public void SetState(StickmanStateEnum state) { if (CurrentState != null) { CurrentState.ExitState(); } CurrentStateType = state; CurrentState.EnterState(); }
public StickmanState GetState(StickmanStateEnum state) { return(states[state]); }
public void SetState(StickmanStateEnum state) { if (CurrentState != null) { CurrentState.ExitState(); } CurrentStateType = state; CurrentState.EnterState(); }
public StickmanState GetState(StickmanStateEnum state) { return(states[state]); }