public static AbstractActionFrame CreateActionFrame(ActionPlayer action, ActionFrameData data) { AbstractActionFrame actionFrame = null; if (null == data) { return(actionFrame); } switch ((EActionFrameType)data.Type) { case EActionFrameType.ShakeCamera: actionFrame = new ShakeCameraFrame(action, data); break; case EActionFrameType.MoveCamera: actionFrame = new MoveCameraFrame(action, data); break; case EActionFrameType.PlayAudio: actionFrame = new PlayAudioFrame(action, data); break; case EActionFrameType.StopAudio: actionFrame = new StopAudioFrame(action, data); break; case EActionFrameType.AddNpc: actionFrame = new AddNpcFrame(action, data); break; case EActionFrameType.MoveObject: actionFrame = new MoveTransformFrame(action, data); break; case EActionFrameType.EnableObject: actionFrame = new EnableObjFrame(action, data); break; case EActionFrameType.EnableMeshRender: actionFrame = new EnableMeshRenderFrame(action, data); break; case EActionFrameType.ChangeColor: actionFrame = new ChangeColorFrame(action, data); break; case EActionFrameType.Runtime_CreateEffect: actionFrame = new Runtime_CreateEffectFrame(action, data); break; case EActionFrameType.Runtime_MoveEffect: actionFrame = new Runtime_MoveEffectFrame(action, data); break; case EActionFrameType.AddStateEffect: actionFrame = new AddStateEffectFrame(action, data); break; case EActionFrameType.Runtime_RemoveEffect: actionFrame = new Runtime_RemoveEffectFrame(action, data); break; case EActionFrameType.Runtime_AddUI: actionFrame = new AddUIFrame(action, data); break; case EActionFrameType.Runtime_RemoveUI: actionFrame = new RemoveUIFrame(action, data); break; case EActionFrameType.MoveChar: actionFrame = new MoveCharFrame(action, data); break; case EActionFrameType.EntityPlayAnimation: actionFrame = new EntityPlayAnimFrame(action, data); break; case EActionFrameType.AnimChar: actionFrame = new AnimCharFrame(action, data); break; case EActionFrameType.RotateChar: actionFrame = new RotateCharFrame(action, data); break; case EActionFrameType.RotateCamera: actionFrame = new RotateCameraFrame(action, data); break; case EActionFrameType.ObjTransform: actionFrame = new ObjectTransformFrame(action, data); break; case EActionFrameType.FuncMethod: actionFrame = new FuncMethodFrame(action, data); break; } return(actionFrame); }
public static AbstractActionFrame CreateActionFrame(ActionPlayer action, ActionFrameData data) { AbstractActionFrame actionFrame = null; if (null == data) { return actionFrame; } switch ((EActionFrameType)data.Type) { case EActionFrameType.ShakeCamera: actionFrame = new ShakeCameraFrame(action, data); break; case EActionFrameType.MoveCamera: actionFrame = new MoveCameraFrame(action, data); break; case EActionFrameType.PlayAudio: actionFrame = new PlayAudioFrame(action, data); break; case EActionFrameType.StopAudio: actionFrame = new StopAudioFrame(action, data); break; case EActionFrameType.AddNpc: actionFrame = new AddNpcFrame(action, data); break; case EActionFrameType.MoveObject: actionFrame = new MoveTransformFrame(action, data); break; case EActionFrameType.EnableObject: actionFrame = new EnableObjFrame(action, data); break; case EActionFrameType.EnableMeshRender: actionFrame = new EnableMeshRenderFrame(action, data); break; case EActionFrameType.ChangeColor: actionFrame = new ChangeColorFrame(action, data); break; case EActionFrameType.Runtime_CreateEffect: actionFrame = new Runtime_CreateEffectFrame(action, data); break; case EActionFrameType.Runtime_MoveEffect: actionFrame = new Runtime_MoveEffectFrame(action, data); break; case EActionFrameType.AddStateEffect: actionFrame = new AddStateEffectFrame(action, data); break; case EActionFrameType.Runtime_RemoveEffect: actionFrame = new Runtime_RemoveEffectFrame(action, data); break; case EActionFrameType.Runtime_AddUI: actionFrame = new AddUIFrame(action, data); break; case EActionFrameType.Runtime_RemoveUI: actionFrame = new RemoveUIFrame(action, data); break; case EActionFrameType.MoveChar: actionFrame = new MoveCharFrame(action, data); break; case EActionFrameType.EntityPlayAnimation: actionFrame = new EntityPlayAnimFrame(action, data); break; case EActionFrameType.AnimChar: actionFrame = new AnimCharFrame(action, data); break; case EActionFrameType.RotateChar: actionFrame = new RotateCharFrame(action, data); break; case EActionFrameType.RotateCamera: actionFrame = new RotateCameraFrame(action, data); break; case EActionFrameType.ObjTransform: actionFrame = new ObjectTransformFrame(action, data); break; case EActionFrameType.FuncMethod: actionFrame = new FuncMethodFrame(action, data); break; } return actionFrame; }