public void SignalHandler(StopMoveSignal arg)
    {
        need_move = !arg.signal_to_stop;

        if (!need_move)
        {
            foreach (int player in PlayerGroup)
            {
                Storage.GetComponent <FPSCmp>(player).is_moving = false;
            }
        }
    }
Exemple #2
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 public void SignalHandler(StopMoveSignal arg)
 {
     need_camera = !arg.signal_to_stop;
 }