private static StoredPrefs loadPrefs() { StoredPrefs newPrefs = new StoredPrefs(); newPrefs.preferredLanguage = PlayerPrefs.GetString(PreferredLanguageKey, ""); newPrefs.volumes = new float[volumeTypeCount]; for (int i = 0; i < volumeTypeCount; i++) { newPrefs.volumes[i] = PlayerPrefs.GetFloat(VolumeKeyPrefix + ((VolumeType)i).ToString(), 1f); } return(newPrefs); }
private static StoredPrefs loadPrefs() { //setProgress(1); //Debug purposes; StoredPrefs newPrefs = new StoredPrefs(); newPrefs.preferredLanguage = PlayerPrefs.GetString(PreferredLanguageKey, LocalizationManager.DefaultLanguage); newPrefs.volumes = new float[volumeTypeCount]; for (int i = 0; i < volumeTypeCount; i++) { newPrefs.volumes[i] = PlayerPrefs.GetFloat(VolumeKeyPrefix + ((VolumeType)i).ToString(), 1f); } return(newPrefs); }