Exemple #1
0
        /// <summary>
        ///     Serializes and transmits a frame to the server
        /// </summary>
        /// <param name="Frame">
        ///     The <seealso cref="StompFrame"/> to send to the server
        /// </param>
        /// <exception cref="ArgumentException">
        ///     Thrown if
        ///     <list type="number">
        ///         <item>You attempt to serialize a frame class that has no <seealso cref="StompFrameType"/> attribute</item>
        ///         <item>You attempt to send a frame that is marked as server to client only</item>
        ///         <item>You fail to fill in a mandatory frame parameter</item>
        ///     </list>
        /// </exception>
        public void SendFrame(StompFrame Frame)
        {
            // Get some metadata about the frame that we'll need
            StompFrameType SFT = Frame.GetType().GetCustomAttribute <StompFrameType>();

            // Validate frame before doing anything else
            if (SFT == null)
            {
                throw new ArgumentException("Attempt to serialize frame without frame type attribute", "Frame");
            }

            if (SFT.Direction == StompFrameDirection.ServerToClient)
            {
                throw new ArgumentException("Attempt to send server frame from client", "Frame");
            }

            // Serialize the frame and convert to byte array
            byte[] Data = Frame.Serialize();

            // Now send the frame
            lock (_Client)
            {
                _Client.GetStream().Write(Data, 0, Data.Length);
                _Client.GetStream().WriteByte(0);
                _HeartbeatTxIntervalTimeout = _HeartbeatTxInterval;
            }
        }
		private void ServerStatusCallback(object state)
		{
			List<ServerSideSession> sessions;
			List<MessageQueue> messageQueues;

			using (_lockObject.Lock())
			{
				if (_serverStatusMessageQueue == null)
				{
					return;
				}

				sessions = new List<ServerSideSession>(_sessions.Values);
				messageQueues = new List<MessageQueue>(_messageQueues.Values);
			}

			// need to be unlocked to perform this, otherwise we could deadlock


			var message = new ServerStatusMessage
			              	{
			              		MessageQueues = new List<MessageQueueStatus>(),
			              		Sessions = new List<SessionStatus>(),
			              	};

			foreach (var session in sessions)
			{
				var status = session.CreateSessionStatus();
				message.Sessions.Add(status);
			}
			foreach (var messageQueue in messageQueues)
			{
				var status = messageQueue.CreateStatus();
				message.MessageQueues.Add(status);
			}

			var frame = new StompFrame(StompCommand.Message);
			frame.Serialize(message);
			frame.SetExpires(_config.ServerStatusPeriod);

			MessageQueue queue;
			using (_lockObject.Lock())
			{
				queue = _serverStatusMessageQueue;
			}

// ReSharper disable ConditionIsAlwaysTrueOrFalse
			if (queue != null)
// ReSharper restore ConditionIsAlwaysTrueOrFalse
			{
				queue.PublishFrame(frame);
				_serverStatusTimer.Change(_config.ServerStatusPeriod, TimeSpan.FromMilliseconds(-1));
			}
		}
		public void LogSendMessage(StompFrame frame, string destination)
		{
			MessageQueue messageLoggingQueue = null;

			if (_messageLogMessageQueue != null)
			{
				using (_lockObject.Lock())
				{
// ReSharper disable ConditionIsAlwaysTrueOrFalse
					if (_messageLogMessageQueue != null)
// ReSharper restore ConditionIsAlwaysTrueOrFalse
					{
						messageLoggingQueue = _messageLogMessageQueue;
					}
				}
			}

			if (messageLoggingQueue != null)
			{
				var msg = new MessageLogMessage
				          	{
				          		SentAt = DateTime.Now,
				          		ContentLength = frame.GetInt32(StompHeader.ContentLength, 0),
				          		Destination = destination,
				          	};
				var msgFrame = new StompFrame(StompCommand.Message)
				               	{
				               		Headers =
				               			{
				               				{StompHeader.Destination, messageLoggingQueue.Name}
				               			}
				               	};
				msgFrame.Serialize(msg);



				messageLoggingQueue.PublishFrame(msgFrame);
			}
		}
Exemple #4
0
        /// <summary>
        ///     Serializes and transmits a frame to the server
        /// </summary>
        /// <param name="Frame">
        ///     The <seealso cref="StompFrame"/> to send to the server 
        /// </param>
        /// <exception cref="ArgumentException">
        ///     Thrown if
        ///     <list type="number">
        ///         <item>You attempt to serialize a frame class that has no <seealso cref="StompFrameType"/> attribute</item>
        ///         <item>You attempt to send a frame that is marked as server to client only</item>
        ///         <item>You fail to fill in a mandatory frame parameter</item>
        ///     </list>
        /// </exception>
        public void SendFrame(StompFrame Frame)
        {
            // Get some metadata about the frame that we'll need
            StompFrameType SFT = Frame.GetType().GetCustomAttribute<StompFrameType>();

            // Validate frame before doing anything else
            if (SFT == null)
                throw new ArgumentException("Attempt to serialize frame without frame type attribute", "Frame");

            if (SFT.Direction == StompFrameDirection.ServerToClient)
                throw new ArgumentException("Attempt to send server frame from client", "Frame");

            // Serialize the frame and convert to byte array
            byte[] Data = Frame.Serialize();

            // Now send the frame
            lock (_Client)
            {
                _Client.GetStream().Write(Data, 0, Data.Length);
                _Client.GetStream().WriteByte(0);
                _HeartbeatTxIntervalTimeout = _HeartbeatTxInterval;
            }
        }