {
     storycheck = GetComponent <StoryChecker>();
     character  = GetComponent <CharControl2>();
 }