public static void DeleteAllPlayerAndMakeGenesisBlock() { DeleteAll(StorePath.GetDefaultStoragePath(StorePath.Env.Production)); MakeGenesisBlock(BlockManager.GenesisBlockPath); }
public static void DeleteAllEditorAndMakeGenesisBlock() { DeleteAll(StorePath.GetDefaultStoragePath(StorePath.Env.Development)); MakeGenesisBlock(BlockManager.GenesisBlockPath); }