private void Start()
    {
        currentMode = MenuState.MENU;
        emptyView.SetActive(true);
        restockView.SetActive(false);
        charListView.SetActive(false);
        convoyView.SetActive(false);
        infoBoxView.SetActive(false);

        characters = new EntryList <RestockListEntry>(characterListSize);
        itemList   = new EntryList <ItemListEntry>(itemListSize);
        convoy.Setup();

        buttonTitle.text = "EQUIPMENT";
        menuButtons.ResetButtons();
        menuButtons.AddButton("RESTOCK");
        menuButtons.AddButton("STORE");
        menuButtons.AddButton("TAKE");
    }
Exemple #2
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    public void GenerateList()
    {
        currentMode = State.CHAR;
        charListView.SetActive(true);
        inventoryView.SetActive(false);
        storeView.SetActive(false);
        convoyView.SetActive(false);
        if (charList == null)
        {
            charList = new EntryList <PrepCharacterEntry>(visibleSize);
        }
        charList.ResetList();

        for (int i = 0; i < prepList.values.Count; i++)
        {
            Transform          t     = Instantiate(charEntryPrefab, charListParent.transform);
            PrepCharacterEntry entry = charList.CreateEntry(t);
            entry.FillData(playerData.stats[prepList.values[i].index], playerData.inventory[prepList.values[i].index], prepList.values[i]);
        }
        ShowCharInfo();
        charEntryPrefab.gameObject.SetActive(false);
        convoy.Setup();
    }
 private void Start()
 {
     shopList.Setup();
 }