void OnUnequipConfirm(StoreConfirmParam param) { C2G.RuneUnequip packet = new C2G.RuneUnequip(); packet.rune_idx = param.rune_item.RuneIdx; packet.rune_grade = param.rune_item.Info.Grade; Network.GameServer.JsonAsync <C2G.RuneUnequip, C2G.RuneUnequipAck>(packet, OnRuneUnequip); }
void OnPopupOk(StoreConfirmParam parm) { C2G.StoreItemBuy packet = new C2G.StoreItemBuy(); packet.store_id = m_StoreID; packet.store_idx = m_StoreItem.store_idx; switch (m_StoreItem.item_type) { case pe_StoreItemType.Rune: RuneInfo rune_info = ItemInfoManager.Instance.GetInfoByIdn(m_StoreItem.item_idn) as RuneInfo; packet.rune_id = rune_info.ID; break; case pe_StoreItemType.Token: packet.goods = new pd_GoodsData((ItemInfoManager.Instance.GetInfoByIdn(m_StoreItem.item_idn) as TokenInfo).TokenType, m_StoreItem.item_count); break; case pe_StoreItemType.Creature: packet.creature_id = CreatureInfoManager.Instance.GetInfoByIdn(m_StoreItem.item_idn).ID; packet.creature_grade = m_StoreItem.item_count; break; default: break; } Network.GameServer.JsonAsync <C2G.StoreItemBuy, C2G.StoreItemBuyAck>(packet, OnStoreItemBuy); }
public void OnPopupOk(StoreConfirmParam parm) { C2G.StuffPurchase packet = new C2G.StuffPurchase(); packet.stuff_idn = m_Item.Info.IDN; Network.GameServer.JsonAsync <C2G.StuffPurchase, C2G.StuffPurchaseAck>(packet, OnPurchaseStuffHandler); }
void OnRefreshPopupOk(StoreConfirmParam parm) { if (Network.Instance.CheckGoods(parm.refresh_goods.goods_type, parm.refresh_goods.goods_value) == false) { return; } switch (CurrentStoreInfo.ID) { case "Items": case "Mileage": case "Boss": case "Arena": { C2G.StoreItemsRefresh packet = new C2G.StoreItemsRefresh(); packet.clear_map_id = MapClearDataManager.Instance.GetLastClearedMapID(); packet.store_id = CurrentStoreInfo.ID; packet.exclude_ids = ItemManager.Instance.NotInventoryItems.Select(i => i.Info.ID).ToList(); Network.GameServer.JsonAsync <C2G.StoreItemsRefresh, C2G.StoreItemsGetAck>(packet, OnStoreItemRefresh); } break; default: Tooltip.Instance.ShowMessageKey("Invaild OnRefresh"); break; } }
void OnSaleConfirm(StoreConfirmParam param) { C2G.RunesSale packet = new C2G.RunesSale(); packet.rune_idxes = new List <long>(); packet.rune_grades = new List <long>(); packet.rune_idxes.Add(param.rune_item.RuneIdx); packet.rune_grades.Add(param.rune_item.Info.Grade); Network.GameServer.JsonAsync <C2G.RunesSale, C2G.RunesSaleAck>(packet, OnRunesSaleHandler); }
void OnPopupOk(StoreConfirmParam parm) { if (m_ItemLoot != null) { long price = Network.PlayerInfo.GetGoodsValue(m_ItemLoot.Price.goods_type); if (m_Free.activeInHierarchy == false && m_ItemLoot.Price.goods_value > price) { Popup.Instance.Show(ePopupMode.MoveStore, m_ItemLoot.Price.goods_type); return; } switch (m_ItemLoot.LootType) { case "LootHero": { if (Network.Instance.CheckCreatureSlotCount(m_ItemLoot.LootCount, true, true, OnLootMore) == false) { return; } if (m_ItemLoot.LootCount == 1) { C2G.LootCreature packet = new C2G.LootCreature(); packet.loot_id = m_ItemLoot.ID; packet.is_free = m_Free.activeSelf; if (Tutorial.Instance.Completed == false) { C2G.TutorialState tutorial_packet = new C2G.TutorialState(); tutorial_packet.tutorial_state = (short)Tutorial.Instance.CurrentState; tutorial_packet.next_tutorial_state = (short)Tutorial.Instance.NextState; tutorial_packet.loot_creature = packet; Network.GameServer.JsonAsync <C2G.TutorialState, C2G.TutorialStateAck>(tutorial_packet, OnTutorialLootCreature); } else { Network.GameServer.JsonAsync <C2G.LootCreature, C2G.LootCreatureAck>(packet, OnLootCreature); } return; } else if (m_ItemLoot.LootCount == 10) { C2G.LootCreature10 packet = new C2G.LootCreature10(); packet.loot_id = m_ItemLoot.ID; Network.GameServer.JsonAsync <C2G.LootCreature10, C2G.LootCreature10Ack>(packet, OnLootCreature10); return; } } break; case "LootRune": case "LootItem": { if (m_ItemLoot.LootType == "LootRune" && Network.Instance.CheckRuneSlotCount(m_ItemLoot.LootCount, true, true, OnLootMore) == false) { return; } if (m_ItemLoot.LootCount == 1) { C2G.StoreLootItem packet = new C2G.StoreLootItem(); packet.loot_id = m_ItemLoot.ID; packet.is_free = m_Free.activeSelf; Network.GameServer.JsonAsync <C2G.StoreLootItem, C2G.StoreLootItemAck>(packet, OnLootItem); return; } else if (m_ItemLoot.LootCount == 10) { C2G.StoreLootItem10 packet = new C2G.StoreLootItem10(); packet.loot_id = m_ItemLoot.ID; Network.GameServer.JsonAsync <C2G.StoreLootItem10, C2G.StoreLootItem10Ack>(packet, OnLootItem10); return; } } break; } } else if (m_ItemGoods != null) { if (m_ItemGoods.StoreID != "Gem") { long price = Network.PlayerInfo.GetGoodsValue(m_ItemGoods.Price.goods_type); if (m_ItemGoods.Price.goods_value > price) { Popup.Instance.Show(ePopupMode.MoveStore, m_ItemGoods.Price.goods_type); return; } } C2G.StoreGoodsBuy packet = new C2G.StoreGoodsBuy(); packet.store_id = m_ItemGoods.StoreID; packet.item_id = m_ItemGoods.ID; Network.GameServer.JsonAsync <C2G.StoreGoodsBuy, C2G.StoreGoodsBuyAck>(packet, OnStoreItemBuy); return; } Tooltip.Instance.ShowMessageKey("NotImplement"); }
override public void SetParams(bool is_new, object[] parms) { base.SetParams(is_new, parms); parm = parms[0] as StoreConfirmParam; Init(); }