protected override void refresh()
        {
            base.refresh();

            // //Yeti
            bool convoy_full = Global.game_battalions.active_convoy_is_full;

            Stock_Value.text = Global.game_battalions.active_convoy_data.Count.ToString();
            Stock_Value.SetColor(Global.Content, convoy_full ? "Green" : "Blue");
            Stock_Max.text = Global.game_battalions.active_convoy_size.ToString();
            Stock_Max.SetColor(Global.Content, convoy_full ? "Green" : "Blue");
        }
        protected override void draw_header(SpriteBatch sprite_batch)
        {
            sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            Banner.draw(sprite_batch);
            Convoy_Text.draw(sprite_batch);
            Face_Bg.draw(sprite_batch);
            Convoy_Label.draw(sprite_batch);

            Stock_Banner.draw(sprite_batch);
            Stock_Label.draw(sprite_batch);
            Stock_Max.draw(sprite_batch);
            Stock_Slash.draw(sprite_batch);
            Stock_Value.draw(sprite_batch);
            sprite_batch.End();

            Convoy_Face.draw(sprite_batch);
        }