Exemple #1
0
        // Used for actually generating objects of this class -
        // these interface with the private constructor above.
        #region Public/Static accessible constructors

        public static CharacterResponse Create(Account account, string name, Class cls, Race race, Faction faction)
        {
            Character character     = null;
            string    failedMessage = Validation.Instance.TestName(name);

            if (failedMessage == string.Empty)
            {
                cls.Validate(race);
                string raceTest = race.Validate(faction);

                if (raceTest != string.Empty)
                {
                    if (failedMessage != string.Empty)
                    {
                        failedMessage = failedMessage + Environment.NewLine;
                    }
                    failedMessage += raceTest;
                }

                if (failedMessage == string.Empty)
                {
                    byte level = 1;
                    if (cls == Class.DeathKnight)
                    {
                        level = 55;
                    }
                    // Final test - pulls each character for a given user. If user has a non-deleted character of the opposing faction, Create returns with failedMessage and null Character.
                    foreach (string characterName in account.CharacterNames)
                    {
                        Character existingCharacter = Store.Get(characterName);

                        if (existingCharacter.Faction != faction && !existingCharacter.Deleted)
                        {
                            failedMessage = "Error: You already have at least one active character of the opposing faction. You cannot create a " + faction.ToString() + " character without deleting that character.)";
                        }
                    }
                    if (failedMessage == string.Empty)
                    {
                        character     = new Character(account.Name, name, level, cls, race, faction);
                        failedMessage = Store.Add(character);
                        if (failedMessage == string.Empty)
                        {
                            account.AddCharacterName(character.Name);
                        }
                    }
                }
            }
            if (failedMessage != string.Empty)
            {
                character = null;
            }

            return(new CharacterResponse(failedMessage, character));
        }
Exemple #2
0
        /// <summary>
        /// Used for accessing existing accounts, requires password.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="pass"></param>
        /// <returns></returns>
        public static Account Login(string name, string pass)
        {
            Account account = Store.Get(name);

            if (account != null)
            {
                if (account.Check(pass))
                {
                    return(account);
                }
            }
            return(null);
        }