/// <summary>
    /// Adds status effect with given duration.
    /// </summary>
    /// <param name="statusEffectArg"></param>
    /// <param name="effectDurationArg"></param>
    public void AddStatusEffect(StatusEffect statusEffectArg, float effectDurationArg)
    {
        // start duration timer for given status effect
        statusEffectToDurationTimer[statusEffectArg] = new StopTimer(effectDurationArg);

        // execute effect STARTING processes
        statusEffectArg.OnStatusEffectStart(this);
    }
Exemple #2
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 private void StopTimerAction(DateTime datetime)
 {
     _isStopTimer = true;
     if (StopTimer != null)
     {
         StopTimer.Invoke(datetime);
     }
 }
 private OffencesManager()
 {
     this.Timer = new StopTimer();
     this.Timer.HandleTimer();
     this.Random = new Random();
     OffencesManager.RegisterNewOffence(typeof(MobilePhone));
     OffencesManager.RegisterNewOffence(typeof(Reckless));
     OffencesManager.RegisterNewOffence(typeof(SuspectVehicle));
 }
Exemple #4
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 public void TimerGo()
 {
     if (IsStart && TimeStart < 10)
     {
         TimeStart += Time.deltaTime;
     }
     else
     {
         IsStart   = false;
         TimeStart = 0;
         StopTimer.Invoke();
     }
 }
 /// <summary>
 /// Sets the cooldown timer to current ability's cooldown timer.
 /// </summary>
 private void RefreshCooldownTimer()
 {
     // if reference to char's ability action is setup
     if (_charActionAbility != null)
     {
         cooldownTimer = _charActionAbility.GetCurrentAbilityCooldownTime();
     }
     // else reference NOT setup
     else
     {
         // set timer to a NULL timer
         cooldownTimer = null;
     }
 }
Exemple #6
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        public GameHelper(MainPage p)
        {
            mainPage = p;

            websocket = new WebSocket(GlobalVars.GameWSServer);
            websocket.Opened += new EventHandler(websocket_Opened);
            websocket.Error += new EventHandler<ErrorEventArgs>(websocket_Error);
            websocket.Closed += new EventHandler(websocket_Closed);
            websocket.MessageReceived += new EventHandler<MessageReceivedEventArgs>(websocket_MessageReceived);

            connectTimer = new DispatcherTimer();
            connectTimer.Interval = TimeSpan.FromSeconds(6);
            connectTimer.Tick += new EventHandler(connectTimer_Tick);
            stopTimer = new StopTimer(connectTimer.Stop);
        }
Exemple #7
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 public override void Initialize(Invert.IOC.UFrameContainer container)
 {
     container.AddItem <RequireReference>();
     container.AddTypeItem <OutputsChildItem>();
     container.AddTypeItem <InputsChildItem>();
     container.AddTypeItem <VariablesChildItem>();
     container.AddTypeItem <PropertiesChildItem>();
     container.AddTypeItem <CollectionsChildItem>();
     container.AddItem <BranchesChildItem>();
     CustomAction = container.AddNode <CustomActionNode, CustomActionNodeViewModel, CustomActionNodeDrawer>("CustomAction");
     CustomAction.Color(NodeColor.Gray);
     Data = container.AddGraph <DataGraph, DataNode>("DataGraph");
     Data.Color(NodeColor.Yellow);
     Data.HasSubNode <GroupNode>();
     Data.HasSubNode <EventNode>();
     Data.HasSubNode <ComponentNode>();
     Library = container.AddGraph <LibraryGraph, LibraryNode>("LibraryGraph");
     Library.Color(NodeColor.Yellow);
     Library.HasSubNode <GroupNode>();
     Library.HasSubNode <EventNode>();
     Library.HasSubNode <CustomActionNode>();
     Library.HasSubNode <ComponentNode>();
     Null = container.AddNode <NullNode, NullNodeViewModel, NullNodeDrawer>("Null");
     Null.Color(NodeColor.Purple);
     StringLiteral = container.AddNode <StringLiteralNode, StringLiteralNodeViewModel, StringLiteralNodeDrawer>("StringLiteral");
     StringLiteral.Color(NodeColor.Gray);
     Property = container.AddNode <PropertyNode, PropertyNodeViewModel, PropertyNodeDrawer>("Property");
     Property.Color(NodeColor.Blue);
     String = container.AddNode <StringNode, StringNodeViewModel, StringNodeDrawer>("String");
     String.Color(NodeColor.Purple);
     ActionGroup = container.AddNode <ActionGroupNode, ActionGroupNodeViewModel, ActionGroupNodeDrawer>("ActionGroup");
     ActionGroup.Color(NodeColor.Red);
     Function = container.AddNode <FunctionNode, FunctionNodeViewModel, FunctionNodeDrawer>("Function");
     Function.Color(NodeColor.Lightgoldenrod4);
     Bool = container.AddNode <BoolNode, BoolNodeViewModel, BoolNodeDrawer>("Bool");
     Bool.Color(NodeColor.Purple);
     Module = container.AddGraph <ModuleGraph, ModuleNode>("ModuleGraph");
     Module.Color(NodeColor.Black);
     Module.HasSubNode <EventNode>();
     Module.HasSubNode <ComponentNode>();
     Module.HasSubNode <CustomActionNode>();
     Module.HasSubNode <SystemNode>();
     Module.HasSubNode <GroupNode>();
     StopTimer = container.AddNode <StopTimerNode, StopTimerNodeViewModel, StopTimerNodeDrawer>("StopTimer");
     StopTimer.Color(NodeColor.Gray);
     AllFalse = container.AddNode <AllFalseNode, AllFalseNodeViewModel, AllFalseNodeDrawer>("AllFalse");
     AllFalse.Color(NodeColor.Orange);
     CodeAction = container.AddNode <CodeActionNode, CodeActionNodeViewModel, CodeActionNodeDrawer>("CodeAction");
     CodeAction.Color(NodeColor.Green);
     BoolExpression = container.AddNode <BoolExpressionNode, BoolExpressionNodeViewModel, BoolExpressionNodeDrawer>("BoolExpression");
     BoolExpression.Color(NodeColor.Gray);
     Float = container.AddNode <FloatNode, FloatNodeViewModel, FloatNodeDrawer>("Float");
     Float.Color(NodeColor.Purple);
     UserMethod = container.AddNode <UserMethodNode, UserMethodNodeViewModel, UserMethodNodeDrawer>("UserMethod");
     UserMethod.Color(NodeColor.Blue);
     LoopCollection = container.AddNode <LoopCollectionNode, LoopCollectionNodeViewModel, LoopCollectionNodeDrawer>("LoopCollection");
     LoopCollection.Color(NodeColor.LightGray);
     AnyFalse = container.AddNode <AnyFalseNode, AnyFalseNodeViewModel, AnyFalseNodeDrawer>("AnyFalse");
     AnyFalse.Color(NodeColor.Orange);
     ComponentCreated = container.AddNode <ComponentCreatedNode, ComponentCreatedNodeViewModel, ComponentCreatedNodeDrawer>("ComponentCreated");
     ComponentCreated.Color(NodeColor.Indianred4);
     SetVariable = container.AddNode <SetVariableNode, SetVariableNodeViewModel, SetVariableNodeDrawer>("SetVariable");
     SetVariable.Color(NodeColor.Gray);
     CollectionItemRemoved = container.AddNode <CollectionItemRemovedNode, CollectionItemRemovedNodeViewModel, CollectionItemRemovedNodeDrawer>("CollectionItemRemoved");
     CollectionItemRemoved.Color(NodeColor.Indianred4);
     CollectionModifiedHandler = container.AddNode <CollectionModifiedHandlerNode, CollectionModifiedHandlerNodeViewModel, CollectionModifiedHandlerNodeDrawer>("CollectionModifiedHandler");
     CollectionModifiedHandler.Color(NodeColor.Red);
     Object = container.AddNode <ObjectNode, ObjectNodeViewModel, ObjectNodeDrawer>("Object");
     Object.Color(NodeColor.Purple);
     PropertyChanged = container.AddNode <PropertyChangedNode, PropertyChangedNodeViewModel, PropertyChangedNodeDrawer>("PropertyChanged");
     PropertyChanged.Color(NodeColor.Indianred4);
     Variable = container.AddNode <VariableNode, VariableNodeViewModel, VariableNodeDrawer>("Variable");
     Variable.Color(NodeColor.Gray);
     Group = container.AddNode <GroupNode, GroupNodeViewModel, GroupNodeDrawer>("Group");
     Group.Color(NodeColor.SgiLightBlue);
     Group.HasSubNode <Vector3Node>();
     Group.HasSubNode <Vector2Node>();
     Group.HasSubNode <ConditionNode>();
     Group.HasSubNode <AnyFalseNode>();
     Group.HasSubNode <AnyTrueNode>();
     Group.HasSubNode <BoolExpressionNode>();
     Group.HasSubNode <PropertyNode>();
     Group.HasSubNode <AllTrueNode>();
     Group.HasSubNode <AllFalseNode>();
     Group.HasSubNode <FloatNode>();
     Group.HasSubNode <StringNode>();
     Group.HasSubNode <IntNode>();
     Group.HasSubNode <BoolNode>();
     Descriptor = container.AddNode <DescriptorNode, DescriptorNodeViewModel, DescriptorNodeDrawer>("Descriptor");
     Descriptor.Color(NodeColor.Indianred2);
     Vector3 = container.AddNode <Vector3Node, Vector3NodeViewModel, Vector3NodeDrawer>("Vector3");
     Vector3.Color(NodeColor.Purple);
     Event = container.AddNode <EventNode, EventNodeViewModel, EventNodeDrawer>("Event");
     Event.Inheritable();
     Event.Color(NodeColor.Gold3);
     Literal = container.AddNode <LiteralNode, LiteralNodeViewModel, LiteralNodeDrawer>("Literal");
     Literal.Color(NodeColor.Purple);
     Component = container.AddNode <ComponentNode, ComponentNodeViewModel, ComponentNodeDrawer>("Component");
     Component.Inheritable();
     Component.Color(NodeColor.Darkolivegreen4);
     Int = container.AddNode <IntNode, IntNodeViewModel, IntNodeDrawer>("Int");
     Int.Color(NodeColor.Purple);
     CollectionItemAdded = container.AddNode <CollectionItemAddedNode, CollectionItemAddedNodeViewModel, CollectionItemAddedNodeDrawer>("CollectionItemAdded");
     CollectionItemAdded.Color(NodeColor.Indianred4);
     ComponentDestroyed = container.AddNode <ComponentDestroyedNode, ComponentDestroyedNodeViewModel, ComponentDestroyedNodeDrawer>("ComponentDestroyed");
     ComponentDestroyed.Color(NodeColor.Indianred4);
     Vector2 = container.AddNode <Vector2Node, Vector2NodeViewModel, Vector2NodeDrawer>("Vector2");
     Vector2.Color(NodeColor.Purple);
     SequenceContainer = container.AddNode <SequenceContainerNode, SequenceContainerNodeViewModel, SequenceContainerNodeDrawer>("SequenceContainer");
     SequenceContainer.Color(NodeColor.Red);
     AllTrue = container.AddNode <AllTrueNode, AllTrueNodeViewModel, AllTrueNodeDrawer>("AllTrue");
     AllTrue.Color(NodeColor.Orange);
     StartTimer = container.AddNode <StartTimerNode, StartTimerNodeViewModel, StartTimerNodeDrawer>("StartTimer");
     StartTimer.Color(NodeColor.Gray);
     Condition = container.AddNode <ConditionNode, ConditionNodeViewModel, ConditionNodeDrawer>("Condition");
     Condition.Color(NodeColor.Orange);
     Action = container.AddNode <ActionNode, ActionNodeViewModel, ActionNodeDrawer>("Action");
     Action.Color(NodeColor.Green);
     Handler = container.AddGraph <HandlerGraph, HandlerNode>("HandlerGraph");
     Handler.Color(NodeColor.Indianred4);
     Handler.HasSubNode <SetVariableNode>();
     Handler.HasSubNode <ActionGroupNode>();
     Handler.HasSubNode <ActionNode>();
     Handler.HasSubNode <ComponentNode>();
     Handler.HasSubNode <ObjectNode>();
     Handler.HasSubNode <LoopCollectionNode>();
     Handler.HasSubNode <IntNode>();
     Handler.HasSubNode <PropertyNode>();
     Handler.HasSubNode <EnumValueNode>();
     Handler.HasSubNode <Vector2Node>();
     Handler.HasSubNode <FloatNode>();
     Handler.HasSubNode <NullNode>();
     Handler.HasSubNode <BoolNode>();
     Handler.HasSubNode <SequenceItemNode>();
     Handler.HasSubNode <Vector3Node>();
     Handler.HasSubNode <StringNode>();
     System = container.AddGraph <SystemGraph, SystemNode>("SystemGraph");
     System.Color(NodeColor.Blue);
     System.HasSubNode <CollectionItemAddedNode>();
     System.HasSubNode <ComponentNode>();
     System.HasSubNode <PropertyChangedNode>();
     System.HasSubNode <ComponentCreatedNode>();
     System.HasSubNode <CustomActionNode>();
     System.HasSubNode <HandlerNode>();
     System.HasSubNode <DescriptorNode>();
     System.HasSubNode <EventNode>();
     System.HasSubNode <GroupNode>();
     System.HasSubNode <ComponentDestroyedNode>();
     System.HasSubNode <CollectionItemRemovedNode>();
     Entity = container.AddNode <EntityNode, EntityNodeViewModel, EntityNodeDrawer>("Entity");
     Entity.Color(NodeColor.Gray);
     Color = container.AddNode <ColorNode, ColorNodeViewModel, ColorNodeDrawer>("Color");
     Color.Color(NodeColor.Purple);
     EnumValue = container.AddNode <EnumValueNode, EnumValueNodeViewModel, EnumValueNodeDrawer>("EnumValue");
     EnumValue.Color(NodeColor.Purple);
     AnyTrue = container.AddNode <AnyTrueNode, AnyTrueNodeViewModel, AnyTrueNodeDrawer>("AnyTrue");
     AnyTrue.Color(NodeColor.Orange);
     SequenceItem = container.AddNode <SequenceItemNode, SequenceItemNodeViewModel, SequenceItemNodeDrawer>("SequenceItem");
     SequenceItem.Color(NodeColor.Green);
     container.Connectable <BoolExpressionNode, Expressions>();
     container.Connectable <BoolExpressionNode, GroupNode>();
     container.Connectable <ComponentNode, RequireReference>();
     container.Connectable <ActionNode, ActionNode>();
     container.Connectable <HandlerNode, SequenceItemNode>();
     container.Connectable <SequenceItemNode, SequenceItemNode>();
 }
Exemple #8
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        public HomeViewModel(IAppService appService)
        {
            TickCount = 90;

            AppService = appService;

            ActiveTask = AppService.ActiveTask;
            UserTasks  = new ObservableCollection <UserTaskViewModel>(AppService.UserTasks.Select(x => new UserTaskViewModel(x)));

            AppService.UserTaskRemovedEvent           += OnUserTaskRemoved;
            AppService.TimerFinishedEvent             += OnTimerFinished;
            AppService.UserTaskModifiedEvent          += OnUserTaskUpdate;
            AppService.AppResumedEvent                += OnAppResumed;
            AppService.PomodoroTimerStateChangedEvent += OnPomodoroStateChanged;

            LoadState(appService.PomodoroStatus);

            ChangeTask = new Command(
                execute: async(o) =>
            {
                if (o is UserTaskViewModel userTaskViewModel)
                {
                    if (userTaskViewModel.Id == ActiveTask.Id)
                    {
                        return;
                    }

                    if (IsPomodoro && IsTimerRunning)
                    {
                        var displayAlert = new DialogProvider(Page);
                        var changeTask   = await displayAlert.DisplayAlert("Change Task", "Pomodoro will be cancelled. Did you want to continue", "ok", "cancel");
                        if (!changeTask)
                        {
                            return;
                        }
                    }

                    StopTimer.Execute(null);
                    ActiveTask = userTaskViewModel.UserTask;
                    AppService.SetActiveTask(userTaskViewModel.UserTask);
                }
            }
                );

            SetTimerStatus = new Command(
                execute: () =>
            {
                if (IsPomodoro && IsTimerRunning)
                {
                    TimerInfo = AppService.PausePomodoro();
                    //StopTimerTick();
                }
                else
                {
                    TimerInfo = AppService.StartPomodoro();
                    //StartTimerTick();
                }
            }
                );

            StopTimer = new Command(
                execute: () =>
            {
                //TimerInfo.TimerState = TimerState.Stoped;
                //TimerInfo.PomodoroState = PomodoroState.Ready;

                //RemainingTimeValue = TimeSpan.Zero;
                //Tick = 0;

                //OnPropertyChanged("TimerInfo");
                Tick = 0;
                AppService.StopPomodoro();

                //StopTimerTick();
            }
                );
        }
Exemple #9
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 public StopTimerMethod(StopTimer Cdo, StopTimerMethods Method, StopTimer_Parameters Parameters)
 {
     this.Cdo           = Cdo;
     this.ServiceMethod = Method;
     this.Parameters    = Parameters;
 }
Exemple #10
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 public ShowLargeImage(String url, StopTimer stop)
 {
     this.url      = url;
     this.stopTime = stop;
     InitializeComponent();
 }