public static void HackButtonPress(Glitch __gInstance, KillButtonManager __instance) { if (__gInstance.HackTarget != null) { if (__gInstance.HackTarget.isShielded()) { var medic = __gInstance.HackTarget.getMedic().Player.PlayerId; var writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, SendOption.Reliable, -1); writer.Write(medic); writer.Write(__gInstance.HackTarget.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer); if (CustomGameOptions.ShieldBreaks) { __gInstance.LastHack = DateTime.UtcNow; } StopKill.BreakShield(medic, __gInstance.HackTarget.PlayerId, CustomGameOptions.ShieldBreaks); return; } __gInstance.LastHack = DateTime.UtcNow; //System.Console.WriteLine("Hacking " + __gInstance.HackTarget.Data.PlayerName + "..."); __gInstance.RpcSetHacked(__gInstance.HackTarget); } }
public static void KillButtonPress(Glitch __gInstance, KillButtonManager __instance) { if (__gInstance.KillTarget != null) { if (__gInstance.KillTarget.isShielded()) { var medic = __gInstance.HackTarget.getMedic().Player.PlayerId; var writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, SendOption.Reliable, -1); writer.Write(medic); writer.Write(__gInstance.KillTarget.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer); if (CustomGameOptions.ShieldBreaks) { __gInstance.LastKill = DateTime.UtcNow; } StopKill.BreakShield(medic, __gInstance.KillTarget.PlayerId, CustomGameOptions.ShieldBreaks); return; } __gInstance.LastKill = DateTime.UtcNow; __gInstance.Player.SetKillTimer(CustomGameOptions.GlitchKillCooldown); Utils.RpcMurderPlayer(__gInstance.Player, __gInstance.KillTarget); } }
/* * TODO * Can we make a clean encapsulation of this that checks for shield, breaks it, and also resets cooldowns * if the setting is on? That would be another step toward reducing boilerplate and making new roles easier. */ public static void BreakShield(PlayerControl target) { if (!target.isShielded()) { return; } byte medicIc = target.getMedic().Player.PlayerId; MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, SendOption.Reliable, -1); writer.Write(medicIc); writer.Write(target.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer); StopKill.BreakShield(medicIc, target.PlayerId, CustomGameOptions.ShieldBreaks); }
private static bool Prefix(KillButtonManager __instance) { if (__instance != DestroyableSingleton <HudManager> .Instance.KillButton) { return(true); } var flag = PlayerControl.LocalPlayer.Is(RoleEnum.Sheriff); if (!flag) { return(true); } var role = Role.GetRole <Sheriff>(PlayerControl.LocalPlayer); if (!PlayerControl.LocalPlayer.CanMove) { return(false); } if (PlayerControl.LocalPlayer.Data.IsDead) { return(false); } var flag2 = role.SheriffKillTimer() == 0f; if (!flag2) { return(false); } if (!__instance.enabled || role.ClosestPlayer == null) { return(false); } var distBetweenPlayers = Utils.getDistBetweenPlayers(PlayerControl.LocalPlayer, role.ClosestPlayer); var flag3 = distBetweenPlayers < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance]; if (!flag3) { return(false); } if (role.ClosestPlayer.isShielded()) { var medic = role.ClosestPlayer.getMedic().Player.PlayerId; var writer1 = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, SendOption.Reliable, -1); writer1.Write(medic); writer1.Write(role.ClosestPlayer.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer1); if (CustomGameOptions.ShieldBreaks) { role.LastKilled = DateTime.UtcNow; } StopKill.BreakShield(medic, role.ClosestPlayer.PlayerId, CustomGameOptions.ShieldBreaks); return(false); } var flag4 = role.ClosestPlayer.Data.IsImpostor || role.ClosestPlayer.Is(RoleEnum.Jester) && CustomGameOptions.SheriffKillsJester || role.ClosestPlayer.Is(RoleEnum.Glitch) && CustomGameOptions.SheriffKillsGlitch || role.ClosestPlayer.Is(RoleEnum.Arsonist) && CustomGameOptions.SheriffKillsArsonist; if (!flag4) { if (CustomGameOptions.SheriffKillOther) { Utils.RpcMurderPlayer(PlayerControl.LocalPlayer, role.ClosestPlayer); } Utils.RpcMurderPlayer(PlayerControl.LocalPlayer, PlayerControl.LocalPlayer); } else { Utils.RpcMurderPlayer(PlayerControl.LocalPlayer, role.ClosestPlayer); } role.LastKilled = DateTime.UtcNow; return(false); }
public static void Postfix([HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader) { //if (callId >= 43) //System.Console.WriteLine("Received " + callId); byte readByte, readByte1, readByte2; sbyte readSByte, readSByte2; switch ((CustomRPC)callId) { case CustomRPC.SetMayor: readByte = reader.ReadByte(); new Mayor(Utils.PlayerById(readByte)); break; case CustomRPC.SetJester: readByte = reader.ReadByte(); new Jester(Utils.PlayerById(readByte)); break; case CustomRPC.SetSheriff: readByte = reader.ReadByte(); new Sheriff(Utils.PlayerById(readByte)); break; case CustomRPC.SetEngineer: readByte = reader.ReadByte(); new Engineer(Utils.PlayerById(readByte)); break; case CustomRPC.SetJanitor: new Janitor(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetSwapper: readByte = reader.ReadByte(); new Swapper(Utils.PlayerById(readByte)); break; case CustomRPC.SetShifter: readByte = reader.ReadByte(); new Shifter(Utils.PlayerById(readByte)); break; case CustomRPC.SetInvestigator: readByte = reader.ReadByte(); new Investigator(Utils.PlayerById(readByte)); break; case CustomRPC.SetTimeLord: readByte = reader.ReadByte(); new TimeLord(Utils.PlayerById(readByte)); break; case CustomRPC.SetTorch: readByte = reader.ReadByte(); new Torch(Utils.PlayerById(readByte)); break; case CustomRPC.SetDiseased: readByte = reader.ReadByte(); new Diseased(Utils.PlayerById(readByte)); break; case CustomRPC.SetFlash: readByte = reader.ReadByte(); new Flash(Utils.PlayerById(readByte)); break; case CustomRPC.SetMedic: readByte = reader.ReadByte(); new Medic(Utils.PlayerById(readByte)); break; case CustomRPC.SetMorphling: readByte = reader.ReadByte(); new Morphling(Utils.PlayerById(readByte)); break; case CustomRPC.LoveWin: var winnerlover = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Lover>(winnerlover).Win(); break; case CustomRPC.JesterLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Jester) { ((Jester)role).Loses(); } } break; case CustomRPC.PhantomLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Phantom) { ((Phantom)role).Loses(); } } break; case CustomRPC.GlitchLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Glitch) { ((Glitch)role).Loses(); } } break; case CustomRPC.ShifterLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Shifter) { ((Shifter)role).Loses(); } } break; case CustomRPC.ExecutionerLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Executioner) { ((Executioner)role).Loses(); } } break; case CustomRPC.NobodyWins: Role.NobodyWinsFunc(); break; case CustomRPC.SetCouple: byte id = reader.ReadByte(); byte id2 = reader.ReadByte(); bool lovingImpostor = reader.ReadBoolean(); var lover1 = Utils.PlayerById(id); var lover2 = Utils.PlayerById(id2); var roleLover1 = new Lover(lover1, false, lovingImpostor); var roleLover2 = new Lover(lover2, lovingImpostor, lovingImpostor); roleLover1.OtherLover = roleLover2; roleLover2.OtherLover = roleLover1; break; case CustomRPC.Start: Utils.ShowDeadBodies = false; Murder.KilledPlayers.Clear(); Role.NobodyWins = false; RecordRewind.points.Clear(); KillButtonTarget.DontRevive = byte.MaxValue; break; case CustomRPC.JanitorClean: { readByte1 = reader.ReadByte(); var janitorPlayer = Utils.PlayerById(readByte1); var janitorRole = Role.GetRole <Janitor>(janitorPlayer); readByte = reader.ReadByte(); var deadBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in deadBodies) { if (body.ParentId == readByte) { Coroutines.Start(Coroutine.CleanCoroutine(body, janitorRole)); } } break; } case CustomRPC.EngineerFix: var engineer = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Engineer>(engineer).UsedThisRound = true; break; case CustomRPC.FixLights: var lights = ShipStatus.Instance.Systems[SystemTypes.Electrical].Cast <SwitchSystem>(); lights.ActualSwitches = lights.ExpectedSwitches; break; case CustomRPC.SetExtraVotes: var mayor = Utils.PlayerById(reader.ReadByte()); var mayorRole = Role.GetRole <Mayor>(mayor); mayorRole.ExtraVotes = reader.ReadBytesAndSize().ToList(); if (!mayor.Is(RoleEnum.Mayor)) { mayorRole.VoteBank -= mayorRole.ExtraVotes.Count; } break; case CustomRPC.SetSwaps: readSByte = reader.ReadSByte(); SwapVotes.Swap1 = MeetingHud.Instance.playerStates.FirstOrDefault(x => x.TargetPlayerId == readSByte); readSByte2 = reader.ReadSByte(); SwapVotes.Swap2 = MeetingHud.Instance.playerStates.FirstOrDefault(x => x.TargetPlayerId == readSByte2); PluginSingleton <TownOfUs> .Instance.Log.LogMessage("Bytes received - " + readSByte + " - " + readSByte2); break; case CustomRPC.Shift: readByte1 = reader.ReadByte(); readByte2 = reader.ReadByte(); var shifter = Utils.PlayerById(readByte1); var other = Utils.PlayerById(readByte2); PerformKillButton.Shift(Role.GetRole <Shifter>(shifter), other); break; case CustomRPC.Rewind: readByte = reader.ReadByte(); var TimeLordPlayer = Utils.PlayerById(readByte); var TimeLordRole = Role.GetRole <TimeLord>(TimeLordPlayer); StartStop.StartRewind(TimeLordRole); break; case CustomRPC.Protect: readByte1 = reader.ReadByte(); readByte2 = reader.ReadByte(); var medic = Utils.PlayerById(readByte1); var shield = Utils.PlayerById(readByte2); Role.GetRole <Medic>(medic).ShieldedPlayer = shield; Role.GetRole <Medic>(medic).UsedAbility = true; break; case CustomRPC.RewindRevive: readByte = reader.ReadByte(); RecordRewind.ReviveBody(Utils.PlayerById(readByte)); break; case CustomRPC.AttemptSound: var medicId = reader.ReadByte(); readByte = reader.ReadByte(); StopKill.BreakShield(medicId, readByte, CustomGameOptions.ShieldBreaks); break; case CustomRPC.SetGlitch: var GlitchId = reader.ReadByte(); var GlitchPlayer = Utils.PlayerById(GlitchId); new Glitch(GlitchPlayer); break; case CustomRPC.BypassKill: var killer = Utils.PlayerById(reader.ReadByte()); var target = Utils.PlayerById(reader.ReadByte()); Utils.MurderPlayer(killer, target); break; case CustomRPC.AssassinKill: var toDie = Utils.PlayerById(reader.ReadByte()); AssassinKill.MurderPlayer(toDie); Assassin.AssassinState.RemainingKills--; AddButton.MaybeHideButtons(); break; case CustomRPC.Teleport: byte teleports = reader.ReadByte(); Dictionary <byte, Vector2> coordinates = new Dictionary <byte, Vector2>(); for (int i = 0; i < teleports; i++) { byte playerId = reader.ReadByte(); Vector2 location = reader.ReadVector2(); coordinates.Add(playerId, location); } Teleporter.TeleportPlayersToCoordinates(coordinates); break; case CustomRPC.Conceal: { PlayerControl concealer = Utils.PlayerById(reader.ReadByte()); PlayerControl concealed = Utils.PlayerById(reader.ReadByte()); Concealer role = Role.GetRole <Concealer>(concealer); role.StartConceal(concealed); break; } case CustomRPC.GoCovert: { PlayerControl covert = Utils.PlayerById(reader.ReadByte()); Covert role = Role.GetRole <Covert>(covert); role.GoCovert(); break; } case CustomRPC.SetMimic: var glitchPlayer = Utils.PlayerById(reader.ReadByte()); var mimicPlayer = Utils.PlayerById(reader.ReadByte()); var glitchRole = Role.GetRole <Glitch>(glitchPlayer); glitchRole.MimicTarget = mimicPlayer; glitchRole.IsUsingMimic = true; Utils.Morph(glitchPlayer, mimicPlayer); break; case CustomRPC.RpcResetAnim: var animPlayer = Utils.PlayerById(reader.ReadByte()); var theGlitchRole = Role.GetRole <Glitch>(animPlayer); theGlitchRole.MimicTarget = null; theGlitchRole.IsUsingMimic = false; Utils.Unmorph(theGlitchRole.Player); break; case CustomRPC.GlitchWin: var theGlitch = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch); ((Glitch)theGlitch)?.Wins(); break; case CustomRPC.SetHacked: var hackPlayer = Utils.PlayerById(reader.ReadByte()); if (hackPlayer.PlayerId == PlayerControl.LocalPlayer.PlayerId) { var glitch = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch); ((Glitch)glitch)?.SetHacked(hackPlayer); } break; case CustomRPC.Investigate: { var seer = Utils.PlayerById(reader.ReadByte()); var otherPlayer = Utils.PlayerById(reader.ReadByte()); bool successfulSee = reader.ReadByte() == 1; // TODO: Can this be readBoolean()? Seer role = Role.GetRole <Seer>(seer); role.Investigated.Add(otherPlayer.PlayerId, successfulSee); role.ResetCooldownTimer(); break; } case CustomRPC.SetSeer: new Seer(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Morph: var morphling = Utils.PlayerById(reader.ReadByte()); var morphTarget = Utils.PlayerById(reader.ReadByte()); var morphRole = Role.GetRole <Morphling>(morphling); morphRole.TimeRemaining = CustomGameOptions.MorphlingDuration; morphRole.MorphedPlayer = morphTarget; break; case CustomRPC.SetExecutioner: new Executioner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetTarget: var executioner = Utils.PlayerById(reader.ReadByte()); var exeTarget = Utils.PlayerById(reader.ReadByte()); var exeRole = Role.GetRole <Executioner>(executioner); exeRole.target = exeTarget; break; case CustomRPC.SetCamouflager: new Camouflager(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Camouflage: var camouflager = Utils.PlayerById(reader.ReadByte()); var camouflagerRole = Role.GetRole <Camouflager>(camouflager); camouflagerRole.TimeRemaining = CustomGameOptions.CamouflagerDuration; Utils.Camouflage(); break; case CustomRPC.SetSpy: new Spy(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.ExecutionerToJester: TargetColor.ExeToJes(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetSnitch: new Snitch(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetMiner: new Miner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Mine: var ventId = reader.ReadInt32(); var miner = Utils.PlayerById(reader.ReadByte()); var minerRole = Role.GetRole <Miner>(miner); var pos = reader.ReadVector2(); var zAxis = reader.ReadSingle(); PerformKill.SpawnVent(ventId, minerRole, pos, zAxis); break; case CustomRPC.SetSwooper: new Swooper(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Swoop: var swooper = Utils.PlayerById(reader.ReadByte()); var swooperRole = Role.GetRole <Swooper>(swooper); swooperRole.TimeRemaining = CustomGameOptions.SwoopDuration; swooperRole.Swoop(); break; case CustomRPC.SetGrenadier: new Grenadier(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.FlashGrenade: PlayerControl grenadier = Utils.PlayerById(reader.ReadByte()); Grenadier grenadierRole = Role.GetRole <Grenadier>(grenadier); grenadierRole.TimeRemaining = CustomGameOptions.GrenadeDuration; grenadierRole.Flash(); break; case CustomRPC.SetTiebreaker: new Tiebreaker(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetDrunk: new Drunk(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetArsonist: new Arsonist(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Douse: var arsonist = Utils.PlayerById(reader.ReadByte()); var douseTarget = Utils.PlayerById(reader.ReadByte()); var arsonistRole = Role.GetRole <Arsonist>(arsonist); arsonistRole.DousedPlayers.Add(douseTarget.PlayerId); arsonistRole.ResetCooldownTimer(); break; case CustomRPC.Ignite: var theArsonist = Utils.PlayerById(reader.ReadByte()); var theArsonistRole = Role.GetRole <Arsonist>(theArsonist); global::TownOfUs.NeutralRoles.ArsonistMod.PerformKill.Ignite(theArsonistRole); break; case CustomRPC.ArsonistWin: var theArsonistTheRole = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Arsonist); ((Arsonist)theArsonistTheRole)?.Wins(); break; case CustomRPC.ArsonistLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Arsonist) { ((Arsonist)role).Loses(); } } break; case CustomRPC.SetImpostor: new Impostor(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCrewmate: new Crewmate(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SyncCustomSettings: Rpc.ReceiveRpc(reader); break; case CustomRPC.SetAltruist: new Altruist(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetProphet: new Prophet(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCovert: new Covert(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetBigBoi: new BigBoiModifier(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.AltruistRevive: { readByte1 = reader.ReadByte(); var altruistPlayer = Utils.PlayerById(readByte1); var altruistRole = Role.GetRole <Altruist>(altruistPlayer); readByte = reader.ReadByte(); var theDeadBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in theDeadBodies) { if (body.ParentId == readByte) { if (body.ParentId == PlayerControl.LocalPlayer.PlayerId) { Coroutines.Start(Utils.FlashCoroutine(altruistRole.Color, CustomGameOptions.ReviveDuration, 0.5f)); } Coroutines.Start( global::TownOfUs.CrewmateRoles.AltruistMod.Coroutine.AltruistRevive(body, altruistRole)); } } break; } case CustomRPC.FixAnimation: { var player = Utils.PlayerById(reader.ReadByte()); player.MyPhysics.ResetMoveState(); player.Collider.enabled = true; player.moveable = true; player.NetTransform.enabled = true; break; } case CustomRPC.SetButtonBarry: new ButtonBarry(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCoroner: new Coroner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCarnivore: new Carnivore(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.BarryButton: var buttonBarry = Utils.PlayerById(reader.ReadByte()); if (AmongUsClient.Instance.AmHost) { MeetingRoomManager.Instance.reporter = buttonBarry; MeetingRoomManager.Instance.target = null; AmongUsClient.Instance.DisconnectHandlers.AddUnique(MeetingRoomManager.Instance .Cast <IDisconnectHandler>()); if (ShipStatus.Instance.CheckTaskCompletion()) { return; } DestroyableSingleton <HudManager> .Instance.OpenMeetingRoom(buttonBarry); buttonBarry.RpcStartMeeting(null); } break; case CustomRPC.CoronerReveal: { PlayerControl player = Utils.PlayerById(reader.ReadByte()); Coroner coroner = Modifier.GetModifier <Coroner>(player); byte eatenId = reader.ReadByte(); coroner.Reveal(eatenId); break; } case CustomRPC.CarnivoreEat: { PlayerControl player = Utils.PlayerById(reader.ReadByte()); Carnivore carnivore = Modifier.GetModifier <Carnivore>(player); byte eatenId = reader.ReadByte(); carnivore.Eat(eatenId); break; } case CustomRPC.SetUndertaker: new Undertaker(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Drag: { readByte1 = reader.ReadByte(); var dienerPlayer = Utils.PlayerById(readByte1); var dienerRole = Role.GetRole <Undertaker>(dienerPlayer); readByte = reader.ReadByte(); var dienerBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in dienerBodies) { if (body.ParentId == readByte) { dienerRole.CurrentlyDragging = body; } } break; } case CustomRPC.Drop: { byte undertakerId = reader.ReadByte(); Vector2 deadBodyVector = reader.ReadVector2(); var dienerPlayer2 = Utils.PlayerById(undertakerId); var dienerRole2 = Role.GetRole <Undertaker>(dienerPlayer2); var body = dienerRole2.CurrentlyDragging; dienerRole2.CurrentlyDragging = null; body.TruePosition.Set(deadBodyVector.x, deadBodyVector.y); break; } case CustomRPC.SetUnderdog: new Underdog(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetTeleporter: new Teleporter(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetConcealer: new Concealer(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetPhantom: readByte = reader.ReadByte(); SetPhantom.WillBePhantom = readByte == byte.MaxValue ? null : Utils.PlayerById(readByte); break; case CustomRPC.PhantomDied: var phantom = SetPhantom.WillBePhantom; Role.RoleDictionary.Remove(phantom.PlayerId); var phantomRole = new Phantom(phantom); phantomRole.RegenTask(); phantom.gameObject.layer = LayerMask.NameToLayer("Players"); SetPhantom.RemoveTasks(phantom); SetPhantom.AddCollider(phantomRole); PlayerControl.LocalPlayer.MyPhysics.ResetMoveState(); System.Console.WriteLine("Become Phantom - Users"); break; case CustomRPC.CatchPhantom: var phantomPlayer = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Phantom>(phantomPlayer).Caught = true; break; case CustomRPC.PhantomWin: Role.GetRole <Phantom>(Utils.PlayerById(reader.ReadByte())).CompletedTasks = true; break; case CustomRPC.AddMayorVoteBank: Role.GetRole <Mayor>(Utils.PlayerById(reader.ReadByte())).VoteBank += reader.ReadInt32(); break; } }
public static bool Prefix(KillButtonManager __instance) { if (__instance != DestroyableSingleton <HudManager> .Instance.KillButton) { return(true); } var flag = PlayerControl.LocalPlayer.Is(RoleEnum.Shifter); if (!flag) { return(true); } var role = Role.GetRole <Shifter>(PlayerControl.LocalPlayer); if (!PlayerControl.LocalPlayer.CanMove) { return(false); } if (PlayerControl.LocalPlayer.Data.IsDead) { return(false); } var flag2 = role.ShifterShiftTimer() == 0f; if (!flag2) { return(false); } if (!__instance.enabled) { return(false); } var maxDistance = GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance]; if (Vector2.Distance(role.ClosestPlayer.GetTruePosition(), PlayerControl.LocalPlayer.GetTruePosition()) > maxDistance) { return(false); } if (role.ClosestPlayer == null) { return(false); } var playerId = role.ClosestPlayer.PlayerId; if (role.ClosestPlayer.isShielded()) { var medic = role.ClosestPlayer.getMedic().Player.PlayerId; var writer1 = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, SendOption.Reliable, -1); writer1.Write(medic); writer1.Write(role.ClosestPlayer.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer1); if (CustomGameOptions.ShieldBreaks) { role.LastShifted = DateTime.UtcNow; } StopKill.BreakShield(medic, role.ClosestPlayer.PlayerId, CustomGameOptions.ShieldBreaks); return(false); } var writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.Shift, SendOption.Reliable, -1); writer.Write(PlayerControl.LocalPlayer.PlayerId); writer.Write(playerId); AmongUsClient.Instance.FinishRpcImmediately(writer); Shift(role, role.ClosestPlayer); return(false); }