override public void Awake() { GetAIController(); m_storeTarget = GetComponent <StoreTarget>(); m_agent = GetComponentInParent <NavMeshAgent>(); weapons = GetComponentsInChildren <Gadget>(); }
internal List <string> GetKeysNames(StoreTarget target, string section_name) { lock (m_Lock) { switch (target) { case StoreTarget.Original: return(ReadSectionsKeys(m_Sections, section_name)); case StoreTarget.Modified: return(ReadSectionsKeys(m_Modified, section_name)); default: List <string> list = ReadSectionsKeys(m_Sections, section_name); List <string> list2 = ReadSectionsKeys(m_Modified, section_name); foreach (string section in list2) { if (!list.Contains(section)) { list.Add(section); } } return(list); } } }
internal void SectionRename(string old_name, string new_name, StoreTarget target) { if (new_name == old_name) { throw new ArgumentException("Both names are equal"); } if (new_name == null || new_name.Length < 1) { throw new ArgumentException("Invalid new section name", "new_name"); } if (old_name == null || old_name.Length < 1) { throw new ArgumentException("Invalid old section name", "old_name"); } //if (!SectionExists(old_name)) { throw new InvalidOperationException("Section \"" + old_name + "\" does not exist."); } lock (m_Lock) { if (target != StoreTarget.Modified && m_Sections.ContainsKey(old_name)) { Dictionary <string, string> dic = m_Sections[old_name]; m_Sections.Remove(old_name); m_Sections.Add(new_name, dic); } if (target != StoreTarget.Original && m_Modified.ContainsKey(old_name)) { Dictionary <string, string> dic = m_Modified[old_name]; m_Modified.Remove(old_name); m_Modified.Add(new_name, dic); } } }
// *** Sections Getters and Setters*** // internal string[] GetSectionsNames(StoreTarget target) { lock (m_Lock) { switch (target) { case StoreTarget.Original: return(ReadDictionaryKeys(m_Sections).ToArray()); case StoreTarget.Modified: return(ReadDictionaryKeys(m_Modified).ToArray()); default: List <string> list = ReadDictionaryKeys(m_Sections); List <string> list2 = ReadDictionaryKeys(m_Modified); foreach (string section in list2) { if (!list.Contains(section)) { list.Add(section); } } return(list.ToArray()); } } }
private void Awake() { storeTarget = GetComponentInChildren <StoreTarget>(); if (updateTargets) { InvokeRepeating("FindTargets", 0, 0.5f); } else { FindTargets(); } }
internal void SectionDelete(string section_name, StoreTarget target) { lock (m_Lock) { if (target != StoreTarget.Modified && m_Sections.ContainsKey(section_name)) { m_Sections.Remove(section_name); } if (target != StoreTarget.Original && m_Modified.ContainsKey(section_name)) { m_Modified.Remove(section_name); } } }
internal bool SectionExists(string section_name, StoreTarget target) { switch (target) { case StoreTarget.Modified: return(m_Modified.ContainsKey(section_name)); case StoreTarget.Original: return(m_Sections.ContainsKey(section_name)); default: return(m_Sections.ContainsKey(section_name) || m_Modified.ContainsKey(section_name)); } }
public override int GetHashCode() { var result = Name.GetHashCode(); foreach (var o in Operands) { result = result * 17 + o.GetHashCode(); } if (StoreTarget != null) { result = result * 17 + StoreTarget.GetHashCode(); } result = result * 17 + BranchPolarity.GetHashCode(); if (BranchTarget != null) { result = result * 17 + BranchTarget.GetHashCode(); } return(result); }
private void Awake() { storeTarget = GetComponent <StoreTarget>(); }
private void Awake() { m_state = GetComponentInChildren <AIState>(); storeTarget = GetComponentInChildren <StoreTarget>(); }